Animal Companion

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Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Animal Companion is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

Animal Companion Information

  • Animal companions gain +2 natural armor and +1 Strength and Dexterity at 1st level, at 3rd level, and every three levels thereafter, up to +14 natural armor and +7 Str/Dex at 18th level.
  • Animal companions gain Evasion at 2nd level, Devotion (+4 morale bonus on Will saves against enchantment spells and effects) at 6th level, Multiattack (secondary natural attacks take a -2 penalty, rather than -5; no effect for animals without secondary natural attacks) at 9th level, and Improved Evasion at 15th level.
  • An animal companion with only one natural attack add 1.5 times their Strength score on damage rolls with that weapon. Additionally, an animal companion with only one natural attack receives iterative attacks at higher BAB, unlike with most natural attacks.
  • An animal companion's class skills are: Athletics, Mobility, Stealth, and Perception. Most animal companions gain 2 skill ranks each level. Class skills and skill ranks are not affected by archetypes.
  • Animal companions can be trained in any skill, but you cannot select them to use skills in dialog, even if they have the highest modifier for that skill in your party.
  • Animal companions do not gain mythic abilities (but can benefit from the Mythical Beast ability).
  • Animal companions can select the teamwork feats (even Allied Spellcaster) and count as regular party members when doing so, even when ridden.
  • Animal companions can use activatable items, such as drinking potions.  If given sufficient points in Use Magic Device they can even use scrolls.  However, animal companions cannot activate items in combat.

 

Animal Companion Archetypes

  • Aggressor – An aggressor gains Power Attack as a bonus feat at 1st level, and gains Bleeding Strike at 6th level: The first time each round an aggressor hits an enemy, the enemy takes 1d6 bleed damage each round. The aggressor gains a +1 bonus on attack and damage rolls against a target bleeding in this way. The bonus on attack and damage rolls increases by 1 at 15th level. (Note: the ability description indicates different progression, but is inaccurate.) This replaces Evasion, Devotion, and Improved Evasion. 
  • Bully – A bully gains Trip and Bull Rush as bonus feats at 1st level, and gains Bullying Thrill at 9th level, granting it a +2 morale bonus on attack and damage rolls whenever it succeeds at a bull rush, overrun, or trip combat maneuver check. This bonus lasts until the end of its next turn. This replaces Devotion and Multiattack.
  • Bulwark – A bulwark gains DR 2/- and Armor Proficiency (Light Barding) as a bonus feat at 1st level, and gains Armor Proficiency (Medium Barding) as a bonus feat at 9th level. A bulwark's damage reduction increases by 1 at 4th level and every 4 levels thereafter. This replaces Evasion, Multiattack, and Improved Evasion.
  • Daredevil – A daredevil gains a competence bonus on Mobility checks equal to half its hit dice. At 6th level, a daredevil gains Combat Mobility as a bonus feat. Starting at 9th level, a daredevil can no longer be flanked. This replaces Devotion and Multiattack.
  • Deathtouched – A deathtouched animal companion reacts to positive and negative energy as if it were undead: positive energy harms it, while negative energy heals it. At 6th level, it gains a +4 morale bonus on Fortitude saves against effects that could not normally affect objects or undead. This replaces Devotion and Improved Evasion.
  • Racer – A racer's speed is increased by 10 feet while wearing no armor and carrying no more than a light load. This bonus increases to 20 feet at 6th level. This replaces Devotion.
  • Wrecker – A wrecker gains Sunder Armor as a bonus feat at 1st level. At 9th level, a wrecker gains the Destructive Wrecker ability (it is unclear what this does, if anything, as it has no descriptive text. In the Pathfinder ttrpg, it allows the animal companion's natural attacks to bypass the damage reduction of constructs). This replaces Multiattack.

 

 

All Animal Companion available in Pathfinder: Wrath of the Righteous

These are all the Animal Companions available in the game:

Name

Size

AC

Attacks

STR

DEX

CON

INT

WIS

CHA

Speed

Special

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Animal Companion - Bear

Medium (Large at 7th) +6 (10) Natural Armor bite (1d6), 2 claws (1d4) 17 (21)
13 (11) 13 (17) 2 13 6

40 ft

At 7th level, size becomes large, Str +4, Dex -2, Con +4, +4 natural armor, gains rend.

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Animal Companion - Boar

Medium (Large at 7th) +9 (11) Natural Armor gore (1d6) 13 (21) 12 (10) 15 (19) 2 13 4 40 ft At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity.

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Animal Companion - Dog

Medium (Large at 7th) +6 (8) Natural Armor bite (1d6 plus trip) 15 (23) 13 (11) 15 (19) 2 12 6 40 ft At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity.

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Animal Companion - Elk

Medium (Large at 7th) +6 (8) Natural Armor gore (1d8), 2 hooves (1d4) 12 (20) 17 (15) 14 (18) 2 15 5 50 ft

At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains powerful charge (6d6).

(Note: powerful charge damage in the initial description is inaccurate.)

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Animal Companion - Giant Centipede

Medium (Large at 7th)

(Note: cannot be used as a mount.)

+6 (8) Natural Armor bite (1d6 plus poison) 9 (17) 13 (11) 13 (17) - 13 6 40 ft

Special attacks: poison (frequency: 1/round for 4 rounds; effect: 1d3 Dex damage; cure: 1 save; Con based DC)

Can't be tripped. Immune to mind-affecting effects. Gains skills and qualifies for feats as if it had 10 Intelligence.

At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor.

(Note: ability scores and poison listed in the initial description are inaccurate. Poison description listed in abilities is different but also inaccurate.)

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Animal Companion - Horse

Large +4 Natural Armor bite (1d8), 2 hooves (1d8) 16 (18) 13 15 (17) 2 12 6 50 ft

Special qualities: low-light vision, scent.

While riding a horse, you gain a +1 bonus to AC and on attack rolls against enemies of medium size or smaller.

At 4th level, Str +2, Con +2.

(Note: natural attacks in the initial description are inaccurate.)

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Animal Companion - Leopard

Small (Medium at 4th) +4 (6) Natural Armor bite (1d4 plus trip), 2 claws (1d3) 12 (16) 21 (19) 13 (17) 2 12 6 50 ft

At 4th level, size becomes medium, Str +4, Dex -2, Con +4, +2 natural armor, gains pounce, adds Dexterity instead of Strength to damage rolls with natural attacks.

(Note: natural attacks and ability score increases in the initial description are inaccurate.)

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Animal Companion - Mastodon

Medium (Large at 7th) +7 (10) Natural Armor gore (1d8) 14 (22) 14 (12) 13 (17) 2 13 7 40 ft

At 7th level, size becomes large, Str +8, Dex -2, Con +4, +3 natural armor,  gains trample (2d6).

(Note: natural attacks in the initial description are inaccurate.)

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Animal Companion - Monitor Lizard

Small (Medium at 7th) +4 (6) Natural Armor bite (1d6 plus trip) 13 (21) 17 (15) 12 (16) 2 12 6 30 ft

At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains poison (frequency: 1/round for 6 rounds; effect: 1 Dex damage; cure: 1 save; Con based DC).

(Note: ability score increases in the initial description are inaccurate.)

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Animal Companion - Smilodon

Medium (Large at 7th) +4 (6) Natural Armor bite (1d6), 4 claws (1d4) 13 (21) 17 (15) 13 (17) 2 15 10 40 ft At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains pounce.

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Animal Companion - Triceratops

Medium (Large at 7th) +9 (12) Natural Armor gore (1d8) 17 (25) 11 (9) 17 (21) 2 12 7 30 ft

At 7th level, size becomes large, Str +8, Dex -2, Con +4, +3 natural armor, gains pounce, gains powerful charge (3d8).

Natural weapon damage does not increase when size increases.

(Note: ability scores and natural armor listed in the initial description are inaccurate. Gains the pounce ability.)

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Animal Companion - Velociraptor

Small (Medium at 7th) +3 (5) Natural Armor bite (1d4), 2 talons (1d6) 11 (15) 17 (15) 17 (19) 2 12 14 60 ft At 7th level, size becomes large, Str +4, Dex -2, Con +2, +2 natural armor, gains pounce, gains 1 claw attack (1d4).

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Animal Companion - Wolf

Medium (Large at 7th) +5 (7) Natural Armor bite (1d6 plus trip) 13 (21) 15 (13) 15 (19) 2 12 6 50 ft At 7th level, size becomes large, Str +8, Dex -2, Con +4, +2 natural armor, gains ferocity.

 

How to Acquire Animal Companion

Animal Companion can be obtained by the following classes:

  

Animal Companion can be cast by using the following Items:

 

Animal Companion Tips & Notes

  • An animal companion being used as a mount does not get its own turn in combat, but can still act on its rider's turn if selected by clicking its portrait. By doing this, a mount can charge during a surprise round, even though their rider is unable to use the charge ability. When charging in this way, the rider attacks and the mount does not.
  • A mounted character (and their mount) will usually be flanking anything they threaten, making abilities like Outflank and Sneak Attack especially effective.
  • A mounted character spends no actions to move (since their mount does the moving), and can therefore make a full attack after moving, or take any other full-round action.
  • If a mounted character teleports, their mount goes with them, even if the ability would not normally bring other characters along.
  • Animals are considered to have an open hand for feats like Crane Wing and Deflect Arrows.

 

 
Shared Abilities
Advanced Talents  ♦  Alignment Restriction  ♦  Arcane Bond - Object  ♦  Arcane Reservoir  ♦  Arcane Spellcasting  ♦  Arcanist Exploits  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Blinding Strike  ♦  Bloodline (Ability)  ♦  Bonus Feat  ♦  Brew Potions  ♦  Canny Defense  ♦  Cantrips  ♦  Channel Energy  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Danger Sense  ♦  Defensive Parry  ♦  Defensive Powers  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Domain Selection  ♦  Double Debilitation  ♦  Evasion  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favored Terrain  ♦  Grand Hex  ♦  Greater Exploits  ♦  Hex  ♦  Hunter's Surprise  ♦  Hunter Tactics  ♦  Improved Evasion  ♦  Improved Quarry  ♦  Improved Uncanny Dodge  ♦  Indomitable Stance  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Ki Arrows  ♦  Ki Weapon  ♦  Major Hexes  ♦  Master Hunter  ♦  Nature Sense  ♦  Once and Future Scion  ♦  Opportunist  ♦  Oracle's Curse  ♦  Perfect Strike  ♦  Quarry  ♦  Rousing Retort  ♦  Scribe Scrolls  ♦  Seeker's Trapfinding  ♦  Seeker Bonus Feat  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Slayer Talents  ♦  Sneak Attack  ♦  Spontaneous Summoning  ♦  Teamwork Feat  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon and Armor Proficiency  ♦  Weapon Mastery  ♦  Weapon Snatcher  ♦  Well-Versed



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    • Anonymous

      I wonder if there's a way to get giant whiptail centipede, giant scorpion, ceratosaurus, and/or axe beak into the base game (i.e. coax Owlcat)...

      • Anonymous

        Notable about Shaman with a nature spirit, while you do technically get an animal companion, you don't get it until all the way at level 16, so most of your game and build will be spent without it.

        • Anonymous

          1. There is only one animal companion to go around, and it is the first time you choose animal companion that decides which animal you get. E.g. 1 level Hunter:Divine Hound and then multiclassed into Cavalier:Gendarme will give you a Dog or Wolf as companion, while if you go the other way around and take the first level in Cavalier:Gendarme, then your Hunter:Divine Hound will end up with a Horse.

          2. An animal companion only levels up when you gain levels in a class that gives you an animal companion (which you have selected). E.g. a Paladin can get an animal companion (Horse) at level 5, whereupon its effective level uses the Paladin level. This means that a level 1 Cavalier multiclassed with 4 Paladin levels will give you a fragile level 1 horse, since you picked so to speak 4 non-animal levels. However, the moment you gets the 5th Paladin level and select the animal bond, then your Cavalier-horse will instantly level up from level 1 to level 6. Of course, if you do not pick Animal Bond but rather Weapon Bond, then your horse remains as a level 1-mount.

          3. The feat "Boon Companion" allows you to have up to 4 levels in a non-animal class and still end up with an animal companion that is on par with your combined level. E.g. you could go with 8 levels in Druid and then take 2 levels in Barbarian:Instinctual Warrior. With the "Boon Companion"-feat your animal companion would then be level 10, instead of level 8. This feat is very much given for any class that has a negative modifier when calculating out the effective level of their animal companion, e.g. the Ranger.

          • Anonymous

            If you have animal companions from multiple classes is it one animal companion with increase levls, or 2 anmal companions with less levels

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