Alchemist Spells in Pathfinder: Wrath of the Righteous covers a list of all Spells available for the Alchemist Class. Each Class has its own set of spells with some over-lapping through different classes. Common classes with spell paths include the Sorcerer, Shaman, Cleric, Wizard, Oracle, and Witch classes. Spells are also sorted into different schools. These are sorted into Other school categories include Abjuration, Conjuration, Illusion, Divination, Enchantment, Evocation, Transmutation and Necromancy Spells. 

Below you will find information on each Alchemist Spell, their effects, and level requirements.

 

Alchemist Spells

Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6

 

Level 1

bombers eye transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBomber's Eye

Transmutation

 

cure light wounds conjuration icon azata mythic spell pathfinder wrath of the righteous wiki guide 65pxCure Light Wounds

Conjuration

 

enlarge person spell pathfinder wrath of the righteous wiki guide 64pxEnlarge Person

Transmutation

expeditioous retreat transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minExpeditious Retreat

Transmutation

 

firebelly abjuration spell icon pathfinder wrath of the righteous wiki guideFirebelly

Abjuration

 

reduce person spell pathfinder wrath of the righteous wiki guide 64pxReduce Person

Transmutation

shield spell pathfinder kingmaker wiki guide 64pxShield

Abjuration

 

stone fist spell transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxStone Fist

Transmutation

 

targeted bomb admixture transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minTargeted Bomb Admixture

Transmutation

true strike divination icon spell pathfinder wrath of the righteous wiki guide 65px minTrue Strike

Divination

 

dismissspellDismiss Spell

Abjuration

 

 

 

 

Level 2

aid enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minAid

Enchantment

 

animal aspect spell pathfinder wotr wiki guide 64pAnimal Aspect

Transmutation

 

barkskin transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minBarkskin

Transmutation

 

bears endurance icon spell pathfinder wrath of the righteous wiki guide 65px minBear's Endurance

Transmutation

 

blur illusion icon spell pathfinder wrath of the righteous wiki guide 65px minBlur

Illusion

bulls strength transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength

Transmutation

 

cat's grace spell pathfinder kingmaker wiki guide 64pxCat's Grace

Transmutation

 

cure moderate wounds icon conjuration spell pathfinder wrath of the righteous wiki guide 65pxCure Moderate Wounds

Conjuration

 

delay poison conjuration spell icon pathfinder wrath of the righteous wiki guideDelay Poison

Conjuration

 

eagles splendor transmutation spell icon pathfinder wrath of the righteous wiki guideEagle's Splendor

Transmutation

false life spell pathfinder kingmaker wiki guide 64pxFalse Life

Necromancy

 

fox cunning transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFox's Cunning

Transmutation

 

invisibility spell pathfinder kingmaker wiki guide 64pxInvisibility

Illusion

 

owls wisdom transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minOwl's Wisdom

Transmutation

 

protection from arrows spell pathfinder kingmaker wiki guide 64pxProtection from Arrows

Abjuration

resist energy spell pathfinder wrath of the righteous wiki guide 64pxResist Energy

Abjuration

 

restoration lesser icon spell pathfinder wrath of the righteous wiki guide 65px minRestoration, Lesser

Conjuration

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility

Divination

 

 

 

Level 3

animal aspect greater spell pathfinder wotr wiki guide 64pAnimal Aspect, Greater

Transmutation

 

beast shape i spell pathfinder kingmaker wiki guide 64pxBeast Shape I

Transmutation

 

cure serious wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Serious Wounds

Conjuration

 

delay poison communal conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minDelay Poison, Communal

Conjuration

displacement spell pathfinder kingmaker wiki guide 64pxDisplacement

Illusion

 

haste spell pathfinder kingmaker wiki guide 64pxHaste

Transmutation

 

heroism spell pathfinder wrath of the righteous wiki guide 64pxHeroism

Enchantment

 

protection from arrows communal pathfinder wotr wiki guide 64pProtection from Arrows, Communal

Abjuration

protection from energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy

Abjuration

 

rage pathfinder wrath of righteousRage

Enchantment

 

remove blindness conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxRemove Blindness

Conjuration

 

remove disease conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxRemove Disease

Conjuration

resist energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideResist Energy, Communal

Abjuration

 

see invisible communal divination icon spell pathfinder wrath of the righteous wiki guide 65px minSee Invisibility, Communal

Divination

 

thorn body transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minThorn Body

Transmutation

 

 

 

 

Level 4

beast aspect ii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape II

Transmutation

 

cure critical wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Critical Wounds

Conjuration

 

death ward necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxDeath Ward

Necromancy

echolocation pathfinder wotr wiki guide 64pEcholocation

Transmutation

 

elemental body i air transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Body I

Transmutation

 

false grace icon lich mythic spell pathfinder wrath of the righteous wiki guide 65pxFalse Life, Greater

Necromancy

freedom of movement abjuration spell icon pathfinder wrath of the righteous wiki guideFreedom of Movement

Abjuration

 

greater invisibility spell pathfinder kingmaker wiki guide 64pxGreater Invisibility

Illusion

 

neutralize poison conjuration spell icon pathfinder wrath of the righteous wiki guideNeutralize Poison

Conjuration

restoration conjuration spell icon pathfinder wrath of the righteous wiki guideRestoration

Conjuration

 

stoneskin abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin

Abjuration

 

touch of slime conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minTouch of Slime

Conjuration

 

 

 

 

Level 5

beast shape iii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape III

Transmutation

 

elemental body ii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Body II

Transmutation

polymorph spell pathfinder kingmaker wiki guide 64pxPolymorph

Transmutation

spell resistance abjuration spell icon pathfinder wrath of the righteous wiki guideSpell Resistance

Abjuration

stoneskin communal abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin, Communal

Transmutation

 

 

 

 

Level 6

beast shape iv mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape IV

Transmutation

 

dragonkind i pathfinder wotr wiki guide 64pDragonkind I

Transmutation

 

elemental body iii base icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Body III

Transmutation

eyebite necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxEyebite

Necromancy

 

heal conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxHeal

Conjuration

legendary proportions transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxLegendary Proportions

Transmutation

 

transformation pathfinder wotr wiki guide 64pTransformation

Transmutation

true seeing spell pathfinder wrath of the righteous wiki guide 64pxTrue Seeing

Divination

 

walk through space illusion icon spell pathfinder wrath of the righteous wiki guide 65px minWalk through Space

Conjuration

 

Alchemist Spells in Pathfinder: Wrath of the Righteous

Quick Search of All Alchemist Spells  

Spell

School

Description

Level

Bomber's Eye Transmutation This extract allows you to throw weapons farther and more accurately.
While this extract is in effect, increase the range of alchemist's bombs and alchemical weapons by 10 feet. In addition, you receive a +1 insight bonus on attack rolls made with thrown weapons.
1
Cure Light Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since the undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
1
Dismiss Spell Abjuration After the battle, you can dismiss area spell effect at will. You must be out of combat and within 100-feet range of the spell's effect. Dismissing a spell is a standard action that does not spend spell slots and does not provoke attacks of opportunity. 1
Enlarge Person Transmutation This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8.
This increase changes the creature's size category to the next larger one.
1
Expeditious Retreat Transmutation This spell increases your base speed by 30 feet. This adjustment is treated as an enhancement bonus.
There is no effect on other modes of movement, such as burrow, climb, fly, or swim.
1
Firebelly Abjuration A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
As a standard action, you can breathe a 15-foot cone of flame that deals 1d4 points of dire damage (Reflex half, SR applies).
Each time you use this breath weapon, the remaining duration of the spell is reduced by 1 minute.
1
Reduce Person Transmutation This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8.
This decrease changes the creature’s size category to the next smaller one.
1
Shield Abjuration Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you.
The disk also provides a +4 shield bonus to AC.
This bonus applies against incorporeal touch attacks, since it is a force effect.
The shield has no armor check penalty or arcane spell failure chance.
1
Stone Fist Transmutation This spell transforms your hands into living stone.
While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small)
1
Targeted Bomb Admixture Transmutation When you throw bombs, they can only hit a direct target; they do not splash. However, the bomb deals its base damage plus double your Intelligence modifier instead of just its base damage plus your Intelligence modifier. 1
True Strike Divination You gain temporary, intuitive insight into the immediate future during your next attack.
Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus.
1
Aid Enchantment Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). 2
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal.
Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered.
Armor or gear you are wearing adjusts to your new shape for the duration of the spell.
2
Barkskin Transmutation Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. 2
Bear's Endurance Transmutation Grants a +4 enhancement to constitution 2
Blur Illusion Grants a 20% miss chance. 2
Bull's Strength Transmutation Grants a +4 enhancement to strength. 2
Cat's Grace Transmutation Grants a +4 enhancement to dexterity 2
Cure Moderate Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).
Since undead are powered of curing their wounds.
An undead creature can apply spell resistance and can attempt a Will save to take half damage.
2
Delay Poison Conjuration The subject becomes temporarily immune to poison.
Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired.
Delay poison does not cure any damage that poison may have already done.
2
Eagle's Splendor Transmutation The transmuted creature becomes more poised, articulate, and personally forceful. 2
False Life Necromancy Gives 1d10+level temporary hit points (10 maximum). 2
Fox's Cunning Transmutation Grants a +4 enhancement to intelligence 2
Invisibility Illusion Grants target total concealment and a +20 bonus to stealth checks. Ends when the target makes an attack. 2
Owl's Wisdom Transmutation Grants a +4 enhancement to wisdom. 2
Protection from Arrows Abjuration The warded creature gains resistance to ranged weapons.
The subject gains damage reduction 10/magic against ranged weapons.
This spell doesn't grant you the ability to damage creatures with similar damage reduction.
Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged.
2
Resist Energy Abjuration The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. 2
Restoration, Lesser Conjuration Lesser restoration dispels any temporary magical effects reducing one of the subject's ability scores ( it does not remove permanent effects such as curses or diseases) or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
It does not restore permanent ability drain.
2
See Invisibility Divination You can see any objects or being that are invisible within your range of vision. 2
Animal Aspect, Greater Transmutation This spell functions like animal aspect, except you gain one aspect that adds effects to the aspects that animal aspect grants. 3
Beast Shape I Transmutation Become medium wolf. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite) 3
Cure Serious Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). 3
Delay Poison, Communal Conjuration Any ally within 30 feet becomes temporarily immune to poison.
Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired.
Delay poison does not cure any damage that poison may have already caused.
3
Displacement Illusion Grants total concealment (50% miss chance) 3
Haste Transmutation Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Haste dispels slow 3
Heroism Enchantment This spell imbues a single creature with great bravery and morale in battle.
The target gains a +2 morale bonus on attack rolls, saves, and skill checks.
3
Protection from Arrows, Communal Abjuration Targets gain DR10/magic against ranged weapons.
Will prevent 10 damage per level up to 100 damage
3
Protection from Energy Abjuration Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire or sonic).
When the spell absorbs 12 points per caster level of energy damage ( to a maximum of 120 points at 10 levels), it is discharged.
3
Rage Enchantment Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC.
The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage. While in rage, the subject cannot use spells.
3
Remove Blindness Conjuration Remove blindness cures blindness, whether the effect is normal or magical in nature. 3
Remove Disease Conjuration Remove disease can cure all diseases from which the subject is suffering.
You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target.
Success means that the disease is cured.
3
Resist Energy, Communal Abjuration This abjuration grants all allies within a 25-foot radius limited protection from danger of whichever one of five energy types you select: acid, cold, electricity, fire or sonic. 3
See Invisibility, Communal Divination You and all your allies within 25 feet can see any objects or beings that are invisible within your range of vision. 3
Thorn Body Transmutation Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage + 1 point per caster level (maximum +15). 3
Beast Shape II Transmutation You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus.
You also gain two 1d3 claw attacks and one 1d6 bite attack.
4
Cure Critical Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
An undead creature can apply spell resistance and can attempt a Will save to take half damage.
4
Death Ward Necromancy The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
This spells does not remove negative levels that the subject has already gained and does not protect against other sorts of attacks, even if attacks might be lethal.
4
Echolocation Transmutation You can perceive the world by creating high-pitched noises and listening to their echoes.
This gives you blindsight to a range of 40 feet.
4
Elemental Body I Transmutation When you cast this spell, you can assume the form of a small air elemental, small earth elemental, small fire elemental, or small water elemental.
The abilities you gain depend upon the type of elemental into which you change.
Elemental abilities based on size use the size of the elemental you transform into to determine their effect.
4
False Life, Greater Necromancy This spell functions as false life,e except you gain temporary hit points equal to 2d10+1 point per caster level ( maximum +20). 4
Freedom of Movement Abjuration This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
All combats maneuver checks made to grapple the target automatically fail.
4
Greater Invisibility Illusion This spell functions like invisibility, except that it doesn't end if the subject attacks. 4
Neutralize Poison Conjuration You detoxify any sort of venom in the creature or object touched. 4
Restoration Conjuration This spell functions lik ea lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. 4
Stoneskin Abjuration The subject gains DR 10/adamantine. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction.
Prevents a total of 10 points of damage per caster level (maximum 150 points).
4
Touch of Slime Conjuration You create a coating of slime on your hand.
When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1s3 points of Constitution damage per round.
4
Beast Shape III Transmutation You become a large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.
Your movement speed is increased by 10 feet. You also have two 1d6 claw attacks, one 1d6 bite attack, and the rend ability.
5
Elemental Body II Transmutation When you cast this spell, you can assume the form of a medium air elemental, medium earth elemental, medium fire elemental, or medium water elemental. 5
Polymorph Transmutation This spell transforms an allied creature into a leopard or a small elemental.
The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject.
5
Spell Resistance Abjuration The target gains spell resistance equal to 12 + your caster level. 5
Stoneskin, Communal Abjuration All allies within 30 feet gain resistance to blows, cuts, stabs, and slashes. 5
Beast Shape IV Transmutation You become a Large smilodon, a Large shambling mound or a Large wyvern. 6
Dragonkind I Transmutation You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult terrain, a breath weapon, and resistance to one element.
Your movement speed is increased by 10 feet. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4).
6
Elemental Body III Transmutation When you cast this spell, you can assume the form of a large air elemental, large earth elemental, large fire elemental, or large water elemental.
The abilities you gain depend upon the type of elemental into which you change.
Elemental abilities based on size use the size of the elemental you transform into to determine their effect.
6
Eyebite Necromancy Each round, you can target a single living creature, striking it with waves of power.
Depending on the target's HD, this attack has as many as three effects
6
Heal Conjuration Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzles, diseased, exhausted, fatigued, nauseated, poisoned, sickened, and stunned.
6
Legendary Proportions Transmutation You call upon the primordial power of ancient megafauna to boost the size of your target.
Because of its connection to living creatures of the distance past, the spell does not function on outsiders, undead, and summoned creatures.
6
Transformation Transmutation You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons.
Your base attack bonus equals your character level (which may give you multiple attacks).
6
True Seeing Divination You confer on the subject the ability to see all things as they actually are.
The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally.
6
Walk through Space Conjuration When under the effects of this spell, you can teleport up to 30 feet as a move action.
You must end this movement in an unoccupied space that you can stand on within line of sight.
Alternatively, you can spend a move action to teleport to a standing position from lying prone.
Teleporting does not provoke attacks of opportunity.
6



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