Aldori Defender

Fighter Archetype

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Base Attack Bonus
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HP per level
+6 (d10)
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Skill Points

Class Initial Features

Class Skills

Aldori Defender is a Fighter archetype in Pathfinder: Wrath of the Righteous.

Lords of the battlefield, Aldori Defenders are a disparate lot, training with many weapons or just one, perfecting the uses of armor, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, hunters, and artists of war, Aldori Defenders are unparalleled champions, and woe to those who dare stand against them.


Aldori Defender Information

  • Base Class: Fighter
  • Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
  • High saves: Fortitude
  • Alignment: Any.
  • Hit Die: +6.
  • Skill Ranks Per Level: 2.

Aldori Defender Progression



Base Attack Bonus





Level 1 +1 +2 0 0 Bonus Combat FeatFighter Proficiencies, Weapon Proficiency (Dueling Sword)
Level 2 +2 +3 0 0 Bonus Combat FeatBravery
Level 3 +3 +3 +1 +1 Defensive Parry
Level 4 +4 +4 +1 +1 Bonus Combat Feat
Level 5 +5 +4 +1 +1 Weapon Training
Level 6 +6/+1 +5 +2 +2 Bravery, Disarming Strike
Level 7 +7/+2 +5 +2 +2 Defensive Parry
Level 8 +8/+3 +6 +2 +2 Steel Net
Level 9 +9/+4 +6 +3 +3 Weapon TrainingWeapon Training
Level 10 +10/+5 +7 +3 +3 Bravery, Disarming Strike
Level 11 +11/+6/+1 +7 +3 +3 Defensive Parry
Level 12 +12/+7/+2 +8 +4 +4 Bonus Combat Feat
Level 13 +13/+8/+3 +8 +4 +4 Weapon TrainingWeapon Training
Level 14 +14/+9/+4 +9 +4 +4 Bonus Combat FeatBravery
Level 15 +15/+10/+5 +9 +5 +5 Defensive Parry
Level 16 +16/+11/+6/+1 +10 +5 +5 Bonus Combat Feat
Level 17 +17/+12/+7/+2 +10 +5 +5 Weapon TrainingWeapon Training
Level 18 +18/+13/+8/+3 +11 +6 +6 Bonus Combat FeatBravery
Level 19 +19/+14/+9/+4 +11 +6 +6 Defensive Parry, Armor Mastery
Level 20 +20/+15/+10/+5 +12 +6 +6 Bonus Combat Feat, Weapon Mastery


Aldori Defender Abilities

Fighter Proficiencies

A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Combat Feat

At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” 

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Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.

Weapon Proficiency (Dueling Sword)

You become proficient with dueling swords and can use them as a weapon.


Steel Net

At 8th level, a swordlord can throw up a blazing wall of steel to defend himself. When fighting defensively with a dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased by 2 for the same round.


At 10th level, a swordlord can make an attack of opportunity as an immediate action against an opponent who hits the swordlord with a melee attack, so long as the attacking creature is within the swordlord's reach.

Defensive Parry

At 3rd level, when a swordlord makes a full attack with a dueling sword, he gains a +1 bonus to AC against melee attacks until the beginning of his next turn. This bonus increases by +1 every four levels after 3rd.

Disarming Strike

At 6th level, when a swordlord successfully disarms an opponent using a dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage.


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Weapon Training

Starting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A
fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm attempts made against weapons from this group.

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Weapon Mastery

At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.

Armor Mastery

At 19th level, a fighter gains Damage Reduction 5/— whenever he is wearing armor or using a shield.



Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard


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