Angel Halo

__img__
Mythic Path Angel
Mythic Angel gains a celestial halo. Each ally within 50 feet of the Angel gains a bonus equal to half Angel's mythic rank plus 1 to AC and saving throws against attacks made or effects created by evil creatures

Angel Halo is a Mythic Ability unlocked exclusively by progressing through the Angel Mythic Path in Pathfinder: Wrath of the Righteous. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. These powerful abilities are a crucial component to crafting Builds, as they provide benefits that synergize with specific Spells, Feats, Traits, and Classes. You may find the relevant information of the Angel Halo mythic ability on this page.

 

Angel Halo Effects

Mythic Angel gains a celestial halo. Each ally within 50 feet of the Angel gains a bonus equal to half Angel's mythic rank plus 1 to AC and saving throws against attacks made or effects created by evil creatures. At 5th, 7th, and 9th mythic rank, an Angel can select an improvement to the Angelic Halo ability.

 

Improved Angelic Halo

Blinding Light

Whenever Angelic Halo is active, an enemy that attacks the Angel first time in a round must pass a Fortitude saving throw (DC = 10 + twice the Angel's mythic rank) or be blinded for 1d4+1 rounds. On a successful saving throw, the enemy becomes dazzled for 1 minute.

 

Burning Bright

Whenever Angelic Halo is active, all demons and undead creatures in the 50-feet area suffer (2d6 + mythic rank) points of holy damage each round.

 

Flame of Life

While Angelic Halo is active, whenever an ally suffers damage, they receive fast healing equal to Angel's mythic rank for 1 round.

 

Piercing Rays

Whenever Angelic Halo is active, all enemies in 50 feet area suffer a penalty to Spell Resistance equal to 1 + half the Angel's mythic rank, as well as a penalty to all saving throws equal to half the penalty to Spell Resistance.

 

Solar Winds

Whenever Angelic Halo is active, all allies in the 50 feet area get a bonus to fire, cold, acid, and electricity resistances equal to 5 per Angel's mythic rank, and a bonus to sonic and negative energy resistance equal to 3 per Angel's mythic rank, as well as a bonus to force, unholy, holy, and divine resistance equal to Angel's mythic rank.

 

Unfailing Beacon

Whenever Angelic Halo is active, the Angel doesn't suffer any damage from the allies' spells that have an area of effect. If Angel is the main target of such a spell, it becomes empowered, as though using the Empower Spell feat, and the DC of the saving throw against it is increased by 2. 

 

Where to Find Angel Halo

  • Angel Halo is a mythic ability that can be found under the Angel Mythic Path. It is unlocked at Mythic Rank level 3

 

Angel Halo Tips & Notes

  • Notes, tips, tricks, and trivia go here.

 

 
Pathfinder: Wrath of the Righteous All Mythic Abilities
Abundant Arcane Pool  ♦  Abundant Bane  ♦  Abundant Casting  ♦  Abundant Ki  ♦  Abundant Smite  ♦  Aeon Bane  ♦  Aeon Companion Immunities  ♦  Aeon Immunities  ♦  Always a Chance  ♦  Any Means Necessary  ♦  Archmage Armor  ♦  Ascendant Armor  ♦  Ascendant Element  ♦  Ascendant Summons  ♦  Aspect of Balor  ♦  Aspect of Coloxus  ♦  Aspect of Omox  ♦  Aspect of Shadow Demon  ♦  Aspect of Vavakia  ♦  Aspect of Vrolikai  ♦  Battle Meditation  ♦  Beneficial Curse  ♦  Best Jokes  ♦  Bit of Fun  ♦  Bloodline Ascendance  ♦  Boundless Healing  ♦  Brutality Incarnate  ♦  Cleaving Shot  ♦  Close to the Abyss  ♦  Close to the Heavens  ♦  Dance Macabre  ♦  Dark Rites  ♦  Defensive Study  ♦  Demon Lord Aspect  ♦  Demonic Aspect  ♦  Demonic Charge  ♦  Demonic Claws  ♦  Demonic Rage  ♦  Dimensional Retribution  ♦  Distracting Shots  ♦  Domain Zealots  ♦  Dragon Companion  ♦  Elemental Barrage  ♦  Enduring Spells  ♦  Enforced Vigor  ♦  Enforcing Gaze  ♦  Ever Ready  ♦  Everlasting Judgement  ♦  Expose Vulnerability  ♦  Eye of the Swarm  ♦  Favorite Metamagic  ♦  Force Reality  ♦  Free from evil  ♦  Full Reservoire  ♦  Greater Abundant Casting  ♦  Greater Enduring Spells  ♦  Halo's Holy Aura  ♦  Hell's Authority  ♦  Hell's Decree  ♦  Hell's Dominance  ♦  Hell's Rule  ♦  Hell's Vengeance  ♦  Host of the Great Swarm  ♦  Impossible Domain  ♦  Improved Abundant Casting  ♦  Improved Sword of Heaven  ♦  Inspirational Leader  ♦  Instrument of Freedom  ♦  Kinetic Overcharge  ♦  Last Stand  ♦  Leading Strike  ♦  Lich Powers  ♦  Limitless Rage  ♦  Lord Beyond the Grave  ♦  Lord of Death  ♦  Magic Nullification  ♦  Major Demonic Aspect  ♦  Master Shapeshifter  ♦  Mythic Charge  ♦  Mythic Spellbook  ♦  Mythic Trick  ♦  Mythical Beast  ♦  Over-Infused Blasts  ♦  Powerful Shadows  ♦  Ranging Shot  ♦  Rupture Restraints  ♦  Second Bloodline  ♦  Second Bloodrager Bloodline  ♦  Second Mystery  ♦  Second Spirit  ♦  Skeletal Champion  ♦  Skeleton Upgrade Selection  ♦  Sneak Attack (Mythic Ability)  ♦  Sneaky Quack  ♦  Song Courageous Defender  ♦  Song of Broken Chains  ♦  Song of Defiance  ♦  Song of Heroic Resolve  ♦  Summon Adamantine Golem  ♦  Summon Astral Deva  ♦  Summon Axiomite  ♦  Summon Azata Ghael  ♦  Summon Bogeyman  ♦  Summon Ecorche  ♦  Summon Fallen  ♦  Summon Gold Golem  ♦  Summon Havoc Dragon  ♦  Summon Iron Golem  ♦  Summon Mastodon  ♦  Summon Movanic Deva  ♦  Summon Nightshade Nightcrawler  ♦  Summon Nixie Prankster  ♦  Summon Phoenix  ♦  Summon Plague Beast Mastodon  ♦  Summon Ravener Dragon  ♦  Summon Spirit Guardian  ♦  Summon Stone Golem  ♦  Summon Vilderavn  ♦  Summon Wild Hunt  ♦  Summon Wild Hunt Archer  ♦  Summon Wild Hunt Monarch  ♦  Summon Wild Hunt Scout  ♦  Superpowers  ♦  Swarm Form  ♦  Sword of Heaven  ♦  The Bigger They Are  ♦  The Swarm  ♦  Throw Elixir  ♦  Thundering Blows  ♦  Unrelenting Assault  ♦  Unstoppable  ♦  Witch Wandering Hex

 




Tired of anon posting? Register!
Load more
⇈ ⇈