Arcane Trickster

Prestige Class

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Fortitude
Low
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Will
High
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Reflex
High
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Base Attack Bonus
Low
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HP per level
+4 (d6)
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Skill Points
+3
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Max level of Spells
Same as existing class
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Caster ability
Same as existing class
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Caster type
Same as existing class

Class Initial Features

Class Skills

Arcane Trickster is a prestige class in Pathfinder: Wrath of the Righteous. Arcane Tricksters use both magic and rogue abilities. They can perform sneak attacks regardless of the enemy awareness and become invisible using magic.

 

"Few can match the guile and craftiness of arcane tricksters. These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Arcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions.

The path to becoming an arcane trickster is a natural progression for rogues who have supplemented their talents for theft with the study of the arcane. Multiclass rogue/sorcerers and rogue/bards are the most common arcane tricksters, although other combinations are possible. Arcane tricksters are most often found in large, cosmopolitan cities where their talents for magical larceny can be most effectively put to use, prowling the streets and stealing from the unwary."

  

 

 

Arcane Trickster Prerequisites

 

Arcane Trickster Information

  • Features and Abilities: Arcane Spellcasting, Ranged Legerdemain
  • Class skills: TrickeryKnowledge (Arcana)Knowledge (World)PerceptionUse Magic Device, Lore (Nature), Lore (Religion), Stealth, Persuasion, Athletics, Mobility

  • Proficient with all simple weapons. Also proficient with light armor, but not shields.

  • Skill Ranks at Each Level: 3 + 1/2 Int modifier.
  • When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day.

 

 

 

 

Arcane Trickster Progression

Level

Base Attack Bonus

Fort Save

 Ref Save

 Will Save

Abilities

Spells per day

 1 +0 +0 +1 +1 Arcane Spellcasting, Ranged Legerdemain +1 level of existing spellcasting class
 2 +1 +1 +1 +1 Sneak attack +1d6 +1 level of existing spellcasting class
 3 +1 +1 +2 +2 Impromptu Sneak Attack (1 round) +1 level of existing spellcasting class
 4 +2 +1 +2 +2 Sneak attack +2d6 +1 level of existing spellcasting class
 5 +2 +2 +3 +3 Impromptu Sneak Attack (2 rounds) +1 level of existing spellcasting class
 6 +3 +2 +3 +3 Sneak attack +3d6 +1 level of existing spellcasting class
 7 +3 +2 +4 +4 Impromptu Sneak Attack (3 rounds) +1 level of existing spellcasting class
 8 +4 +3 +4 +4 Sneak attack +4d6 +1 level of existing spellcasting class
 9 +4 +3 +5 +5 Impromptu Sneak Attack (4 rounds), Invisible Thief +1 level of existing spellcasting class
 10 +5 +3 +5 +5 Sneak attack +5d6, Surprise Spells +1 level of existing spellcasting class

 

Arcane Spellcasting

At 1st level, Arcane Trickster selects an arcane spellcasting class she belonged to before adding the prestige class. When a new Arcane Trickster level is gained, the character gains new Spells per day and new Spells known as if she had also gained a level in that spellcasting class.

Ranged Legerdemain

An Arcane Trickster can use Trickery at a range of 30 feet. Working at a distance increases the normal skill check DC by 5.

Sneak Attack

If a character can catch an opponent when he is unable to defend himself from his attack, he can strike a vital spot for extra damage.

The character's attack deals extra damage anyttime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character Flanks his target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit.

The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

 

Impromptu Sneak Attack

Beginning at 3rd level, an Arcane Trickster can enter a special stance that allows him to improvise a way to sneak attack targets regardless of their awareness. An Arcane Trickster can maintain this stance for one round per day. For every two levels above 3rd, an Arcane Trcickster can maintain this stance for one additional round, up to a maximum of 4 rounds at 9th level. The target of impromptu sneak attacks loses any Dexterity bonus to AC, but only against those attacks. The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).

Invisible Thief

At 9th level, an Arcane Trickster can become invisible, as if under the effects of greater invisibility, as a Free Action. He can remain invisible for a number of rounds per day equal to his Arcane Trickster level. These rounds need not be consecutive.

Surprise Spells

At 10th level, an Arcane Trickster can add his sneak attack damage to any Spell that deals damage, if the targets are Flat-footed. This additional damage only applies to Spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

 

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