Arcanist

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Fortitude
Low
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Will
High
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Reflex
Low
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Base Attack Bonus
Low
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HP per level
+4 (d6)
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Skill Points
+2
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Max level of Spells
10
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Caster ability
Intelligence
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Arcanist is a class in Pathfinder: Wrath of the Righteous.

Arcanists are a hybrid class, combining the Wizard and Sorcerer classes. They prepare spells from a spellbook, like a Wizard, but may cast from the spells they have prepared spontaneously, like a Sorcerer.

"Rather than focus on the innate abilities of their bloodlines or the research and study of the arcane magic, arcanists use their unique insight into the workings of magic to apply both approaches at once. Their distinct views on magic, extensive knowledge, and tremendous potential often leads them down reckless paths in pursuit of greater powers. Like a wizard, arcanists may call a familiar. "

 

Arcanist Information

Stats

  • Alignment Requirement: Any
  • Hit Die: d6 (+4/level)
  • Skill Points per Level:  2
  • Level 1 Base Attack Bonus: +0

Skills

Difficulty

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Arcanist Features

 

Spellcasting

  • The Arcanist can cast up to 9th level spells. Arcanists cast spells drawn from the same spell list as Wizards and Sorcerers.
  • The Arcanist has a unique spellcasting mechanic. Arcanists must prepare their spells ahead of time and then they cast spontaneously from that list of prepared spells. Arcanists know a limited number of spells, but can scribe additional spells into their spellbook using scrolls.
  • The Arcanist is an arcane spellcaster, and is subject to a chance to have their spells fail when wearing armor.
  • The Arcanist uses their Intelligence score to determine their bonus spell slots and spell save DCs but also use their Charima score to determine the effects of their exploit abilities.
  • Arcanists count as spontaneous spellcasters and can qualify for the Dragon Disciple prestige class and can use items like Dark Omen.

 

Arcanist Video Guide

 

 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

 

Arcanist Archetypes

 

Brown-fur Transmuter

 Bonus: Transmutation Abilities

 Penalty: Fewer Arcanist Exploits

Unlettered Arcanist

 Bonus: Use Witch Spells list, Gains a Familiar

 Penalty: No spellbook, no regular Spells

White Mage

 Bonus: Spontaneous Healing

 Penalty: Fewer Arcanist Exploits

Nature Mage

 Bonus: Druid list instead of Wizard list

 Penalty: Loses access to Wizard spell list ; (Lich path: couldn't combine spellbook. Fixed as per the patchnotes of update 1.1.5f, needs confirmation) 

 

Phantasmal Mage

 Bonus: Arcane Metamagic

 Penalty: Fewer Arcanist Exploits, Lose ability to use arcane pool to increase CL, Race restriction: Gnome

 

 

 

Arcanist Progression

 

 Level

 BAB

 Fort

 Ref

 Will

 Abilities

Spells Prepared

Spells per day

1st 2nd 3rd 4th 5th 6th 7th 8th 9th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
 1 +0 0 0 2 Arcanist Exploits, Cantrips, Arcanist Proficiencies, Arcane Reservoir, Consume Spells 2 - - - - - - - - 2 - - - - - - - -
 2 +1 0 0 3   2 - - - - - - - - 3 - - - - - - - -
 3 +1 1 1 3 Arcanist Exploits 3 - - - - - - - - 4 - - - - - - - -
 4 +2 1 1 4   3 1 - - - - - - - 4 2 - - - - - - -
 5 +2 1 1 4 Arcanist Exploits 4 2 - - - - - - - 4 3 - - - - - - -
 6 +3 2 2 5   4 2 1 - - - - - - 4 4 2 - - - - - -
 7 +3 2 2 5 Arcanist Exploits 5 3 2 - - - - - - 4 4 3 - - - - - -
 8 +4 2 2 6   5 3 2 1 - - - - - 4 4 4 2 - - - - -
 9 +4 3 3 6 Arcanist Exploits 5 4 3 2 - - - - - 4 4 4 3 - - - - -
 10 +5 3 3 7   5 4 3 2 1 - - - - 4 4 4 4 2 - - - -
 11 +5 3 3 7 Arcanist Exploits, Greater Exploits 5 5 4 3 2 - - - - 4 4 4 4 3 - - - -
 12 +6/+1 4 4 8   5 5 4 3 2 1 - - - 4 4 4 4 4 2 - - -
 13 +6/+1 4 4 8 Arcanist Exploits 5 5 4 4 3 2 - - - 4 4 4 4 4 3 - - -
 14 +7/+2 4 4 9   5 5 4 4 3 2 1 - - 4 4 4 4 4 4 2 - -
 15 +7/+2 4 4 9 Arcanist Exploits 5 5 4 4 4 3 2 - - 4 4 4 4 4 4 3 - -
 16 +8/+3 5 5 10   5 5 4 4 4 3 2 1 - 4 4 4 4 4 4 4 2 -
 17 +8/+3 5 5 10 Arcanist Exploits 5 5 4 4 4 3 3 2 - 4 4 4 4 4 4 4 3 -
 18 +9/+4 6 6 11   5 5 4 4 4 3 3 2 1 4 4 4 4 4 4 4 4 2
 19 +9/+4 6 6 11 Arcanist Exploits 5 5 4 4 4 3 3 3 2 4 4 4 4 4 4 4 4 3
 20 +10/+5 6 6 12 Magical Supremacy 5 5 4 4 4 3 3 3 3 4 4 4 4 4 4 4 4 4

 

Arcanist Abilities

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Arcane Reservoir

An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

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Arcanist Exploits

By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist's level + the arcanist's Charisma modifier.

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Consume Spells

At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

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Magical Supremacy

At 20th level, the arcanist learns how to convert her arcane reservoir into spells and back again. She can cast any spell she has prepared by expending a number of points from her arcane reservoir equal to the level of the spell to be cast instead of expending a spell slot.

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Arcanist Proficiencies

Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail.

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Cantrips

Arcanists can cast an unlimited number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume spell slots.

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Greater Exploits

At 11th level and every 2 levels thereafter, an arcanist can choose one of the greater exploits in place of an arcanist exploit. 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 

 



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    • Anonymous

      As of 1.20

      Arcanist cannot cast level 10 spells despite being of an appropriate caster level. Can LEARN them, but cannot cast. Tested through natural leveling, Toy Box leveling, Caster Level Boosting several times on 5 different characters. Given the limited spells available and the versatility of said spells it's not really a huge loss persay, but annoying none the less.

      If folks have had a different experience as myself, feel free to enlighten me and offer their experience.

      • Anonymous

        Update 1.1.5f Classes & Mechanics

        Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;

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