Arcanist is a class in Pathfinder: Wrath of the Righteous. Arcanists are a hybrid class, combining the Wizard and Sorcerer classes. They prepare spells from a spellbook, like a Wizard, but may cast from the spells they have prepared spontaneously, like a Sorcerer.


"Rather than focus on the innate abilities of their bloodlines or the research and study of the arcane magic, arcanists use their unique insight into the workings of magic to apply both approaches at once. Their distinct views on magic, extensive knowledge, and tremendous potential often leads them down reckless paths in pursuit of greater powers. Like a wizard, arcanists may call a familiar. "


Arcanist Information


  • Alignment Requirement: Any
  • Hit Die: d6 (+4/level)
  • Skill Points per Level:  2
  • Level 1 Base Attack Bonus: +0



Arcanist Features


Arcanist Video Guide






Arcanist Archetypes


Brown-fur Transmuter

 Bonus: Transmutation Abilities

 Penalty: Fewer Arcanist Exploits

Unlettered Arcanist

 Bonus: Use Witch Spells list, Gains a Familiar

 Penalty: No spellbook, no regular Spells

White Mage

 Bonus: Spontaneous Healing

 Penalty: Fewer Arcanist Exploits

Nature Mage

 Bonus: Druid list instead of Wizard list

 Penalty: --


Phantasmal Mage

 Bonus: Arcane Metamagic

 Penalty: Fewer Arcanist Exploits, Lose ability to use arcane pool to increase CL




Arcanist Progression








Spell Slot

 1 +0 0 0 2 Arcanist Exploits, Cantrips, Arcanist Proficiencies, Arcane Reservoir, Consume Spells 2
 2 +1 0 0 3   3
 3 +1 1 1 3 Arcanist Exploits 4
 4 +2 1 1 4   4/2
 5 +2 1 1 4 Arcanist Exploits 4/3
 6 +3 2 2 5   4/4/2
 7 +3 2 2 5 Arcanist Exploits 4/4/3
 8 +4 2 2 6   4/4/4/2
 9 +4 3 3 6 Arcanist Exploits 4/4/4/3
 10 +5 3 3 7   4/4/4/4/2
 11 +5 3 3 7 Arcanist Exploits, Greater Exploits 4/4/4/4/3
 12 +6/+1 4 4 8   4/4/4/4/4/2
 13 +6/+1 4 4 8 Arcanist Exploits 4/4/4/4/4/3
 14 +7/+2 4 4 9   4/4/4/4/4/4/2
 15 +7/+2 4 4 9 Arcanist Exploits 4/4/4/4/4/4/3
 16 +8/+3 5 5 10   4/4/4/4/4/4/4/2
 17 +8/+3 5 5 10 Arcanist Exploits 4/4/4/4/4/4/4/3
 18 +9/+4 6 6 11   4/4/4/4/4/4/4/4/2
 19 +9/+4 6 6 11 Arcanist Exploits 4/4/4/4/4/4/4/4/3
 20 +10/+5 6 6 12 Magical Supremacy 4/4/4/4/4/4/4/4/4


Arcanist Abilities


Arcanists can cast an unlimited number of cantrips, or 0-level spells. These spells are cast like any other spell, but they do not consume spell slots.

Arcanist Proficiencies

Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail.

Arcane Reservoir

An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.


Consume Spells

At 1st level, an Brown-fur Transmuter can expend an available Brown-fur Transmuter spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

Arcanist Exploits

By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist's level + the arcanist's Charisma modifier.

Powerful Change

 At 3rd level, the brown-fur transmuter learns to harness the power of her magic to empower her transmutations. Whenever the brown-fur transmuter casts a transmutation spell using one of her arcanist spell slots, she can expend 1 point from her arcane reservoir as a free action to bolster the spell. If the spell grants a bonus to an ability score, the bonus then increases by 2. If it grants a bonus to more than one ability score, only one of the ability scores gains this bonus. The brown-fur transmuter cannot expend more than 1 point from her arcane reservoir in this way.


Share Transmutation

At 9th level, the brown-fur transmuter can target others with her transmutation spells. A brown-fur transmuter can expend 1 point from her arcane reservoir to change any transmutation spell with a range of personal to a range of touch. Such a spell automatically fails on unwilling creatures.

Transmutation Supremacy

At 20th level, the brown-fur transmuter learns to fully master the power of transmutation. Whenever she casts a transmutation spell, it is treated as it were affected by the Extend Spell feat without altering the casting time or slot used. (She cannot then alter its duration again with the Extend Spell feat). Whenever she uses her powerful change ability, the bonus increases by 4 instead of 2. Her share transmutation ability can now target a willing creature within 30 feet.

Font of Power

An eldritch font gains one additional spell slot for each level of arcanist spell she can cast. However, the number of spells of each level that she can prepare reduces by 1. If this reduces her spells prepared for a level to 0, she still gains spell slots of that level, which can be consumed using the consume spells class feature to fuel her arcane reservoir or cast spells using metamagic feats.


Eldritch Surge

At 3rd level, an eldritch font can, as a swift action, pour more power into her spells and abilities. She can add 2 to the caster level and DC of a spell, or increase her effective arcanist level by 2 when using an arcanist exploit. She becomes fatigued upon using this ability. If she is already fatigued, she becomes exhausted. If she’s already exhausted, or something would prevent her from becoming fatigued or exhausted, she cannot use this ability. This ability does not stack with spending points from her arcane reservoir to increase the spell’s caster level or DC (as the arcane reservoir class feature).
Only rest can remove fatigue or exhaustion caused by an eldritch surge—spells and abilities have no effect.

Improved Surge

At 7th level, an eldritch font can use her eldritch surge ability to make two attack rolls associated with a spell and take the better result.

Greater Surge

At 13th level, an eldritch font can use her eldritch surge ability to force a creature to reroll a saving throw against one spell or arcanist exploit and take the lower value. The eldritch font must declare the use of this ability before the result of that creature’s saving throw is revealed. If the spell or arcanist exploit affects more than one target, only one target is affected by this ability.


Bottomless Well

At 20th level, once per day an eldritch font can spend a full-round action studying her spellbook to refuel herself. Doing so allows her to prepare new spells and regain points of arcane reservoir equal to 1/2 her level.

Witch Spells

 An unlettered arcanist follows a different arcane tradition. She uses the witch spell list instead of the wizard/sorcerer spell list.


An unlettered arcanist does not keep a spellbook. Instead, she gains a familiar in which she stores her spells as a witch does, though she does not gain a witch’s patron. Treat her arcanist level as her witch level for determining the abilities and benefits granted by the familiar. Anything that would allow an unlettered arcanist to add spells to her spellbook allows her to add spells to her familiar instead.


Spontaneous Healing

At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with “cure” in its name) from the cleric spell list as if it were on her spell list and prepared. The spell must be of a level the arcanist can cast. At 10th level, the white mage can expend 5 points from her arcane reservoir and a spell slot of at least 5th level to cast breath of life.

This ability replaces the arcanist exploits gained at 1st and 9th levels.

Arcane Metamagic

A phantasmal mage loses an ability to increase caster level of the next spell using her arcane reservoir but instead gains a number of powerful metamagic abilities at 5th, 11th and 17th levels.
At 5th level the phantasmal mage can spend 1 point from her arcane reservoir as a free action to make next arcanist illusion spell she casts in 2 rounds Extended, Reach or Selective, as per using the corresponding metamagic feat.
At 11th level the phantasmal mage can spend 2 points from her arcane reservoir as a free action to make next arcanist illusion spell she casts in 2 rounds Persistent or Empowered, as per using the corresponding metamagic feat.
At 17th level the phantasmal mage can spend 3 points from her arcane reservoir as a free action to make next arcanist illusion spell she casts in 2 rounds Maximized or 4 points to make it Quickened, as per using the corresponding metamagic feat.

Greater Exploits

At 11th level and every 2 levels thereafter, an arcanist can choose one of the greater exploits in place of an arcanist exploit. 


Magical Supremacy

At 20th level, the arcanist learns how to convert her arcane reservoir into spells and back again. She can cast any spell she has prepared by expending a number of points from her arcane reservoir equal to the level of the spell to be cast instead of expending a spell slot.

Nature Magic

Nature Mage loses access to arcanist's spell list, and instead uses druid's spell list. His spells are still considered arcane spells, and use his intelligence modifier to determine the DC of the spells and number of additional spells per day.

Metamagic Supremacy

At 20th level the cost of phantasmal mage's metamagic abilities is reduced by 1 arcane pool point.



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