Arcanist Spells in Pathfinder: Wrath of the Righteous covers a list of all Spells available for the Arcanist Class. Arcanists seek to discover the mysterious laws of magic and through will and expertise bend those forces to their whims.. Each Class has its own set of spells with some over-lapping through different classes. Common Classes with spell paths include the Sorcerer, Shaman, Cleric, Wizard, Oracle, and Witch classes. Spells are also sorted into different schools. These are sorted into Other school categories include AbjurationConjurationIllusion, DivinationEnchantmentEvocationTransmutation and Necromancy Spells. 

Below you will find information on each Arcanist Spell, their effects, and level requirements.

 

Arcanist Spells

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9

 

Cantrips

acid splash spell pathfinder kingmaker wiki guide 64pxAcid Splash

Conjuration

 

ray of frost spell pathfinder kingmaker wiki guide 64pxRay of Frost

Evocation

 

jolt spell pathfinder kingmaker wiki guide 64pxJolt

Transmutation

 

daze spell pathfinder wrath of the righteous wiki guide 64pxDaze

Enchantment

 

resistance spell pathfinder wrath of the righeous wiki guide 64pxResistance

Abjuration

 

touch of fatigue spell pathfinder wrath of the righteous wiki guide 64pxTouch of Fatigue

Necromancy

 

light spell pathfinder wrath of the righteous wiki guide 64pxLight

Evocation

 

disrupt undead spell pathfinder kingmaker wiki guide 64pxDisrupt Undead

Necromancy

 

flare spell icon spell pathfinder wrath of the righteous wiki guide 65px minFlare

Evocation

 

dismissspellDismiss Spell

Abjuration

 

 

Level 1

snowball spell pathfinder warth of the righteous wiki guide 64pxSnowball

Conjuration

 

vanish illusion icon spell pathfinder wrath of the righteous wiki guide 65px minVanish

Illusion

 

color spray illusion icon spell pathfinder wrath of the righteous wiki guide 65px minColor Spray

Illusion

 

shocking grasp pathfinder kingmaker wiki guide 64pxShocking Grasp

Evocation

 

magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideMagic Weapon

Transmutation

 

ear piercing scream spell pathfinder wrath of the righteous wiki guide 64pxEar-Piercing Scream

Evocation

 

stunning barrier abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStunning Barrier

Adjuration

shield spell pathfinder kingmaker wiki guide 64pxShield

Abjuration

 

corrosive touch spell pathfinder kingmaker wiki guide 64pxCorrosive Touch

Conjuration

 

expeditioous retreat transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minExpeditious Retreat

Transmutation

 

touch of gracelessness transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minTouch of Gracelessness

Transmutation

 

magic missile spell pathfinder kingmaker wiki guide 64pxMagic Missile

Evocation

 

protection from alignment abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minProtection from Alignment

Abjuration

 

burning hands spell pathfinder kingmaker wiki guide 64pxBurning Hands

Evocation

cause fear spell pathfinder wrath of righteous wiki guide 64pxCause Fear

Necromancy

 

true strike divination icon spell pathfinder wrath of the righteous wiki guide 65px minTrue Strike

Divination

 

falre burst evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFlare Burst

Evocation

 

hurricane bow pathfinder wotr wiki guide 64pHurricane Bow

Transmutation

 

mage armor spell pathfinder wrath of the righteous wiki guide 64pxMage Armor

Conjuration

 

grease spell pathfinder kingmaker wiki guide 64pxGrease

Conjuration

 

sleep spell pathfinder wrath of the righteous wiki guide 64pxSleep

Enchantment

reduce person spell pathfinder wrath of the righteous wiki guide 64pxReduce Person

Transmutation

 

ray of sickening pathfinder wotr wiki guide 64pRay of Sickening

Necromancy

 

stone fist spell transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxStone Fist

Transmutation

 

ray of enfeeblement necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minRay of Enfeeblement

Necromancy

 

summon monster i spell pathfinder wrath of the righteous wiki guide 64pxSummon Monster I

Conjuration

 

enlarge person spell pathfinder wrath of the righteous wiki guide 64pxEnlarge Person

Transmutation

 

hypnotism spell pathfinder wrath of the righteous wiki guide 64pxHypnotism

Enchantment

 

Level 2

owls wisdom transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minOwl's Wisdom

Transmutation

 

burning arc supernatural pathfinder wotr wiki guide 64pxBurning Arc

Evocation

 

false life greater spell pathfinder wrath of the righteousr wiki guide 64pxFalse Life

Necromancy

 

animal aspect spell pathfinder wotr wiki guide 64pAnimal Aspect

Transmutation

 

summonsmallelementalSummon Small Elemental

Conjuration

 

boneshaker spell pathfinder wrath of the righteous wiki guide 64pxBoneshaker

Necromancy

 

stone call conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStone Call

Conjuration

 

hideous laughter enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minHideous Laughter

Enchantment

 

fox cunning transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFox's Cunning

Transmutation

molten orb spell pathfinder wrath of the righteous wiki guide 64pxMolten Orb

Evocation

 

protection from alignment communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Alignment, Communal

Abjuration

 

acid jet supernatural pathfinder wotr wiki guideAcid Arrow

Conjuration

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility

Divination

 

scorching ray spell pathfinder kingmaker wiki guide 64pxScorching Ray

Evocation

 

scare spell pathfinder wrath of the righteous wiki guide 64pxScare

Necromancy

 

bulls strength transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength

Transmutation

 

gitter dust spell pathfinder wrath of the righteous wiki guide 64pxGlitterdust

Conjuration

create pit conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minCreate Pit

Conjuration

 

animal companion bear pathfinder wotr wiki guide 64pxBear's Endurance

Transmutation

 

sense vitals pathfinder wotr wiki guide 64pSense Vitals

Divination

 

eagles splendor transmutation spell icon pathfinder wrath of the righteous wiki guideEagle's Splendor

Transmutation

 

resist energy spell pathfinder wrath of the righteous wiki guide 64pxResist Energy

Abjuration

 

command undead enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minCommand Undead

Necromancy

 

blur illusion icon spell pathfinder wrath of the righteous wiki guide 65px minBlur

Illusion

 

protection from arrows spell pathfinder kingmaker wiki guide 64pxProtection from Arrows

Abjuration

pernicious poison spell necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxPernicious Poison

Necromancy

 

mirror image spell pathfinder kingmaker wiki guide 64pxMirror Image

Illusion

 

web spell pathfinder wrath of the righteous wiki guide 64pxWeb

Conjuration

 

invisibility spell pathfinder kingmaker wiki guide 64pxInvisibility

Illusion

 

blindness spell pathfinder wrath of the righteous wiki guide 64pxBlindness

Necromancy

 

frigid touch spell pathfinder kingmaker wiki guide 64pxFrigid Touch

Evocation

 

cat's grace spell pathfinder kingmaker wiki guide 64pxCat's Grace

Transmutation

 

summon monster ii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Monster II

Conjuration

 

Level 3

hold person spell pathfinder wrath of the righteous wiki guide 64pxHold Person

Enchantment

 

vampiric touch spell pathfinder kingmaker wiki guide 64pxVampiric Touch

Necromancy

 

greater magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideGreater Magic Weapon

Transmutation

 

protection from arrows communal pathfinder wotr wiki guide 64pProtection from Arrows, Communal

Abjuration

 

protection from energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy

Abjuration

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility, Communal

Divination

rage pathfinder wrath of righteousRage

Enchantment

 

haste spell pathfinder kingmaker wiki guide 64pxHaste

Transmutation

 

lightning bolt spell pathfinder wrath of the righteous wiki guide 64pxLightning Bolt

Evocation

 

displacement spell pathfinder kingmaker wiki guide 64pxDisplacement

Illusion

 

summon monster iii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Monster III

Conjuration

 

battering blast evocation icon spell pathfinder wrath of the righteous wiki guide 65px minBattering Blast

Evocation

force punch pathfinder wotr wiki guide 64pxForce Punch

Evocation

 

slow spell pathfinder kingmaker wiki guide 64pxSlow

Transmutation

 

spiked pit conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSpiked Pit

Conjuration

 

stinking cloud spell pathfinder kingmaker wiki guide 64pxStinking Cloud

Conjuration

 

blink transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBlink

Transmutation

 

heroism spell pathfinder wrath of the righteous wiki guide 64pxHeroism

Enchantment

deep slumber enchantment spells wrath of the righteous wiki guideDeep Slumber

Enchantment

 

fireball spell pathfinder kingmaker wiki guide 64pxFireball

Evocation

 

beast shape i spell pathfinder kingmaker wiki guide 64pxBeast Shape I

Transmutation

 

resist energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideResist Energy, Communal

Abjuration

 

dispel magic abjuration icon spell pathfinder wrath of the righteous wiki guide 65pxDispel Magic

Abjuration

 

ray of exhaustion necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minRay of Exhaustion

Necromancy

 

Level 4

overwhelming grief enchantmnet icon spell pathfinder wrath of the righteous wiki guide 65px minOverwhelming Grief

Enchantment

 

remove curse spell pathfinder wrath of the righteous wiki guide 64pxRemove Curse

Abjuration

 

bestow curse pathfinder wotr wiki guide 64pxBestow Curse

Necromancy

 

contagion necromancy spell icon pathfinder wrath of the righteous wiki guideContagion

Necromancy

 

crushing despair spell pathfinder right of the righteous wiki guide 64pxCrushing Despair

Enchantment

 

obsidian flow spell transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxObsidian Flow

Transmutation

 

color spray illusion icon spell pathfinder wrath of the righteous wiki guide 65px minRainbow Pattern

Illusion

 

boneshatter pathfinder wotr wiki guide 64pBoneshatter

Necromancy

 

greater invisibility pathfinder wotr wiki guide 64pxGreater Invisibility

Illusion

summon monster iv spell pathfinder wrath of the righteous wiki guide 64pxSummon Monster IV

Conjuration

 

volcanic storm spell pathfinder wrath of the righteouswiki guide 64pxVolcanic Storm

Evocation

 

animate dead spell pathfinder wrath of the righteous wiki guide 64pxAnimate Dead

Necromaoncy

 

controlled fireball evocation icon spell pathfinder wrath of the righteous wiki guide 65px minControlled Fireball

Evocation

 

protection from energy communal 2 abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy, Communal

Abjuration

 

confusion spell pathfinder wrath of the righteous wiki guide 64pxConfusion

Enchantment

 

false grace icon lich mythic spell pathfinder wrath of the righteous wiki guide 65pxFalse Life, Greater

Necromancy

 

fear spell pathfinder wrath of the righteous wiki guide 64pxFear

Necromancy

 

elemental body i pathfinder wotr wiki guide 64pElemental Body I

Transmutation

dragon's breath spell pathfinder kingmaker wiki guide 64pxDragon's Breath

Evocation

 

beast aspect ii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape II

Transmutation

 

shout pathfinder wotr wiki guide 64pShout

Evocation

 

touch of slime conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minTouch of Slime

Conjuration

 

symbol of revelation divination icon spell pathfinder wrath of the righteous wiki guide 65px minSymbol of Revelation

Divination

 

ice storm spell pathfinder wrath of the righteou wiki guide 64pxIce Storm

Evocation

 

dimension door spell pathfinder wrath of the righteous wiki guide 64pxDimension Door

Conjuration

 

animal aspect greater spell pathfinder wotr wiki guide 64pAnimal Aspect, Greater

Transmutation

enervation spell pathfinder wrath of the righteous wiki guide 64pxEnervation

Necromancy

 

stoneskin abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin

Abjuration

 

phantasmal killer spell pathfinder wrath of the righteous wiki guide 64pxPhantasmal Killer

Illusion

 

summonmediumelementalSummon Medium Elemental

Conjuration

 

shadow conjuration illusion icon spell pathfinder wrath of the righteous wiki guide 65px minShadow Conjuration

Illusion

 

acid pit conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minAcid Pit

Conjuration

 

reduce person mass pathfinder wotr wiki guide 64pxReduce Person, Mass

Transmutation

 

enlarge person mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minEnlarge Person, Mass

Transmutation

 

Level 5

angelic aspect angel pathfinder wotr wiki guide 64pxAngelic Aspect

Transmutation

 

echolocation pathfinder wotr wiki guide 64pEcholocation

Transmutation

 

acidic spray conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minAcidic Spray

Conjuration

 

hold monster enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHold Monster

Enchantment

 

constricting coils spell pathfinder kingmaker wiki guide 64pxConstricting Coils

Enchantment

 

elemental body ii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Body II

Transmutation

 

stoneskin communal abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin, Communal

Abjuration

 

summon large elemental spell icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Large Elemental

Conjuration

cone of cold evocation icon spell pathfinder wrath of the righteous wiki guide 65px minCone of Cold

Evocation

 

icy prison evocation icon spell pathfinder wrath of the righteous wiki guide 65px minIcy Prison

Evocation

 

polymorph spell pathfinder kingmaker wiki guide 64pxPolymorph

Transmutation

 

dominate person enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxDominate Person

Enchantment

 

mind fog enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxMind Fog

Enchantment

 

waves of fatigue necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxWaves of Fatigue

School

 

feeblemind enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxFeeblemind

School

 

firesnake evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFire Snake

Evocation

vampiric shadow sheild necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minVampiric Shadow Shield

Necromancy

 

break enchantment spell pathfinder wrath of the righteous wiki guide 64pxBreak Enchantment

Abjuration

 

death ward necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxLife Bubble

School

 

 hungry pit conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minHungry Pit

Conjuration

 

baleful polymorph transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBaleful Polymorph

Transmutation

 

animal growth transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAnimal Growth

Transmutation

 

geniekind transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minGeniekind

Transmutation

 

shadow evocation spell icon spell pathfinder wrath of the righteous wiki guide 65px minShadow Evocation

Illusion

summon monster v conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxSummon Monster V

Conjuration

 

beast shape iii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape III

Transmutation

 

phantasmal web illusion icon spell pathfinder wrath of the righteous wiki guide 65px minPhantasmal Web

Illusion

 

warcking ray necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minWracking Ray

Necromancy

 

thoughtsense divination icon spell pathfinder wrath of the righteous wiki guide 65px minThoughtsense

Divination

 

cloudkill spell pathfinder wrath of the righteous wiki guide 64pxCloudkill

Conjuration

 

dismissall abjuration spell icon pathfinder wrath of the righteous wiki guideDismissal

School

 

Level 6

hold person spell pathfinder wrath of the righteous wiki guide 64pxChains of Light

Conjuration

 

serenity icon spell pathfinder wrath of the righteous wiki guide 65px minSerenity

Enchantment

 

elemental assessor evocation icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Assessor

Evocation

 

stone to flesh spell pathfinder wrath of the righteous wiki guide 64pxStone to Flesh

Transmutation

 

summon monster vi spell pathfinder wrath of the righteous wiki guide 64pxSummon Monster VI

Conjuration

 

dispel maigc greater icon spell pathfinder wrath of the righteous wiki guide 65px minDispel Magic, Greater

Abjuration

 

dragonkind i pathfinder wotr wiki guide 64pDragonkind I

Transmutation

undeath to death icon spell pathfinder wrath of the righteous wiki guide 65px minUndeath to Death

Necromancy

 

cats grace mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minCat's Grace, Mass

Transmutation

 

bulls strength mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength, Mass

Transmutation

 

circle of death necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minCircle of Death

Necromancy

 

heroism greater enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHeroism, Greater

Enchantment

 

disintegrate transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minDisintegrate

Transmutation

true seeing spell pathfinder wrath of the righteous wiki guide 64pxTrue Seeing

Divination

 

chain lightning evocation icon spell pathfinder wrath of the righteous wiki guide 65pxChain Lightning

Evocation

 

owls wisdom mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minOwl's Wisdom, Mass

Transmutation

 

acid fog conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minAcid Fog

Conjuration

 

bears endurance mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBear's Endurance, Mass

Transmutation

 

hellfire ray evocation icon spell pathfinder wrath of the righteous wiki guide 65pxHellfire Ray

Evocation

cloak of dreams enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minCloak of Dreams

Enchantment

 

fox cunning mass pathfinder wotr wiki guide 64pFox's Cunning, Mass

Transmutation

 

eagle splendor mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minEagle's Splendor, Mass

Transmutation

 

beast shape iv mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape IV

Transmutation

 

transformation pathfinder wotr wiki guide 64pTransformation

Transmutation

 

sirocco spell icon spell pathfinder wrath of the righteous wiki guide 65px minSirocco

Evocation

 

Level 7

true seeing spell pathfinder wrath of the righteous wiki guide 64pxTrue Seeing, Communal

Divination

 

plague storm necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minPlague Storm

Necromancy

 

umbral strike necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxUmbral Strike

Necromancy

 

insanity enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxInsanity

Enchantment

 

polymorph greater spell pathfinder kingmaker wiki guide 64pxPolymorph, Greater

Transmutation

 

power word blind enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minPower Word Blind

Enchantment

 

elemental body iv transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Body IV

Transmutation

finger of death necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minFinger of Death

Necromancy

 

walk through space illusion icon spell pathfinder wrath of the righteous wiki guide 65px minWalk through Space

Conjuration

 

banishment icon spell pathfinder wrath of the righteous wiki guide 65px minBanishment

Abjuration

 

summon monster vii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Monster VII

Conjuration

 

dragonkind ii spell pathfinder kingmaker wiki guide 64pxDragonkind II

Transmutation

 

circle of clarity transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minCircle of Clarity

Abjuration

 

ki shout evocation icon spell pathfinder wrath of the righteous wiki guide 65px minKi Shout

Evocation

resonating word transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minResonating Word

Transmutation

 

prismatic spray evocation icon spell pathfinder wrath of the righteous wiki guide 65pxPrismatic Spray

Evocation

 

invisibility mass pathfinder wotr wiki guide 64pInvisibility, Mass

Illusion

 

ice body transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxIce Body

Transmutation

 

waves of ecstasy icon spell pathfinder wrath of the righteous wiki guide 65px minWaves of Ecstasy

Enchantment

 

hold person mass enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHold Person, Mass

Enchantment

 

summongreaterelementalSummon Greater Elemental

Conjuration

joyful rapture conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minJoyful Rapture

Conjuration

 

caustic eruption icon spell pathfinder wrath of the righteous wiki guide 65px minCaustic Eruption

Evocation

 

waves of exhaustion necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minWaves of Exhaustion

Necromancy

 

legendary proportions transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxLegendary Proportions

Transmutation

 

shadow conjuration greater illusion icon spell pathfinder wrath of the righteous wiki guide 65px minShadow Conjuration, Greater

Illusion

 

firebrand transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFirebrand

Transmutation

 

Level 8

angelic aspect greater angel pathfinder wotr wiki guide 64pxAngelic Aspect, Greater

Transmutation

 

shout greater pathfinder wotr wiki guide 64pShout, Greater

Evocation

 

protection from spells abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minProtection from Spells

Abjuration

 

summon monster viii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Monster VIII

Conjuration

 

scintillating pattern illustion icon spell pathfinder wrath of the righteous wiki guide 65px minScintillating Pattern

Illusion

 

summon elder elemental conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Elder Elemental

Conjuration

horrid wilting necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxHorrid Wilting

Necromancy

 

sunburst pathfinder wotr wiki guide 64pSunburst

Evocation

 

death clutch necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxDeath Clutch

Necromancy

 

polar ray spell pathfinder kingmaker wiki guide 64pxPolar Ray

Evocation

 

frightful aspect transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFrightful Aspect

Transmutation

 

seamantle conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSeamantle

Conjuration

dragonkind iii pathfinder wotr wiki guide 64pxDragonkind III

Transmutation

 

iron body transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minIron Body

Transmutation

 

rift of ruin conjuration spell pathfinder wrath of the righteous wiki guide 65pxRift of Ruin

Transmutation

 

prediction of failure divination icon spell pathfinder wrath of the righteous wiki guide 65px minPrediction of Failure

Divination

 

power word stun enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minPower Word Stun

Enchantment

 

shadow evocation illusion icon spell pathfinder wrath of the righteous wiki guide 65px minShadow Evocation, Greater

Illusion

storm bolts pathfinder wotr wiki guide 64pStormbolts

Evocation

 

mind blank abjuration icon spell pathfinder wrath of the righteous wiki guide 65pxMind Blank

Abjuration

 

euphoric tranquility enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minEuphoric Tranquility

Enchantment

 

bestow curse greater necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxBestow Curse, Greater

Necromancy

 

 soulreaver necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minSoulreaver

Necromancy

 

Level 9

overwhelming presence icon spell pathfinder wrath of the righteous wiki guide 65px minOverwhelming Presence

Enchantment

 

icy prison mass evocation icon spell pathfinder wrath of the righteous wiki guide 65px minIcy Prison, Mass

Evocation

 

shades illusion icon spell pathfinder wrath of the righteous wiki guide 65px minShades

Illusion

 

tsunami spell conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxTsunami

Conjuration

 

power word kill enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minPower Word Kill

Enchantment

wail of the banshee necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minWail of the Banshee

Necromancy

 

clashing rocks conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minClashing Rocks

Conjuration

 

shapechange transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minShapechange

Transmutation

 

heroic invocation enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHeroic Invocation

Enchantment

 energy drain necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minEnergy Drain

Necromancy

 

weird illusion icon spell pathfinder wrath of the righteous wiki guide 65px minWeird

Illusion

 

summon monster ix conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Monster IX

Conjuration

 

fiery body transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFiery Body

Transmutation

dominate monster enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxDominate Monster

Enchantment

 

hold monster mass enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHold Monster, Mass

Enchantment

 

foresight divination icon spell pathfinder wrath of the righteous wiki guide 65pxForesight

Divination

 

mind blank communal abjuration icon spell pathfinder wrath of the righteous wiki guide 65pxMind Blank, Communal

Abjuration

 

Arcanist Spells in Pathfinder: Wrath of the Righteous

Quick Search of All Arcanist Spells  

Spell

School

Description

Level

Acid Splash Conjuration You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1–3 (1d3) points of acid damage. 0
Ray of Frost Evocation A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage. 0
Jolt Transmutation You cause a spark of electricity to strike the target with a successful ranged touch attack. The spell deals 1d3 points of electricity damage. 0
Daze Enchantment This spell clouds the minds of a humanoid creature with 4 of fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. 0
Resistance Abjuration You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. 0
Touch of Fatigue Necromancy

You channel negative energy through your touch, fatiguing the target. You must succeed on a touch attack to strike a target. The subject is immediately fatigued for the spell's duration.

This spell has no effect on a creature that is already fatigued. Unlike with normal fatigue, the effect ends as soon as the spell's duration expires.

0
Light Evocation

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched.

0
Disrupt Undead Necromancy

You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it.

0
Flare Evocation

This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.

0
Snowball Conjuration You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. 1
Vanish Illusion

The touched creature becomes invisible for a short time.

 1
Color Spray Illusion A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them prone. Each creature within the cone is affected according to its HD.  1
Shocking Grasp Evocation Your successful melee touch attack deals 1d6 points of electricity damage per caster level (maximum 5d6). 1
Magic Weapon Transmutation Magic weapon gives a a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement binus does not stack with a masterwork weapon's +1 bonus on attack rolls. 1
Ear-Piercing Scream Evocation You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage. 1
Stunning Barrier Abjuration You are closely surrounded by barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round ( Will negates). Once the field has stunned an opponent, the spell is discharged. 1
Shield Abjuration Shield creates an invisible shield of force that hovers in front of you. It negates magic missile attacks directed at you. The disk also provides a +4 shield bonus to AC. This bonus applies against incorporeal touch attacks, since it is a force effect. The shield has no armor check penalty or arcane spell failure chance. 1
Corrosive Touch Conjuration Your successful melee touch attack deals 1d4 points of acid damage per caster level (maximum 5d4) 1
Expeditious Retreat Transmutation This spell increases your base speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. 1
Touch of Gracelessness Transumtation With a single touch, you reduce a creature to a fumbling clown. 1
Magic Missile Evocation A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 1
Protection From Alignment Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with the corresponding alignment. 1
Burning Hands Evocation Any creature in the area of the flames takes 1d4 points of fire damage per caster level (Maximum 5d4). 1
Cause Fear Necromancy The affected creature becomes frightened. If the subject succeeds at a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear dispels remove fear. 1
True Strike Divination You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. 1
Flare Burst Evocation This spell functions as , except it affects all creatures in a 10-foot-radius burst from the target point. 1
Hurricane Bow Transmutation An arrow fired from a medium longbow normally deals 1d8 points of damage, but it would instead deal 2d6 points of damage if fired from a hurricane bow. 1
Mage Armor Conjuration An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. 1
Grease Conjuration A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast and every round after that must make a successful Reflex save or fall prone. 1
Sleep Enchantment A sleep spell causes a magical slumber to come upon 4 of creatures. Creatures with the fewest are affected first. 1
Reduce Person Transmutation This spell causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8. This decrease changes the creature’s size category to the next smaller one. 1
Ray of Sickening Necromancy The subject is immediately sickened for the spell's duration. a successful Fortitude save negates the effect. 1
Stone Fist Transmutation This spell transforms your hands into living stone. While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small) 1
Ray of Enfeeblement Necromancy A coruscating ray springs from your hand. You must succeed on a ranged touch attack to strike a target. 1
Summon Monster I Conjuration This spell summons an extraplanar dog. It appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. 1
Enlarge Person Transmutation This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. 1
Hypnotism Enchantment Your gestures and droning incantation fascinate nearby living creatures, causing them to stop and stare blankly at you in a dazed condition. Roll 2d4 to see how many total HD of creatures you affect. 1
Owl's Wisdom Transmutation Grants a +4 enhancement to wisdom. 2
Burning Arc Evocation Burn target for 1d6 fire damage per level (up to 10d6). Burn one more enemy within 15ft for every 3 levels for half damage (rounded down). Reflex halves damages for any target. 2
False Life Necromancy Gives 1d10+level temporary hit points (10 maximum). 2
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. 2
Summon Small Elemental Conjuration This spell summons an extraplanar wolf or 1d3 extraplanar dogs. 2
Boneshaker Necromancy You take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh causing grievous harm. The target takes 3d6 points of damage, plus 1d6 additional points of damage per 2 caster levels. 2
Stone Call Conjuration 2d6 bludgeoning damage to all targets. Area becomes difficult terrain. 2
Hideous Laughter Enchantment This spell afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone. The subject can take no actions while laughing, but is not considered helpless. 2
Fox's Cunning Transmutation Grants a +4 enhancement to intelligence 2
Molten Orb Evocation A direct hit deals 2d7 points of fire damage. Every creature within 5 feet if where the ball hits takes1d6 points of fire damage from the splash (Reflex half). Each of these creatures takes an additional 1d7 points of fire damage each round for the next 1d3 rounds. 2
Protection from Alignment, Communal Abjuration All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with corresponding alignments. 2
Acid Arrow Conjuration The arrow deals 2d4 points of acid damage with no splash damage. 2
See Invisibility Divination You can see any objects or being that are invisible within your range of vision. 2
Scorching Ray Evocation Fire up to 3 rays of 4d6 fire damage (1 +1 every 3 LVLs beyond 3rd, up to 11th LVL). Each ray requires ranged touch to hit. 2
Scare Necromancy All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Scare dispels remove fear. 2
Bull's Strength Transmutation Grants a +4 enhancement to strength 2
Glitterdust Evocation A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell.
Any creature covered by the dust takes a -40 penalty on Stealth.
2
Create Pit Conjuration You create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 30 feet). 2
Bear's Endurance Transmutation Grants a +4 enhancement to constitution 2
Sense Vitals Divination Allows 1d6 sneak attack + 1d6 per 3 LVL beyond 3rd (max 5d6 at 15LVL). Stacks with other precision damage. 2
Eagle's Splendor Transmutation The transmuted creature becomes more poised, articulate, and personally forceful. 2
Resist Energy Abjuration The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. 2
Command Undead Enchantment You can make any undead creature fight on your side as if it was your ally. It will attack your opponents to the best of its ability. However intelligent creatures will try to throw off the domination, making a Will save each round. 2
Blur Illusion Grants a 20% miss chance. 2
Protection from Arrows Abjuration The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. 2
Pernicious Poison Necromancy You weaken the target's defenses against poison. The target gains a -4 penalty on saves against poison. Attempts to cure the poisoned target take a -4 penalty. 2
Mirror Image Illusion Create 1d4 +1 per 3 levels images (up to 8). Attack has a random chance to hit your or your images. An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. Other spells affect you normally. 2
Web Transmutation  Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. Creatures caught within a web become grappled by the sticky fibers. 2
Invisibility Illusion Grants target total concealment and a +20 bonus to stealth checks. Ends when the target makes an attack. 2
Blindness Necromancy You call upon the powers of unlife to render the subject blinded. 2
Frigid Touch Evocation Your melee touch attack deals 4d6 points of cold damage and causes the target tobe staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. 2
Cat's Grace Transmutation Grants a +4 enhancement to dexterity 2
Summon Monster II Conjuration This spell summons an extraplanar wolf or 1d3 extraplanar dogs. The summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 2
Hold Person Enchantment The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt a new saving throw to end the effect. 3
Vampiric Touch Necromancy You must succeed on a melee touch attack. Your touch deals 1d6 points of damage per two caster levels (maximum `0s6). You gain temporary hit points equal to the damage you deal. The temporary hit points disappear 1 hour later. 3
Greater Magic Weapon Transmutation This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. 3
Protection from Arrows, Communal Abjuration Targets gain DR10/magic against ranged weapons. Will prevent 10 damage per level up to 100 damage 3
Protection from Energy Abjuration Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire or sonic). When the spell absorbs 12 points per caster level of energy damage ( to a maximum of 120 points at 10 levels), it is discharged. 3
See Invisibility, Communal Divination You and all your allies within 25 feet can see any objects or beings that are invisible within your range of vision. 3
Rage Enchantment Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage. While in rage, the subject cannot use spells. 3
Haste Transmutation Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Haste dispels slow 3
Lightning Bolt Evocation You release a powerful stroke of electrical energy that deals 1d6 points of electricity damager per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips. 3
Displacement Illusion Grants total concealment (50% miss chance) 3
Summon Monster III Conjuration This spell summons an extraplanar monitor lizard, 1d3 extraplanar wolves, or 1d4+1 extraplanar dogs. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 3
Battering Blast Evocation You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature. 3
Force Punch Evocation Your successful melee touch attack deals 1d4 points of force damage per level maximum (10d4) and causes the target to be pushed away from you in a straight line up to 5 feet per two caster levels. 3
Slow Transmutation Targets are staggered, get -1 attack rolls, AC and reflex saves, move at half speed 3
Spiked Pit Conjuration Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. 3
Stinking Cloud Conjuration Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. 3
Blink Transmutation Physical attacks against you have a 50% miss chance and the Blind Fight feat doesn't help opponents, since you're ethereal and not merely invisible. 3
Heroism Enchantment This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. 3
Deep Slumber Enchantment This spell functions like sleep, except that it affects 10 HD of targets. 3
Fireball Evocation A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. A successful Reflex save halves this damage. 3
Beast Shape I Transmutation Become medium wolf. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite) 3
Resist Energy, Communal Abjuration This abjuration grants all allies within a 25-foot radius limited protection from danger of whichever one of five energy types you select: acid, cold, electricity, fire or sonic. 3
Dispel Magic Abjuration You can use dispel magic to end one ongoing spell that has been cast on a creature or one area effect from a spell in the selected point. 3
Ray of Exhaustion Necromancy A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. 3
Overwhelming Grief Enchantment Single target can take no actions, takes a –2 penalty to Armor Class, and loses Dexterity bonus. They can attempt a new save each round. 4
Remove Curse Abjuration Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check 1d20 + caster level) agisnt the DC of each curse affecting the target. Success means that the curse is removed. 4
Bestow Curse Necromancy You place a curse on the subject. Curse of Feeble Body, Curse of Weakness, Curse of Idiocy. 4
Contagion Necromancy The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes. The disease is contracted immediately (the onset period does not apply). 4
Crushing Despair Enchantment An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair dispels good hope. 4
Obsidian Flow Transmutation Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled until they make a successful Strength, Athletics or Mobility check (the DC equals the spell's saving throw DC). 4
Rainbow Pattern Illusion A glowing, rainbow-hued pattern of interweaving colors fascinates those within it. 4
Boneshatter Necromancy The target's bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level from the pain and exertion of the transformation. 4
Greater Invisibility Illusion This spell functions like invisibility, except that it doesn't end if the subject attacks. 4
Summon Monster IV Conjuration This spell summons an extraplanar dire wolf, 1d3 extraplanar monitor lizards, or 1d4+1 extraplanar wolves. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 4
Volcanic Storm Evocation Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the area. This damage only occurs once when the spell is cast. 4
Animate Dead Necromancy This spell raises 1d4+2 undead skeletal champions. They appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 4
Controlled Fireball Evocation Like fireball except that it deals minimum damage to allies. 4
Protection from Energy, Communal Abjuration Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold electricity, fire, or sonic). 4
Confusion Enchantment This spell causes confusion in the targets, making them unable to determine their actions. 4
False Life, Greater Necromancy This spell functions as false life,e except you gain temporary hit points equal to 2d10+1 point per caster level ( maximum +20). 4
Fear Necromancy An invisible cone of terror causes each living creature in the area to become frightened unless it succeeds at a Will save. If the Will save succeeds, the creature is shaken for 1 round. 4
Elemental Body I Transmutation When you cast this spell, you can assume the form of a small air elemental, small earth elemental, small fire elemental, or small water elemental. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size use the size of the elemental you transform into to determine their effect. 4
Dragon's Breath Evocation You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A successful Reflex save results in half damage. The spell's effect and energy type depend on the type of dragon. 4
Beast Shape II Transmutation You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack. 4
Shout Evocation You emit an ear-splitting yell that stuns and damages creatures in its path. Any creature within the area is stunned for 1 round and takes 5d6 points of sonic damage. A successful save negates the stun and reduces the damage by half. 4
Touch of Slime Conjuration You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1s3 points of Constitution damage per round. 4
Symbol of Revelation Divination This rune is only activated by invisible creatures, creatures affected by an illusion effect, creatures with the shapechanger subtype, or creatures that have magically changed their shape. 4
Ice Storm Evocation Great magical hailstones pound down upon casting this splll, dealing sd6 points of bludgeoning damage and 2d6 pointa od cold adamge to every creature in the area. This damage only occurs once, when spell is cast. 4
Dimension Door Conjuration You instantly transfer yourself from your current location to any other spot within range. You may also bring with you all friendly creatures within a 10-foot radius around you. 4
Animal Aspect, Greater Transmutation This spell functions like animal aspect, except you gain one aspect that adds effects to the aspects that animal aspect grants. 4
Enervation Necromancy You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes 4
Stoneskin Abjuration The subject gains DR 10/adamantine. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. Prevents a total of 10 points of damage per caster level (maximum 150 points). 4
Phantasmal Killer Illusion You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. 4
Summon Medium Elemental Conjuration This spell summons to your side mediumm fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. 4
Shadow Conjuration Illusion You use material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. 4
Acid Pit Conjuration Creatures who fall into the pit take falling damage as normal (1d6 bludgeoning damage pet 10 feet), plus 2d6 points of acid damage from per round spent in the pit. 4
Reduce Person, Mass Transmutation This spell causes instant diminution of all allied humanoid creatures, halving their height, length, and width and dividing their weight by 8. This decrease changes the creatures' size category to the next smaller one. 4
Enlarge Person, Mass Transmutation This spell causes instant growth of all allied humanoid creatures in 15 feet, doubling their height and multiplying their weight by 8. This increase changes the creature's size category to the next larger one. 4
Angelic Aspect Transmutation You take on an aspect of an angelic being, including some of its physical characteristics. 5
Echolocation Transmutation You can perceive the world by creating high-pitched noises and listening to their echoes. This gives you blindsight to a range of 40 feet. 5
Acidic Spray Conjuration A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half). 5
Hold Monster Enchantment Thsi spellfuncitons like hold person, except that it affects any living creature that fails its Will save. 5
Constricting Coils Enchantment This spell functions like hold monster, except that the target is constricted as if by the coils of a large snake, taking 1d6+6 points of bludgeoning damage each round that it fails its save. A successful save ends both the paralyzing and constriction effects. 5
Elemental Body II Transmutation When you cast this spell, you can assume the form of a medium air elemental, medium earth elemental, medium fire elemental, or medium water elemental. 5
Stoneskin, Communal Abjuration All allies within 30 feet gain resistance to blows, cuts, stabs, and slashes. 5
Summon Large Elemental Conjuration This spell summons to your side large fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. 5
Cone of Cold Evocation Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone. It drains heat, dealing 1d6 points of cold damage per caster level (maximum 15d6). 5
Icy Prison Evocation You trap the target in solid ice. If the creature fails its save, it is paralyzed, if the target makes its save, it gains the entangled condition but can otherwise act normally. 5
Polymorph Transmutation This spell transforms an allied creature into a leopard or a small elemental. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject. 5
Dominate Person Enchantment You can make any humanoid creature fight on your side as if it was your ally. It will attack your opponents to the best of its ability. However this creature will try to throw out the domination, making a Will save each round. 5
Mind Fog Enchantment Subjects in fog get –10 to Wis and Will checks. 5
Waves of Fatigue Necromancy Waves of negative energy render all living creatures in the spell's area fatigued. This spell has no effect on a creature that is already fatigued. 5
Feeblemind Enchantment Subject’s Int and Cha drop to 1. 5
Fire Snake Evocation You create a 50-foot-long line of flames. The fire snake affects all enemies in the line, avoiding allies. Creatures in the path of the fire snake take 1d6 points of fire damage per caster level (maximum 15d6). 5
Vampiric Shadow Shield Necromancy This spell wreathes you in shadowy energy and damages those that make melee attacks against you. 5
Break Enchantment Abjuration This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. 5
Life Bubble Abjuration You surround the touched creatures with a constant and moveable 1 inch thick shell of tolerable living conditions. This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like couldkill and stinking cloud. 5
Hungry Pit Conjuration You create an extra-dimensional hole with a depth of 10 feet per two caster levels (maximum 100 feet). The pit has the ability to squeeze and crush any creature trapped within it. 5
Baleful Polymorph Transmutation As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD. If the new form would prove fatal to the creature, such as an aquatic creature not in water, the subject gets a +4 bonus on the save. 5
Animal Growth Transmutation The target animal grows to twice its normal size and eight times its normal weight 5
Geniekind Transmutation Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan. You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose. 5
Shadow Evocation Illusion Mimics evocation spell below 5th level, but only 20% real. 5
Summon Monster V Conjuration This spell summons 1d3 extraplanar dire wolves, 1d4+1 extraplanar monitor lizards, or one extraplanar redcap if you are evil or one extraplanar bralani azata if you are not. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 5
Beast Shape III Transmutation You become a large bear. You gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus. Your movement speed is increased by 10 feet. You also have two 1d6 claw attacks, one 1d6 bite attack, and the rend ability.  5
Phantasmal Web Illusion You implant within the minds of your targets the illusion that they are engulfed in tangled webs teeming with swarms of tiny spiders. 5
Wracking Ray Necromancy A ray of sickyl greenish-gray negative energy issues forth from the palm of your hand. 5
Thoughtsense Divination You automatically detect and locate conscious creatures within 60 feet, as if you possessed the blindsight ability. 5
Cloudkill Conjuration This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. 5
Dismissal Abjuration This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away. 5
Chains of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. 6
Serenity Enchantment You fill the targets’ minds with feelings of tranquility. Those attempting to commit violence become stricken with wracking pain and take 3d6 points of nonlethal damage each round they attempt to harm another creature. 6
Elemental Assessor Evocation Azata champions developed this spell to deal with fiends with unknown resistances. A ray of spiraling colors springs from your hand and streaks to its target. 6
Stone to Flesh Transmutation This spell restores a petrified creature to its normal state, restoring its life. 6
Summon Monster VI Conjuration This spell summons 1s3 extraplanar redcaps if you are evil or d3 extraplanar bralani azatas if you are not, 1d4+1 extraplanar dire wolves, or one extraplanar soul eater if you are evil or one extraplanar axiomite if you are not. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 6
Dispel Magic, Greater Abjuration This functions as dispel magic, except that it affects everything within a 20-foot-radius burst or it can dispel multiple spells, starting with the highest level spells and proceed to lower level spells. 6
Dragonkind I Transmutation You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, immunity to difficult terrain, a breath weapon, and resistance to one element. Your movement speed is increased by 10 feet. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). 6
Undeath to Death Necromancy This spell functions like circle of death, except that it destroys undead creatures. 6
Cat's Grace, Mass Transmutation This spell functions like Cat's Grace, except that it affects all allies in a 30-foot radius of the caster. 6
Bull's Strength, Mass Transmutation This spell functions like Bull's Strength, except that it affects all allies in a 30-foot radius of the caster. 6
Circle of Death Necromancy Circle of death snuffs out the life force of living creatures. The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Those who are closest to the burst's point of origin are affected first. 6
Heroism, Greater Enchantment This spell functions like Heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20). 6
Disintegrate Transmutation Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. 6
True Seeing Divination You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally. 6
Chain Lightning Evocation 1d6/level damage and 1 secondary bolt/level. 6
Owl's Wisdom, Mass Transmutation As owl’s wisdom, affects 1 subject/level. 6
Acid Fog Conjuration Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell’s vapors are highly acidic. 6
Bear's Endurance, Mass Transmutation This spell functions like Bear's Endurance, except that it affects all allies in a 30-foot radius of the caster. 6
Hellfire Ray Evocation A blast of hellfire blazes from your hands. You can fire one ray, plus on additional ray for every 4 caster levels beyond 11th (to a maximum of three rays at 19th level). 6
Cloak of Dreams Enchantment You are surrounded by a soporific aroma that causes living creatures that begin their turn or end their movement within 5 feet of you to fall asleep for 1 minute. 6
Fox's Cunning, Mass Transmutation This spell functions like fox's cunning, except that it affects all allies in a 30-foot radius of the caster. 6
Eagle's Splendor, Mass Transmutation This spell functions like Eagle's Splendor, except that it affects all allies in a 30-foot radius of the caster. 6
Beast Shape IV Transmutation You become a Large smilodon, a Large shambling mound or a Large wyvern. 6
Transformation Transmutation You gain a +4 enhancement bonus to Strength, Dexterity, and Constitution, a +4 natural armor bonus to AC, a +5 competence bonus on Fortitude saves, and proficiency with all simple and martial weapons. Your base attack bonus equals your character level (which may give you multiple attacks). 6
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. 6
True Seeing, Communal Divination You and all your allies within 30 feet are under True Seeing spell. 7
Plague Storm Necromancy You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. 7
Umbral Strike Necromancy You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). 7
Insanity Enchantment The affected creature suffers from a continuous confusion effect, as the spell.
Remove curse does not remove insanity. Greater restoration, heal, limited wish, miracle, or wish can restore the creature.
7
Polymorph, Greater Transmutation This spell transforms an allied creature into a large smilodon, shambling mound, elemental, wyvern or medium dragon-like creature. The subject may choose to resume its normal form as a full- round action; doing so ends the spell for that subject. 7
Power Word Blind Enchantment Enchantment You utter a single word of a power that causes a creature to become blinded, whether the creature can hear the word of not. The duration of the spell depends don't eh target's current hit point total. 7
Elemental Body IV Transmutation When you cast this spell, you can assume the form of a huge air elemental, huge earth elemental, huge fire elemental, or huge water elemental. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size use the size of the elemental you transform into to determine their effect. You are also immune to critical hits and sneak attacks while in elemental form and gain DR 5/—. 7
Finger of Death Necromancy This spell instantly delivers 10 points of damage per caster level. If the target's Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level. 7
Walk through Space Conjuration When under the effects of this spell, you can teleport up to 30 feet as a move action. 7
Banishment Abjuration Banishes 2 HD/level of extraplanar creatures. 7
Summon Monster VII Conjuration This spell summons 1d3 extraplanar soul eaters if you are evil and 1d3 extraplanar aciomites if you are not, 1d4+1 extraplanar redcaps if you are evil and 1d4+1 extra planar bralani azatas if you are not, or one bogeyman. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 7
Dragonkind II Transmutation This spell functions as dragonkind I except that it also allows you to assume the form of a large dragon-like creature. 7
Circle of Clarity Transmutation You create a magical emanation that interferes with all liiusions within it, giving creatures a +4 bonus on saving throws to recognize them as illusions. The emanation negates concealment less than total concealment within the area. 7
Ki Shout Evocation With a guttural bark, you unleash a sudden blast of sonic energy that strikes your opponent. The target takes 1d6 points of sonic damage per level (maximum 20d6) and is stunned for 1 round; a successful Fortitude save reduces the damage by half and negates the stun. 7
Resonating Word Transmutation You speak a terrible word of power, setting up potentially lethal vibrations in the chosen target. The target must save once each round on your turn, and the effects grow stronger for each saving throw the creature fails. 7
Prismatic Spray Evocation This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power. Creatures in the area of the spell with 8 HD or less are automatically blinded for 2d4 rounds. Every creature in the area is randomly struck by one or more beams, which have additional effects. 7
Invisibility, Mass Ilussion As invisibility, but affects all in range. 7
Ice Body Transmutation Your form transmutes into living ice, granting you several abilities. You gain immunity to cold, vulnerability to fire, and damage reduction 5/ magic. 7
Waves of Ecstasy Enchantment You emanate waves of intense pleasure that cause all targets within range to falter. Affected creatures are stunned for 1 round and are staggered for the remainder of the spell. A creature that makes its save is staggered for the first round and can act normally thereafter. 7
Hold Person, Mass Enchantment This spell functions like hold person, except it targets all hostile creatures within a 30-foot radius from the target. Hold Person: The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt anew saving two to end the effect. 7
Summon Greater Elemental Conjuration This spell summons to your side greater fire, water, air, or eartch elemental. 7
Joyful Rapture Conjuration Your inspired words overwhelm others with transcendental bliss. All allies within the area of effect are freed from any emotion effects. The spell also cures 1d4 points of Intelligence, Wisdom, or Charisma damage to all allies in the area. 7
Caustic Eruption Evocation Acid erupts from your space in all directions, causing 1d6 points of damage per caster level (maximum 20d6) to creatures and unattended objects in the area. 7
Waves of Exhaustion Necromancy Waves of negative energy cause all living creatures in the spell's area to become exhausted. This spell has no effect on a creature that is already exhausted. 7
Legendary Proportions Transmutation You call upon the primordial power of ancient megafauna to boost the size of your target. Because of its connection to living creatures of the distance past, the spell does not function on outsiders, undead, and summoned creatures. 7
Shadow Conjuration, Greater Illusion This spell functions like shadow conjuration, except that it duplicates any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 6th level or lower. The illusory conjurations created deal three-fifths (60%) damage to nonbelievers, and non-damaging effects are 60% likely to work against nonbelievers. 7
Firebrand Transmutation You mark several allies with a flaming rune. This rune does not cause damage, and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. 7
Angelic Aspect, Greater Transmutation As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and true speech as supernatural abilities. 8
Shout, Greater Evocation This spell functions like shout, except that the cone deals 10d6 points of sonic damage. It also causes creatures to be stunned for 1 round. A creature in the area of the cone can negate the stunning and halve the damage with a successful Fortitude save. 8
Protection from Spells Abjuration The subject gains a +8 resistance bonus on saving throws against spells and spell-like abilities (but not against supernatural and extraordinary abilities). 8
Summon Monster VIII Conjuration This spell summons 1d3 extraplanar bogeymen, 1d4+1 extraplanar soul eaters if you are evil and 1d4+1 extraplanar axiomities if you are not, or one frost giant if you are evil and one movanic deva if you are not. Summoned monsters appear where you designate and act according to their initiative check results.They attack your opponents to the best of their ability. 8
Scintillating Pattern Illusion A twisting pattern of coruscating colors weaves through the air, affecting creatures within. The spell affects a total number of HD of creatures equal to your caster level (maximum 20). Creatures with the fewest HD are affected first, and among creatures with equal HD, those who are closest to the spell's point of origin are affected first. HD that are not sufficient to affect a creature are wasted. The spell affects each subject according to its HD. 8
Summon Elder Elemental Conjuration This spell summons to your side an elder fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your
opponents to the best of its ability.
8
Horrid Wilting Necromancy This spell evaporates moisture from the body of each subject living creature, causing flesh to wither and crack and crumble to dust. This deals 1d6 points of damage per caster level (maximum 20d6). This spell is especially devastating to water elementals and plant creatures, which instead take 1d8 points damage per caster level (maximum 20d8). 8
Sunburst Evocation Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and reduces the damage by half. 8
Death Clutch Necromancy A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. The creature is staggered until the beginning of your next turn, at which point it dies. 8
Polar Ray Evocation A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain. 8
Frightful Aspect Transmutation You become a larger, awful version of yourself and take on features that horrify your enemies. 8
Seamantle Conjuration You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space. You can see, hear, and breathe normally within the seamantle, but attacks against you are treated as if you were under the surface of the water. 8
Dragonkind III Transmutation You gain the following abilities: a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 natural armor bonus, immunity to difficult terrain, blindsense with a range of 60 feet, a breath weapon, damage reduction 10/magic, frightful presence (DC equal to the DC for this spell), and immunity to one element. Your movement speed is increased by 10 feet. 8
Iron Body Transmutation This spell transforms your body into living iron, which grants you several powerful resistances and abilities. You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You have acid and fire resistance 30. 8
Rift of Ruin Conjuration This spell tears a rift in reality, creating an extradimensional hole with a depth of 60 feet.
Since the rift extends into the Abyss, it does not displace the original underlying material or allow access to areas below the surface — you can create the rift on the deck of a ship as easily as in a dungeon floor or the ground of a forest.
8
Prediction of Failure Divination You wrack the target's body and mind with the anguish and suffering of every bitter failure it will ever experience, rendering it permanently shaken and sickened. A successful Will save reduces the duration to 1 round per level. 8
Power Word Stun Enchantment You utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not. 8
Shadow Evocation, Greater Illusion This spell functions like Shadow Evocation, except that it enables you to create a partially real, illusory version of a chain lightning, cold ice strike, ki shout, sirocco, caustic eruption, or elemental assessor spell. If recognized as a greater shadow evocation, a damaging spell deals only three-fifths (60%) damage. 8
Stormbolts Evocation When you cast this spell, lightning spills forth from your body in all directions. The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage. 8
Mind Blank Abjuration This spell grants a +8 resistance bonus on saving thws against all mind-affecting spells and effects. 8
Euphoric Tranquility Enchantment A creature under the effect of this enchantment enters a state of euphoria. Until the end of the spell's duration, the creature's speed is halved, and it must succeed at a Will saving throw each next round to avoid being nauseated for 1 roun 8
Bestow Curse, Greater Necromancy You place a curese on the subject. Choose one of the following: Greater Curse of Feeble Body -- The subject suffers a -12 penalty to Constitution score. 8
Soulreaver Necromancy This potent death spell deals 1d6 points of damage per caster level (maximum 20d6) to living creatures in the area of effect. 8
Overwhelming Presence Enchantment Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. 9
Icy Prison, Mass Evocation You trap the target in solid ice. If the creature fails its save, it is paralyzed, if the target makes its save, it gains the entangled condition but can otherwise act normally. 9
Shades Illusion This spell functions like shadow conjuration, except that it mimics conjuration spells of 8th level or lower. The illusory conjurations created deal four-fifths (80%) damage to nonbelievers, and nondamaging effects are 80% likely to work against nonbelievers. 9
Tsunami Conjuration You create a massive wave of water that then moves in a straight line across land at a speed of 50 feet per round. Creatures struck by a tsunami take 24d6 points of bludgeoning damage (a Fortitude save halves this damage). 9
Power Word Kill Enchantment You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Any creature that currently has 101 or more hit points is unaffected by power word kill. 9
Wail of the Banshee Necromancy When you cast this spell, you emit a terrible, soul-chilling scream that possibly kills creatures that hear it (except for yourself). The spell affects up to one creature per caster level, inflicting 10 points of damage per caster level. Creatures closest to the point of origin are affected first. 9
Clashing Rocks Conjuration You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. 9
Shapechange Transmutation This spell allows you to take the form of a wide variety of creatures. This spell can function as beast shape IV, elemental body IV and dragonkind III depending on what form you take. You can change form once each round as a free action. The change takes place either immediately before your regular action or immediately after it, but not during the action. 9
Heroic Invocation Enchantment Using worlds of ancient power, you bestow heroic powers on all creatures subject to this spell. 9
Energy Drain Necromancy You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If you hit, the subject gains 2d4 temporary negative levels. Negative levels stack. 9
Weird Illusion This spell functions like Phantasmal Killer, except it can affect more than one creature. Only the affected creatures see the phantasmal creatures attacking them, though you see the attackers as shadowy shapes. 9
Summon Monster IX Conjuration This spell summons 1d3 extraplanar frost giants if you are evil and 1d3 extraplanar movanic devas if you are not, 1d4+1 bogeymen, or one than a daemon if you are evil and one ghaele azata if you are not. Summoned monsters appear where you designate and act according to their initiative check results. They attack your opponents to the best of their ability. 9
Fiery Body Transmutation This spell transforms your body into living flame. You and your equipment are immune to fire damage. 9
Dominate Monster Enchantment This spell functions like dominate person, except that the spell is not restricted by creature type. 9
Hold Monster, Mass Enchantment This spell functions like Hold Person, except it targets all hostile livin' creatures within a 30-foot radius from the target and holds and living creature that fails it's Will save.
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt a new saving throw to end the effect.
9
Foresight Divination This spell grants you a powerful sixth sense. Once foresight is cast, you receive instantaneous warning of impending danger or harm to the subject of the spell. 9
Mind Blank, Communal Abjuration This spell functions like mind blank, except it affects all party members and it lasts for 4 hours. 9

 

 




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