Armor in Pathfinder: Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player's character, as well as CompanionsArmor grants defenses against various enemies and also provides different fixed and random modifiers that affect the player stats. Armor pieces are usually obtained as rewards from completing quests, purchased from merchants, looted from various locations, or are dropped by enemies and bosses. This page will indicate a list of all the Armor Pieces in Pathfinder: Wrath of the Righteous which will include its description and values.

Armor Check Penalty

Any armor heavier than leather, as well as any shield, hurts a character’s ability to use Dex– and Str-based skills. An armor check penalty applies to all Dex– and Strength-based skill checks. A character’s encumbrance may also incur an armor check penalty.

Shields: If a character is wearing armor and using a shield, both armor check penalties apply.

Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls as well as on all Dex– and Str-based ability and skill checks. The penalty for non-proficiency with armor stacks with the penalty for shields.

Arcane Spell Failure Chance

Armor interferes with the gestures that a spellcaster must make to cast an arcane spell that has a somatic component. Arcane spellcasters face the possibility of arcane spell failure if they’re wearing armor. Bards can wear light armor and use shields without incurring any arcane spell failure chance for their bard spells.

Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.

If a character is wearing armor and using a shield, add the two numbers together to get a total arcane spell failure chance.

 

Armor/Shield Bonus

Each type of armor grants an armor bonus to Armor Class, while shields grant a shield bonus to Armor Class. The armor bonus from a suit of armor doesn't stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn't stack with other effects that grant a shield bonus.

Maximum Dex Bonus

This number is the maximum Dexterity bonus to Armor Class that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer’s Armor Class. Heavier armors limit mobility, reducing the wearer’s ability to dodge blows. This restriction doesn’t affect any other Dexterity-related abilities.

Even if a character’s Dex bonus to Armor Class drops to 0 because of armor, this situation does not count as losing his Dex bonus to Armor Class.

A character’s encumbrance (the amount of gear carried, including armor) may also restrict the maximum Dex bonus that can be applied to his Armor Class.

Shields do not affect a character’s maximum Dex bonus, except for tower shields.

 

Unique Armor in Pathfinder: Wrath of the Righteous

 

Comparison Table

 

Quick Search of All Armor

Name

Type

Category

Bonus

Armor Class

Armor Check Penalty

Arcane Spell Failure Chance

Max Dexterity Bonus

Weight

Price

Qualities

Adamantine Banded Mail

Banded Heavy Armor Has no bonuses 7 -5 35 1 35 2000 Adamantine

Adamantine Banded Mail +1

Banded Heavy Armor Has no bonuses 7+1 Enhancement -4 35 1 35 3850 Adamantine, Enhancement +1

Adamantine Banded Mail +2

Banded Heavy Armor Has no bonuses 7+2 Enhancement -4 35 1 35 4500 Adamantine, Enhancement +2

Adamantine Banded Mail +3

Banded Heavy Armor Has no bonuses 7+3 Enhancement -4 35 1 35 5750 Adamantine, Enhancement +3

Adamantine Banded Mail +4

Banded Heavy Armor Has no bonuses 7+4 Enhancement -4 35 1 35 7500 Adamantine, Enhancement +4

Adamantine Banded Mail +5

Banded Heavy Armor Has no bonuses 7+5 Enhancement -4 35 1 35 9750 Adamantine, Enhancement +5

Adamantine Breastplate

Breastplate Medium Armor Has no bonuses 6 -3 25 3 30 1750 Adamantine

Adamantine Breastplate +1

Breastplate Medium Armor Has no bonuses 6+1 Enhancement -2 25 3 30 3087 Enhancement +1, Adamantine

Adamantine Breastplate +2

Breastplate Medium Armor Has no bonuses 6+2 Enhancement -2 25 3 30 3837 Enhancement +2, Adamantine

Adamantine Breastplate +3

Breastplate Medium Armor Has no bonuses 6+3 Enhancement -2 25 3 30 7500 Enhancement +3, Adamantine

Adamantine Breastplate +4

Breastplate Medium Armor Has no bonuses 6+4 Enhancement -2 25 3 30 5500 Enhancement +4, Adamantine

Adamantine Breastplate +5

Breastplate Medium Armor Has no bonuses 6+5 Enhancement -2 25 3 30 9250 Enhancement +5, Adamantine

Adamantine Chainmail

Chainmail Medium Armor Has no bonuses 6 -4 30 2 40 1500 Adamantine

Adamantine Chainmail +1

Chainmail Medium Armor Has no bonuses 6+1 Enhancement -3 30 2 40 2825 Adamantine, Enhancement +1

Adamantine Chainmail +2

Chainmail Medium Armor Has no bonuses 6+2 Enhancement -3 30 2 40 3575 Adamantine, Enhancement +2

Adamantine Chainmail +3

Chainmail Medium Armor Has no bonuses 6+3 Enhancement -3 30 2 40 4750 Adamantine, Enhancement +3

Adamantine Chainmail +4

Chainmail Medium Armor Has no bonuses 6+4 Enhancement -3 30 2 40 6500 Adamantine, Enhancement +4

Adamantine Chainmail +5

Chainmail Medium Armor Has no bonuses 6+5 Enhancement -3 30 2 40 8750 Adamantine, Enhancement +5

Adamantine Chainshirt

Chainshirt Light Armor Has no bonuses 4 -1 20 4 25 1000 Adamantine

Adamantine Chainshirt +1

Chainshirt Light Armor Has no bonuses 4+1 Enhancement 0 20 4 25 1562 Adamantine, Enhancement +1

Adamantine Chainshirt +2

Chainshirt Light Armor Has no bonuses 4+2 Enhancement 0 20 4 25 2312 Adamantine, Enhancement +2

Adamantine Chainshirt +3

Chainshirt Light Armor Has no bonuses 4+3 Enhancement 0 20 4 25 3500 Adamantine, Enhancement +3

Adamantine Chainshirt +4

Chainshirt Light Armor Has no bonuses 4+4 Enhancement 0 20 4 25 5250 Adamantine, Enhancement +4

Adamantine Chainshirt +5

Chainshirt Light Armor Has no bonuses 4+5 Enhancement 0 20 4 25 7500 Adamantine, Enhancement +5

Adamantine Full Plate

Full-Plate Heavy Armor Has no bonuses 9 -5 35 1 50 3000 Adamantine

Adamantine Full Plate +1

Full-Plate Heavy Armor Has no bonuses 9+1 Enhancement -4 35 1 50 4662 Enhancement +1, Adamantine

Adamantine Full Plate +2

Full-Plate Heavy Armor Has no bonuses 9+2 Enhancement -4 35 1 50 5412 Enhancement +2, Adamantine

Adamantine Full Plate +3

Full-Plate Heavy Armor Has no bonuses 9+3 Enhancement -4 35 1 50 6750 Enhancement +3, Adamantine

Adamantine Full Plate +4

Full-Plate Heavy Armor Has no bonuses 9+4 Enhancement -4 35 1 50 8500 Enhancement +4, Adamantine

Adamantine Full Plate +5

Full-Plate Heavy Armor Has no bonuses 9+5 Enhancement -4 35 1 50 10750 Enhancement +5, Adamantine

Adamantine Half-Plate

Half-Plate Heavy Armor Has no bonuses 8 -6 40 0 50 2250 Adamantine

Adamantine Half-Plate +1

Half-Plate Heavy Armor Has no bonuses 8+1 Enhancement -5 40 0 50 4187 Adamantine, Enhancement +1

Adamantine Half-Plate +2

Half-Plate Heavy Armor Has no bonuses 8+2 Enhancement -5 40 0 50 4937 Adamantine, Enhancement +2

Adamantine Half-Plate +3

Half-Plate Heavy Armor Has no bonuses 8+3 Enhancement -5 40 0 50 6250 Adamantine, Enhancement +3

Adamantine Half-Plate +4

Half-Plate Heavy Armor Has no bonuses 8+4 Enhancement -5 40 0 50 7500 Adamantine, Enhancement +4

Adamantine Half-Plate +5

Half-Plate Heavy Armor Has no bonuses 8+3 Enhancement -5 40 0 50 10000 Adamantine, Enhancement +5

Adamantine Scalemail

Scalemail Medium Armor Has no bonuses 5 -3 25 3 30 1250 Adamantine

Adamantine Scalemail +1

Scalemail Medium Armor Has no bonuses 5+1 Enhancement -2 25 3 30 2550 Adamantine, Enhancement +1

Adamantine Scalemail +2

Scalemail Medium Armor Has no bonuses 5+2 Enhancement -2 25 3 30 3300 Adamantine, Enhancement +2

Adamantine Scalemail +3

Scalemail Medium Armor Has no bonuses 5+3 Enhancement -2 25 3 30 4500 Adamantine, Enhancement +3

Adamantine Scalemail +4

Scalemail Medium Armor Has no bonuses 5+4 Enhancement -2 25 3 30 6250 Adamantine, Enhancement +4

Adamantine Scalemail +5

Scalemail Medium Armor Has no bonuses 5+5 Enhancement -2 25 3 30 20000 Adamantine, Enhancement +5

Ambrosial Attire of Arcane Annihilation

Robe Cloth This robe grants its wearer a +4 bonus to attack rolls with ray attacks, +1 damage per dice to fire, acid, force, cold, electricity spells, and a +4 bonus to spell penetration. 0 0 0 - 1 15250 None

Animalistic Perseverance

Hide Medium Armor This +5 hide armor grants its wearer immunity against fire and cold while polymorphed. In addition, it grants a +15 competence bonus on Lore (Nature) skill checks. 4+5 Enhancement -2 20 4 25 17500 Enhancement +5

Antitoxin Chainshirt

Chainshirt Light Armor This +2 chainshirt grants its wearer +3 bonus on saving throws against poison. 4+2 Enhancement -1 20 4 25 2312 Enhancement +2

Arbiter's Robe

Robe Cloth This robe grants its wearer a +3 dodge bonus to AC, and a +3 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Neutral alignment. 0 0 0 0 0 ?? Armor Class +3

Archer's Archfoe

Padded Light Armor This +5 padded armor grants its wearer DR 5/- against ranged attacks 1+5 Enhancement 0 5 8 10 20525 Enhancement +5

Ardent Guard

Breastplate Medium Armor This +4 breastplate makes the wearer's first spell cast in any combat encouraging, as though using the Encouraging Spell feat. Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1. 6+4 Enhancement -3 25 3 30 12250 Enhancement +4

Armor of Dispersion

Hide Medium Armor Each time an enemy confirms a critical hit against the wearer of this +2 hide armor, that enemy is affected by the equivalent of the dispel magic spell. 4+2 Enhancement ?? ?? ?? ?? ?? Enhancement +2

Armor of Vigilance

Leather Light Armor This +1 leather armor grants the wearer a +4 bonus to AC against sneak attacks. 2+1 Enhancement 0 10 6 15 1325 Enhancement +1

Armor of Vigilant Sprouts

Padded Light Armor Whenever the wearer of this +4 padded armor is hit by a sneak attack or an attack of opportunity, the attacker must pass a Reflex saving throw (DC 28) or become entangled for 3 rounds. 1+4 Base Armor 0 5 8 10 10000 Enhancement +4

Armor of Wealth

Scalemail Medium Armor This +5 scalemail grants its wearer DR 5/-. 5+5 Enhancement -3 25 3 30 12500 Enhancement +5

Arrow Catcher

Robe Cloth This +5 haramaki grants its wearer DR 6/- against ranged weapon attacks. 1+5 Enhancement 0 0 - 1 17250 Enhancement +5

Assassin's Chainshirt

Chainshirt Light Armor This +4 adamantine chainshirt grants its wearer a +4 bonus on critical confirmation rolls. 4+4 Enhancement 0 20 4 25 10750 Enhancement +4, Adamantine

Banded Armor of Greater Acid Resistance

Banded Heavy Armor This +3 banded armor grants its wearer acid resistance 30. 7+3 Enhancement -5 35 1 35 4100 Enhancement +3, Acid Resistance 30

Banded Mail

Banded Heavy Armor Has no bonuses 7 -6 35 1 35 62 None

Banded Mail +1

Banded Heavy Armor Has no bonuses 7+1 Enhancemnt -5 35 1 35 350 Enhancement +1

Banded Mail +2

Banded Heavy Armor Has no bonuses 7+2 Enhancement -5 35 1 35 1100 Enhancement +2

Banded Mail +3

Banded Heavy Armor Has no bonuses 7+3 Enhancement -5 35 1 35 2350 Enhancement +3

Banded Mail +4

Banded Heavy Armor Has no bonuses 7+4 Enhancement -5 35 1 35 4100 Enhancement +4

Banded Mail +5

Banded Heavy Armor Has no bonuses 7+5 Enhancement -5 35 1 35 6350 Enhancement +5

Banded Mail of Dope

Banded Heavy Armor This is an intermediate step of relic creation. 7+3 Enhancement -5 35 1 35 13875 Enhancement +3

Barding of Ceaseless Service

Chainmail Medium Armor This +5 chainmail barding grants its wearer a +2 bonus to Constitution ability score and immunity to fatigue and exhaustion. 6+5 Enhancement -4 30 2 40 21250 Enhancement +5

Barding of Elder Beasts

Full Barding Heavy Armor This +3 full barding grants its wearer a +4 natural armor enhancement bonus to AC and a +3 bonus to CMB against large and bigger enemies. 9+3 Enhancement -5 35 1 50 9162 Enhancement +3

Barding of Vengeance

Leather Light Armor Whenever the wearer of this +5 leather barding suffers 30 or more damage in a single hit, he gets the effect of winds of vengeance spell for 1 minute. 2+5 Enhancement 0 10 6 15 18250 Enhancement +5

Battlemaster's Plate

Full-Plate Heavy Armor This a +4 mithral full plate grants its wearer ability to cast greater heroism spell once per day as a 11th level wizard. 9+4 Enhancement -2 25 3 25 9815 Enhancement +4, Mithral

Great Bear Breastplate

Breastplate Medium Armor This +5 breastplate grants its wearer cold resistance 30. Medium fortification and spell resistance 19. 6+5 Enhancement -4 25 3 30 20750 Enhancement +5, Cold Resistance 30, Moderate Fortification, Spell Resistance 19

Beacon of Carnage

Breastplate Medium Armor This +4 breastplate grants its wearer DR 2/-. It increases by 1 for each enemy in melee range of the wearer, but no higher than 5/-. 6+4 Enhancement -3 25 3 30 14500 Enhancement +4

Black Dragon Breastplate

Breastplate Medium Armor This +5 breastplate grants its wearer acid resistance 30. It can be used by druids. 6+5 Enhancement -3 25 3 30 10775 Acid Resistance 30, Enhancement +5

Bladed Plate

Full-Plate Heavy Armor A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. Creatures using melee weapons with reach are unaffected by this armor. 9+3 Enhancement -5 35 1 50 7000 Enhancement +3

Blazing Omen

Chainmail Medium Armor This +3 chainmail grants its wearer the ability to cast fireball spell once per day as a 5th level wizard. 6+3 Enhancement -4 30 2 40 12150 Enhancement +3, Fire Resistance 10

Blessed Path

Full-Plate Heavy Armor This +2 full plate can only be equipped by good characters. It grants its wearer a +2 enhancement bonus to Wisdom and Charisma, and a +4 sacred bonus on saving throws against compulsion effects and poisons. If equipped by a paladin, it also gives her the ability to use Smite Evil two more times per day. 9+2 Enhancement -5 35 1 50 3750 Enhancement +2, Charisma +2, Wisdom +2

Blizzard's Heart

Studded Light Armor This +4 studded leather armor grants its wearer cold resistance 25 and an ability to cast cone of cold spell twice per day as a 9th level wizard. 3+4 Enhancement 0 15 5 20 47250 Cold Resistance 25, Enhancement +4

Bogeyman's Robe

Robe Cloth This robe grants its wearer a +2 bonus on all concentration checks, a +5 competence bonus to Knowledge: arcana skill checks, and a chance to frighten enemy on a hit (Will save DC 13). 0 0 0 -- 1 3375 Knowledge (Arcana) +5

Bombardier's Vest

Leather Light Armor This +1 leather armor provides its wearer a +2 bonus on attack rolls with bombs and similar weapons. 2+1 Enhancement 0 10 6 15 1250 Enhancement +1

Bonemail

Scalemail Medium Armor This +4 scalemail grants its wearer immunity to cold and DR 5/bludgeoning. 5+4 Enhancement -3 25 3 30 14250 Enhancement +4

Breastplate

Breastplate Medium Armor Has no bonuses 6 -4 25 3 30 50 None

Breastplate +1

Breastplate Medium Armor Has no bonuses 6+1 Enhancement -3 25 3 30 337 Enhancement +1

Breastplate +2

Breastplate Medium Armor Has no bonuses 6+2 Enhancement -3 25 3 30 1087 Enhancement +2

Breastplate +3

Breastplate Medium Armor Has no bonuses 6+3 Enhancement -3 25 3 30 2337 Enhancement +3

Breastplate +4

Breastplate Medium Armor Has no bonuses 6+4 Enhancement -3 25 3 30 4087 Enhancement +4

Breastplate +5

Breastplate Medium Armor Has no bonuses 6+5 Enhancement -3 25 3 30 6337 Enhancement +5

Breastplate of Afterlife

Breastplate Medium Armor This +1 armor absorbs 10 points of positive and 10 points of negative energy damage per attack that the wearer would normally take. It also grants the ability to cast daze spell once per day as a 1st level wizard. 6+1 Enhancement -3 25 3 30 6750 Enhancement +1, Energy Resistance

Breastplate of Lesser Sonic Resistance

Breastplate Medium Armor This +1 breastplate grants its wearer sonic resistance 10. 6+1 Enhancement -3 25 3 30 1087 Ennhancement +1. Sonic Resistance 10

Breastplate of Medium Fire Resistance

Breastplate Medium Armor This +2 breastplate grants its wearer resistance to fire 15. 6+2 Enhancement -3 25 3 30 2337 Enhancement +2, Fire Resistance 15

Breastplate of the Tireless Warrior

Breastplate Medium Armor This +5 adamantine breastplate grants its wearer immunity to fatigue and exhaustion effects. 6+5 Enhancement -2 25 3 30 20500 Enhancement +5, Adamantine

Bruiser's Chainshirt

Chainshirt Light Armor This +2 chainshirt grants the wearer DR 3/piercing. 4+2 Enhancement -1 20 4 25 2200 Enhancement +2

Burned Protector

Leather Light Armor This +2 leather armor grants its wearer fire resistance 10 and an ability to cast remove disease spell once per day as a 5th level cleric. 2+2 Enhancement 0 10 6 15 15250 Fire Resistance 10, Enhancement +2

Carapace

Full-Plate Heavy Armor Whenever an enemy lands a hit on the wearer of this +2 mithral full plate mail, the attacker has to pass a Reflex saving throw (DC 18) or suffer 1d3 damage to Strength. If the attacker passes the saving throw, they suffer 1d3 piercing damage instead. 9+2 Enhancement -2 25 3 25 3750 Enhancement +2, Mithral

Celestial Armor

Chainmail Medium Armor This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. 6+3 Enhancement -1 15 8 40 5600 Enhancement +3

Censor's Robe

Robe Cloth This robe grants its wearer a +2 dodge bonus to AC and the ability to cast dispel magic spell twice per day as a 5th level wizard. 0 0 0 -- 1 5445 Armor Class +2

Chainbreaker's Chainmail

Chainshirt Light Armor This +3 chainshirt grants its wearer a +5 competence bonus on all Trickery skill checks and a +3 resistance bonus on Reflex saving throws. It also grants the ability to cast freedom of movement spell once per day as a 7th level cleric. 4+3 Enhancement 0 10 6 12.5 37250 Trickery +5, Reflex +3

Chainmail

Chainmail Medium Armor Has no bonuses 6 -5 30 2 40 2 None

Chainmail +1

Chainmail Medium Armor Has no bonuses 6+1 Enhancement -4 30 2 40 325 Enhancement +1

Chainmail +2

Chainmail Medium Armor Has no bonuses 6+2 Enhancement -4 30 2 40 1075 Enhancement +2

Chainmail +3

Chainmail Medium Armor Has no bonuses 6+5 Enhancement -4 30 2 40 2325 Enhancement +3

Chainmail +4

Chainmail Medium Armor Has no bonuses 6+4 Enhancement -4 30 2 40 4075 Enhancement +4

Chainmail +5

Chainmail Light Armor Has no bonuses 4+5 Enhancement -4 30 2 40 6325 Enhancement +5

Chainmail Barding

Chainmail Barding Medium Armor Has no bonuses 6 -5 30 2 40 37 None

Chainmail Barding +1

Chainmail barding Medium Armor Has no bonuses 6+1 Enhancement -4 30 2 40 325 Enhancement +1

Chainmail Barding +2

Chainmail Barding Medium Armor Has no bonuses 6+2 -4 30 2 40 1075 Enhancement +2

Chainmail Barding +3

Chainmail Barding Medium Armor N(A 6+3 Enhancement -4 30 2 40 2325 Enhancement +3

Chainmail Barding +4

Chainmail Barding Medium Armor Has no bonuses 6+4 Enhancement -4 30 2 40 4075 Enhancement +4

Chainmail Barding +5

Chainmail Barding Medium Armor Has no bonuses 6+5 Enhancement -4 30 2 40 6325 Enhancement +5

Chainmail of Comradery

Chainmail Medium Armor Whenever the wearer of this +3 mithral chainmail flanks any enemy, the wearer gets a +2 bonus to damage against flanked creature. If you have an outflank feature, the damage bonus increases to +4. 6+3 Enhancement -1 20 4 20 3500 Enhancement +3, Mithral

Chainmail of Dragonfly

Chainmail Medium Armor This +3 chainmail can be activated once per day to grant all allies in a 30 feet radius a +1 insight bonus to Dexterity and to attack rolls against demons for 10 rounds. 6+3 Enhancement -4 30 2 40 7500 Enhancement +3

Chainmail of Greater Cold Resistance

Chainmail Medium Armor This +5 chainmail grants its wearer resistance to cold 30. 6+5 Enhancement -4 30 2 40 6325 Enhancement +5, Cold Resistance 30

Chainmail of Greater Fire Resistance

Chainmail Medium Armor This +3 chainmail grants its wearer fire resistance 30. 6+3 Enhancement -4 30 2 40 4075 Enhancement +3, Fire Resistance 30

Chainmail of Lesser Fire Resistance

Chainmail Medium Armor This +1 chainmail grants its wearer fire resistance 10. 6+1 Enhancement -4 30 2 40 3250 Enhancement +1, Fire Resistance 10

Chainmail of Spiteful Barbs

Chainmail Medium Armor This +5 chainmail grants its wearer a +5 competence bonus on Persuasion skill checks made to initimidate. Whenever the wearer suffers 10 or more HP damage from a single ranged attack, they gain a +1 morale bonus to AC for 1 round, and their next melee attack deals additional 2d6 piercing damage on a successful hit. 6+5 Enhancement -4 30 2 40 15750 Enhancement +5

Chainshirt

Chainshirt Light Armor Has no bonuses 4 -2 20 4 25 25 None

Chainshirt +1

Chainshirt Light Armor Has no bonuses 4+1 Enhancement -1 20 4 25 312 Enhancement +1

Chainshirt +2

Chainshirt Light Armor Has no bonuses 4+2 Enhancement -1 20 4 25 1062 Enhancement +2

Chainshirt +3

Chainshirt Light Armor Has no bonuses 4+3 Enhancement -1 20 4 25 2312 Enhancement +3

Chainshirt +4

Chainshirt Light Armor Has no bonuses 4+4 Enhancement -1 20 4 25 4062 Enhancement +4

Chainshirt +5

Chainshirt Light Armor Has no bonuses 4+5 Enhancement -1 20 4 25 6312 Enhancement +5

Chainshirt Barding

Chainshirt Barding Light Armor Has no bonuses 4 -2 20 4 25 25 None

Chainshirt Barding +1

Chainshirt Barding Light Armor Has no bonuses 4+1 Enhancement -1 20 4 25 312 Enhancement +1

Chainshirt Barding +2

Chainshirt Barding Light Armor Has no bonuses 4+2 Enhancement -1 20 4 25 1062 Enhancement +3

Chainshirt Barding +3

Chainshirt Barding Light Armor Has no bonuses 4+3 Enhancement -1 20 4 25 2312 Enhancement +3

Chainshirt Barding +4

Chainshirt Barding Light Armor Has no bonuses 4+4 Enhancement -1 20 4 25 4062 Enhancement +4

Chainshirt Barding +5

Chainshirt Light Armor Has no bonuses 4+5 Enhancement -1 20 4 25 6312 Enhancement +5

Chainshirt of Greater Acid Resistance

Chainshirt Light Armor This +5 chainshirt grants its wearer resistance to acid 30. 4+5 Enhancement -1 20 4 25 6312 Enhancement +5, Acid Resistance 30

Chainshirt of Life

Chainshirt Light Armor This +3 chainshirt grants its wearer a +2 bonus on saving throws against spells with death descriptor. 4+3 Enhancement -1 20 4 25 4062 Enhancement +3

Chainshirt Of Life Vim

Chainshirt Light Armor This +3 chainshirt grants the wearer a +4 profane bonus to AC against the attacks of non-living creatures. 4+3 Enhancement -1 20 4 25 7125 Enhancement +3

Colorless One's Breastplate

Breastplate Medium Armor This is an intermediate step of relic creation. 6+5 Enhancement -3 25 3 30 16875 Enhancement +5

Crusader's Mithral Full Plate

Full-Plate Heavy Armor This +3 mithral full plate grants the wearer a +3 enhancement bonus to Wisdom and the ability to cast angelic aspect spell once per day as a 9th level wizard. 9+3 Enhancement -2 25 3 25 25750 Enhancement +3, Mithral

Crypt Raider's Armor

Scalemail Medium Armor This +1 scale mail grants its wearer a +2 insight bonus to AC against undead. 5+1 Enhancement -3 25 3 30 550 Enhancement +1

Dark Acolyte's Robe

Robe Cloth This robe grants its wearer a +4 enhancement bonus to Intelligence and Charisma, a +2 bonus on all concentration checks, and a +5 competence bonus to Knowledge: arcana skill checks. 0 0 0 0 1 11000 Intelligence +4, Charisma +4, +5 Knowledge (Arcana)

Dark Breastplate +5

Breastplate Medium Armor This +5 breastplate grants its wearer a +3 armor bonus on saving throws against blindness. 6+5 Enhancement -3 25 3 30 6337 Enhancement +5

Dark Master's Robe

Robe Cloth This robe grants its wearer a +8 enhancement bonus to Intelligence and Charisma, a +5 bonus on all concentration checks, and a +10 competence bonus to Knowledge: arcana skill checks. 0 0 0 0 1 32500 Intelligence +8, +8 Charisma, +10 Knowledge (Arcana)

Dark Retriever's Padded Armor

Padded Light Armor This is an intermediate step of relic creation. 1+3 Enhancement -9 5 8 10 6750 Enhancement +3

Dark Studded Leather Armor

Studded Light Armor This +3 studded leather grants its wearer a +3 armor bonus on saving throws against blindness. 3+3 Enhancement 0 15 5 20 4043 Enhancement +3

Deadly Rays

Haramaki Light Armor This +5 haramaki grants its wearer a +4 insight bonus on ranged touch attack rolls. 1+5 Enhancement 0 0 - 1 18250 Enhancement +5

Death Crusher's Full Plate

Full-Plate Heavy Armor This +4 full plate armor grants its wearer negative energy resistance 10 and the ability to cast death ward spell twice per day as a 7th level cleric. 9+4 Enhancement -5 35 1 50 37800 Enhancement +4, Negative Energy Resistance 10

Delamere's Armor

Leather Light Armor This +3 leather armor allows its wearer to cast spells from the Plants domain as if they were 2 caster levels higher. 2+3 Enhancement 0 10 6 15 6250 Enhancement +3

Delamere's Cursed Armor

Leather Light Armor This is a +3 leather armor. 2+3 Enhancement 0 10 6 15 6250 Enhancement +3

Desert Mirage

Leather Light Armor This +5 leather armor grants its wearer a +15 competence bonus on Trickery skill checks. In addition, whenever the wearer successfully passes a saving throw, they gain the displacement spell effect for 1 round. 2+5 Enhancement 0 10 6 15 17825 Enhancement +5

Dragonfall

Scalemail Medium Armor This +4 scale mail grants its wielder a +4 insight bonus to AC against dragons, and also a +2 insight bonus on attack, damage rolls, and saving throws against dragons. 5+4 Enhancement -3 25 3 30 14000 Enhancement +4

Dragonscale Plate

Full-Plate Heavy Armor This +2 full plate grants its wearer acid resistance 30. 9+2 Enhancement -5 35 1 50 3400 Enhancement +2, Acid Resistance 30

Draping Veil of Prowess

Robe Cloth This robe grants its wearer electricity resistance 10, cold resistance 10, a +2 deflection bonus to AC and the ability to cast enlarge person spell once per day as a 4th level wizard. 0 0 0 -- 1 15000 Armor Class +2, Electricity Resistance 10, Cold Resistance 10

Enforcer's Robe

Robe Cloth This robe grants a +1 dodge bonus to AC, and a +5 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Evil alignment. 0 0 0 - 1 9125 Armor Class +1

Envy of the Master

Robe Cloth This robe grants its wearer a +6 enhancement bonus to Intelligence, a +4 enhancement bonus to Wisdom, a +4 armor bonus to AC and the ability to cast prediction of failure spell once per day as a 15th level wizard. 0 0 0 -- 1 76250 Armor Class +4. Intelligence +6, Wisdom +4

Eternal Ballad

Chainshirt Light Armor This +4 mithral chainshirt prevents bard's Bardic Performance or skald's Raging Song class abilities from being interrupted when the wearer is stunned or knocked prone. In addition, allies revived by the skald's Song of the Fallen gain a +2 morale bonus to attack and damage until the end of combat. 4+4 0 10 6 12.5 12000 Enhancement +4, Mithral

Exalted Leader's Chainshirt

Chainshirt Light Armor This +5 mithral chainshirt grants its wearer heavy fortification and immunity against bleed effects. 4+5 Enhancement 0 10 6 12.5 20350 Enhancement +5, Mithral

Exquisite Chain Barding

Chainshirt Light Armor This +3 chainshirt barding grants its wearer a +2 bonus to Dexterity ability score, and immunity to ability score damage for the first 3 rounds of combat. 4+3 Enhancement -1 20 4 25 8225 Enhancement +3

Flowing Half-Plate

Half-Plate Heavy Armor This +4 half-plate grants its wearer a + 5 bonus on Reflex saving throws. In addition, whenever the wearer makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead take no damage as if they had the Evasion feat. 8+4 Enhancement -6 40 0 50 12000 Enhancement +4

Flowing Scales

Scalemail Medium Armor This +2 scalemail gives the attacks against its wearer a 10% chance of miss due to concealment. 5+2 Enhancement -3 25 3 30 2450 Enhancement +2

Frozen Scales

Scalemail Medium Armor This +3 scalemail barding grants its wearer fire resistance 10 and partial concealment against ranged attacks. 5+3 Enhancement -3 25 3 30 7300 Enhancement +3

Full Barding

Full Barding Heavy Armor Has no bonuses 9 -6 35 1 50 375 None

Full Barding +1

Full Barding Heavy Armor Has no bonuses 9+1 Enhancement -5 35 1 50 662 Enhancement +1

Full Barding +2

Full Barding Heavy Armor Has no bonuses 9+2 Enhancement -5 35 1 50 1412 Enhancement +2

Full Barding +3

Full Barding Heavy Armor Has no bonuses 9+3 Enhancement -5 35 1 50 2662 Enhancement +3

Full Barding +4

Full Barding Heavy Armor Has no bonuses 9+4 Enhancement -5 35 1 50 4412 Enhancement +4

Full Barding +5

Full Barding Heavy Armor Has no bonuses 9+5 Enhancement -5 35 1 50 6662 Enhancement +5

Full Plate

Full-Plate Heavy Armor Has no bonuses 9 -6 35 1 50 375 None

Full Plate +1

Full-Plate Heavy Armor Has no bonuses 9+1 Enhancement -5 35 1 50 662 Enhancement +1

Full Plate +2

Full-Plate Heavy Armor Has no bonuses 9+2 Enhancement -5 35 1 50 1412 Enhancement +2

Full Plate +3

Full-Plate Heavy Armor Has no bonuses 9+3 Enhancement -5 35 1 50 2662 Enhancement +3

Full Plate +4

Full-Plate Heavy Armor Has no bonuses 9+4 Enhancement -5 35 1 50 4412 Enhancement +4

Full Plate +5

Full-Plate Heavy Armor Has no bonuses 9+5 Enhancement -5 35 1 50 6662 Enhancement +5

Full Plate Mail of Mind Focus

Full-Plate Heavy Armor The wearer of this +5 mithral fullplate is immune to mind affecting conditions and "can not attack" condition. 9+5 Enhancement -2 25 3 25 21700 Enhancement +5

Full Plate of Greater Sonic Resistance

Full-Plate Heavy Armor This +2 full plate grants its wearer sonic resistance 30. 9+2 Enhancement -5 35 1 50 2662 Enhancement +2, Sonic Resistance 30

Full Plate of Lesser Acid Resistance

Full-Plate Heavy Armor This +1 full plate mail grants its wearer acid resistance 10. 9+1 Enhancement -6 35 1 50 1087 Enhancement +1, Acid Resistance 10

Fullplate of Spell Nullify

Full-Plate Heavy Armor This +3 mithral full plate grants the wearer additional Spell Resistance 23. 9+3 Enhancement -2 25 3 25 12750 Enhancement +3, Mithral

Gentle Persuasion

Leather Light Armor Upon performing a good deed, this armor reduces the wearer's Constitution by 2 each time, to a minimum of 1. Only committing an evil act can provide relief, removing the constitution penalty and giving 10 temporary hit points instead. Unequipping this armor is only possible after casting remove curse on the wearer and passing a DC 33 caster level check. The wearer also gets a +6 enhancement bonus to Dexterity, +10 competence bonus on Stealth checks and allows the wearer to cast dominate person once per day (DC 22) as a 17th level wizard. 2+5 Enhancement 0 10 6 15 40000 Stealth +10, Dexterity +6

Ghost Leather

Leather Light Armor This +3 leather armor grants its wearer the effect of the greater invisibility spell for 2 rounds whenever an enemy successfully hits them. 2+3 Enhancement 0 10 6 15 15425 Enhancement +3

Giant's Nemesis

Banded Armor Heavy Armor This +2 banded mail grants its wearer +3 morale bonus to AC against the attacks of monsters with Giant subtype. 7+2 Enhancement -5 35 1 35 2350 Enhancement +2

Gleaming Banded Armor

Banded Armor Heavy Armor This +3 banded armor grants the wearer fire resistance 30, immunity to sleep, electricity, and paralysis. 7+3 Enhancement -5 35 1 35 9000 Enhancement +3

Gleaming Chainshirt

Chainshirt Light Armor This +2 chainshirt grants its wearer fire resistance 10, acid resistance 10, cold resistance 10 and electricity resistance 10. 4+2 Enhancement -1 20 4 25 15500 Enhancement +23, Fire Resistance 10, Cold Resistance 10, Electricity Resistance 10, Acid Resistance 10

Great Bear Breastplate

Breastplate Medium Armor This +5 breastplate grants its wearer cold resistance 30, medium fortification and spell resistance 19. 6+5 Enhancement -3 25 3 30 20750 Enhancement +5, Cold Resistance 30, Moderate Fortification, Spell Resistance 19

Grenadier's Half-Plate

Half-Plate Heavy Armor This +5 halfplate grants its wearer immunity against bombs. 8+5 Enhancement -6 40 0 50 18100 Enhancement +5

Half-Plate +1

Half-Plate Heavy Armor Has no bonuses 8+1 Enhancement -6 40 0 50 437 Enhancement +1

Half-Plate +2

Half-Plate Heavy Armor Has no bonuses 8+2 Enhancement -6 40 0 50 1187 Enhancement +2

Half-Plate +3

Half-Plate Heavy Armor Has no bonuses 8+3 Enhancement -6 40 0 50 2437 Enhancement +3

Half-Plate +4

Half-Plate Heavy Armor Has no bonuses 8+4 Enhancement -6 40 0 50 4187 Enhancement +4

Half-Plate +5

Half-Plate Heavy Armor Has no bonuses 8+5 Enhancement -6 40 0 50 6437 Enhancement +5

Half-plate of Greater Spell Resistance

Half-Plate Heavy Armor This +5 half-plate grants its wearer spell resistance 19. 8+5 Enhancement -6 40 0 50 6437 Enhancement +5, Spell Resistance 19

Half-Plate of Hatred

Half-Plate Heavy Armor This is a +2 half-plate armor. Its enhancement bonus to AC increases to +4 against the attacks of orcs, giants and goblinoids. 8+2 Enhancement -6 40 0 50 7750 Enhancement +2

Half-Plate of Stability

Half-Plate Heavy Armor This +3 half-plate grants its wearer +2 bonus on saving throws made to avoid daze and shaken conditions. 8+3 Enhancement -6 40 0 50 4187 Enhancement +3

Half-Plate of Synergy

Half-Plate Heavy Armor This +3 adamantine half-plate grants the wearer additional DR 1/-. 8+3 Enhancement -5 40 0 50 6525 Enhancement +3, Adamantine

Half-plate of Vigor

Half-Plate Heavy Armor This +2 half-plate grants its wearer a +2 enhancement bonus to Constitution. 8+2 Enhancement -6 40 0 50 2400 Constitution +2, Enhancement +2

Half-plate of Will

Half-Plate Heavy Armor This +2 half-plate grants its wearer a +3 resistance bonus on Will saving throws. 8+2 Enhancement -6 40 0 50 3250 Enhancement +2, Will +3

Haramaki

Haramaki Light Armor Has no bonuses 1 0 0 - 1 2 None

Haramaki +1

Haramaki Light Armor Has no bonuses 1+1 Enhancement 0 0 - 1 290 Enhancement +1

Haramaki +2

Haramaki Light Armor Has no bonuses 1+2 Enhacement 0 0 - 1 1040 Enhancement +2

Haramaki +3

Haramaki Light Armor Has no bonuses 1+3 Enhancement 0 0 - 1 2290 Enhancement +3

Haramaki +4

Haramaki Light Armor Has no bonuses 1+4 Enhancement 0 0 - 1 4040 Enhancement +4

Haramaki +5

Haramaki Light Armor Has no bonuses 1+5 Enhancement 0 0 - 1 6290 Enhancement +5

Haramaki of Divine Guidance

Haramaki Light Armor This +4 haramaki grants its wearer a +4 sacred bonus on all saving throws. 1+4 Enhancement 0 0 - 1 10000 Enhancement +4

Haramaki of Scholarship

Haramaki Light Armor This +3 haramaki grants its wearer a +5 сompetence bonus on Knowledge (Arcana) skill checks and a +4 bonus on Concentration checks. 1+3 Enhancement 0 0 - 1 6250 Enhancement +3

Heart of Valor

Breastplate Medium Armor This +2 mithral breastplate gives its wearer a +4 morale bonus on saves against fear effects. 6+2 Enhancement 0 15 5 15 1875 Enhancement +2, Mithral

Heavenly Vest

Chainshirt Light Armor This +5 mithral chainshirt grants its wearer immunity to energy drain. 4+5 Enhancement 0 10 6 12.5 20000 Enhancement +5, Mithral

Hide Armor

Hide Medium Armor Has no bonuses 4 -3 20 4 25 3 None

Hide Armor +1

Hide Medium Armor This +1 hide armor grants its wearr DR 2 4+1 Enhancement -2 20 4 25 291 Enhancement +1

Hide Armor +2

Hide Medium Armor Has no bonuses 4+2 Enhancement -2 20 4 25 1041 Enhancement +2

Hide Armor +3

Hide Medium Armor Has no bonuses 4+3 Enhancement -2 20 4 25 2291 Enhancement +3

Hide Armor +4

Hide Medium Armor Has no bonuses 4+4 Enhancement -2 20 4 25 4041 Enhancement +4

Hide Armor +5

Hide Medium Armor Has no bonuses 4+5 Enhancement -2 20 4 25 6291 Enhancement +5

Hide Armor of Elemental Carnage

Hide Medium Armor Whenever the wearer of this +4 hide armor casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled. 4+4 Enhancement -2 20 4 25 12450 Enhancement +4

Hide Armor of Greater Electricity Resistance

Hide Medium Armor This +3 hide armor grants the wearer resistance to electricity 30. 4+3 Enhancement -2 20 4 25 4041 Enhancement +3, Electricity Resistance 30

Hide Armor of Medium Cold Resistance

Hide Medium Armor This +2 hide armor grants its wearer resistance to cold 15. 4+2 Enhancement -2 20 4 25 2291 Enhancement +2, Cold Resistance 15

Hide Barding

Hide Barding Medium Armor Has no bonuses 4 -3 20 4 25 3 None

Hide Barding +1

Hide Barding Medium Armor Has no bonuses 4+1 Enhancement -2 20 4 25 291 Enhancement +1

Hide Barding +2

Hide Barding Medium Armor Has no bonuses 4+2 Enhancement -2 20 4 25 1041 Enhancement +2

Hide Barding +3

Hide Barding Medium Armor Has no bonuses 4+3 Enhancement -2 20 4 25 2291 Enhancement +3

Hide Barding +4

Hide Barding Medium Armor Has no bonuses 4+4 Enhancement -2 20 4 25 4041 Enhancement +4

Hide Barding +5

Hide Barding Medium Armor Has no bonuses 4+5 Enhancement -2 20 4 25 6291 Enhancement +5

Hodag Hide

Hide Medium Armor This +4 hide armor grants its wearer additional 2d6 damage on charge. 4+4 Enhancement -2 20 4 25 18475 Enhancement +4

Impending Eclipse

Haramaki Light Armor This +5 haramaki makes its wearer immune to elemental damage for the first 3 rounds of combat. 1+5 Enhancement 0 0 - 1 20000 Enhancement +5

Imperial Jaeger

Studded Light Armor This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with crossbows. 3+5 Enhancement 0 15 5 20 6500 Enhancement +5

Indomitable Life

Banded Armor Heavy Armor This +3 banded armor grants the wearer ferocity as per the universal monster rule. Ferocity: A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score. ?? ?? ?? ?? ?? ?? ??

Infiltrator's Armor

Leather Light Armor This +2 leather armor grants +5 competence bonus on Stealth skill checks. 2+2 Enhancement 0 10 6 15 3000 Enhancement +2, Stealth +5

Integrity

Robe Cloth This robe grants its wearer a +3 resistance bonus on Will, Fortitude, and Reflex saving throws and the ability to cast blindness spell once per day as a 5th level wizard. 0 0 0 -- 1 20350 Reflex +3, Fortuitude +3, Will +3

Jester's Vest

Padded Light Armor Whenever the wearer of this colorful +1 padded armor casts the hideous laughter spell, its DC is increased by 2. 1+1 0 5 8 10 1000 Enhancement +1

Lady Callandra's Chainshirt

Chainshirt Light Armor Has no bonuses 4+2 Enhancement 0 10 6 12.5 2062 Enhancement +2, Mithral

Leather Armor

Leather Light Armor Has no bonuses 2 0 10 6 15 2 None

Leather Armor +1

Leather Light Armor Has no bonuses 2+1 Enhancement 0 10 6 15 290 Enhancement +1

Leather Armor +2

Leather Light Armor Has no bonuses 2+2 Enhancement 0 10 6 15 1040 Enhancement +2

Leather Armor +3

Leather Light Armor Has no bonuses 2+3 Enhancement 0 10 6 15 2290 Enhancement +3

Leather Armor +4

Leather Light Armor Has no bonuses 2+4 Enhancement 0 10 6 15 4040 Enhancement +4

Leather Armor +5

Leather Light Armor Has no bonuses 2+5 Enhancement 0 10 6 15 6290 Enhancement +5

Leather Armor of Greater Cold Resistance

Leather Light Armor This +3 leather armor grants its wearer cold resistance 30. 2+3 Enhancement 0 10 6 15 4040 Enhancement +3, Cold Resistance 30

Leather Armor of Greater Electricity Resistance +5

Leather Light Armor This +5 leather armor grants its wearer resistance to electricity 30. 2+5 Enhancement 0 10 6 15 6290 Enhancement +5, Electricity Resistance 30

Leather Armor of Medium Acid Resistance

Leather Light Armor This +2 leather armor grants its wearer acid resistance 15. 2+2 Enhancement 0 10 6 15 2290 Enhancement +2, Acid Resistance 15

Leather Armor of Useful Pockets

Leather Light Armor This +3 leather armor grants the wearer a +2 bonus to Dexterity. Every day the wearer finds a random scroll in its pocket. ?? ?? ?? ?? ?? ?? ??

Leather Barding

Leather Barding Light Armor Has no bonuses 2 0 10 6 15 2 None

Leather Barding +1

Leather Barding Light Armor Has no bonuses 2+1 Enhancement 0 10 6 15 290 Enhancement +1

Leather Barding +2

Leather Barding Light Armor Has no bonuses 2+2 Enhancement 0 10 6 15 1040 Enhancement +2

Leather Barding +3

Leather Barding Light Armor Has no bonuses 2+3 Enhancement 0 10 6 15 2290 Enhancement +3

Leather Barding +4

Leather Barding Light Armor Has no bonuses 2+4 Enhancement 0 10 6 15 4040 Enhancement +4

Leather Barding +5

Leather Barding Light Armor Has no bonuses 2+5 Enhancement 0 10 6 15 6290 Enhancement +5

Leviathan's Gift

Robe Cloth This robe grants its wearer the ability to cast up to six spells per day that are maximized as though using the Maximize Spell feat. It affects spells of 6th level or lower. All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. 0 0 0 0 1 5750 None

Light Absorber

Chainshirt Light Armor This +2 chainshirt protects its wearer from blinding effects. 4+2 Enhancement -1 20 4 25 5412 Enhancement +2

Lightened Harness

Leather Light Armor This +1 leather barding increases animal companion's base speed by 10 feet and grants it one additional attack of opportunity. 2+1 Enhancement 0 10 6 15 1000 Enhancement +1

Linds Family Chainmail

Chainmail Medium Armor This is an intermediate step of relic creation. 6+2 Enhancement -4 30 2 40 4500 Enhancement +2

Linnorm Hide

Hide Medium Armor This +5 hide armor grants its wearer immunity to fire and a +4 bonus to saving throws against Transmutation school spells. 4+5 Enhancement -2 20 4 25 18475 Enhancement +5

Living Ram

Breastplate Medium Armor Whenever the wearer of this +1 breastplate uses the charge combat maneuver and hits an enemy, they deal additional 1d6 bludgeoning damage, and the enemy has to pass a Reflex saving throw (DC 17) or become prone. 6+1 Enhancement -3 25 3 30 2500 Enhancement +1

Lone Wolf's Scale Mail

Scalemail Medium Armor This +3 scale mail grants its wearer immunity to flanking and a +3 insight bonus to AC against flying and incorporeal creatures. ?? ?? ?? ?? ?? ?? ??

Mail of Clear Skies

Chainmail Light Armor This +5 chainmail has a maximum Dexterity bonus of +5, an armor check penalty of –1, and an arcane spell failure chance of 15%. It is considered light armor. 3+5 Enhancement 0 15 5 20 1875 Enhancement +5

Mallander's Insult

Chainmail Medium Armor This +2 chainmail partially absorbs magic from chaotic or evil creatures. When such creatures attack the wearer with magic, for the next two rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as a caster level checks made to overcome spell resistance (if needed). 6+2 Enhancement -4 30 2 40 6000 Enhancement +2

Mallander's Penance

Chainmail Medium Armor This +2 chainmail grants the wearer a +2 sacred bonus to Fortitude saving throws. The wearer can choose to you can suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. While under this effect, an enemy that's attacking the wearer must pass a Reflex saving throw (DC 17) or suffer 3d4 piercing damage. 6+2 Enhancement -4 30 2 40 6000 Fortitude +2

Mantle of Night

Leather Light Armor This +3 leather armor blurs the wearer whenever she tries to hide, while also dampening the sound around her, granting a +10 competence bonus on Stealth skill checks. If the wearer is no longer hidden blur effect stays for 1d4 rounds. 2+3 Enhancement 0 10 6 15 7825 Stealth +10, Enhancement +3

Mark of the Guardian

Full-Plate Heavy Armor This +5 full plate grants its wearer Negative Energy Resistance 30, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, and Electricity Resistance 10. It also grants its wearer the ability to cast searing light once per day as a 5th level cleric. 9+5 Enhancement -5 35 1 50 60 750 Enhancement +5, Negative Energy Resistance 30, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, Electricity Resistance 10

Mesmerizing Robe

Robe Cloth This robe grants its wearer a +5 bonus on all concentration checks, and a +10 competence bonus to Persuasion checks. 0 0 0 -- 1 5750 Persuasion +10

Mithral Banded Mail

Banded Heavy Armor Has no bonuses 7 -3 25 3 17.5 1750 Mithral

Mithral Banded Mail +1

Banded Heavy Armor Has no bonuses 7+1 Enhancement -2 25 3 17.5 2350 Mithral, Enhancement +1

Mithral Banded Mail +2

Banded Heavy Armor Has no bonuses 7+2 Enhancement -2 25 3 17.5 3000 Mithral, Enhancement +2

Mithral Banded Mail +3

Banded Heavy Armor Has no bonuses 7+3 Enhancement -2 25 3 17.5 4250 Mithral, Enhancement +3

Mithral Banded Mail +4

Banded Heavy Armor Has no bonuses 7+4 Enhancement -2 25 3 17.5 6000 Mithral, Enhancement +4

Mithral Banded Mail +5

Banded Heavy Armor Has no bonuses 7+5 Enhancement -2 25 3 17.5 8250 Mithral, Enhancement +5

Mithral Breastplate

Breastplate Medium Armor Has no bonuses 6 -1 15 5 15 1250 Mithral

Mithral Breastplate +2

Breastplate Medium Armor Has no bonuses 6+2 Enhancement 0 15 5 15 2337 Mithral, Enhancement +2

Mithral Breastplate +2

Breastplate Medium Armor Has no bonuses 6+1 Enhancement 0 15 5 15 2337 Mithral, Enhancement +2

Mithral Breastplate +3

Breastplate Medium Armor Has no bonuses 6+3 Enhancement 0 15 5 15 3750 Mithral, Enhancement +3

Mithral Breastplate +4

Breastplate Medium Armor Has no bonuses 6+4 Enhancement 0 15 5 15 5500 Mithral, Enhancement +4

Mithral Breastplate +5

Breastplate Medium Armor Has no bonuses 6+5 Enhancement 0 15 5 15 7750 Mithral, Enhancement +5

Mithral Chainmail

Chainmail Medium Armor Has no bonuses 6 -2 20 4 20 1500 Mithral

Mithral Chainmail +1

Chainmail Medium Armor Has no bonuses 6+1 Enhancement -1 20 4 20 1750 Mithral, Enhancement +1

Mithral Chainmail +2

Chainmail Medium Armor Has no bonuses 6+2 Enhancement -1 20 4 20 2250 Mithral, Enhancement +2

Mithral Chainmail +3

Chainmail Medium Armor Has no bonuses 6+3 Enhancement -1 20 4 20 3250 Mithral, Enhancement +3

Mithral Chainmail +4

Chainmail Medium Armor Has no bonuses 6+4 Enhancement -1 20 4 20 5000 Mithral, Enhancement +4

Mithral Chainmail +5

Chainmail Medium Armor Has no bonuses 6+5 Enhancement -1 20 4 20 7250 Mithral, Enhancement +5

Mithral Chainshirt

Chainshirt Light Armor Has no bonuses 4 0 10 6 12.5 500 Mithral

Mithral Chainshirt +1

Chainshirt Light Armor Has no bonuses 4+1 Enhancement 0 10 6 12.5 1312 Enhancement +1, Mithral

Mithral Chainshirt +2

Chainshirt Light Armor Has no bonuses 4+2 Enhancement 0 10 6 12.5 2062 Enhancement +2, Mithral

Mithral Chainshirt +3

Chainshirt Light Armor Has no bonuses 4+3 Enhancement 0 10 6 12.5 2562 Enhancement +3, Mithral

Mithral Chainshirt +4

Chainshirt Light Armor Has no bonuses 4+4 Enhancement 0 10 6 12.5 4250 Enhancement +4, Mithral

Mithral Chainshirt +5

Chainshirt Light Armor Has no bonuses 4+5 Enhancement 0 10 6 12.5 6500 Enhancement +5, Mithral

Mithral Chainshirt of Greater Fire Resistance

Chainshirt Light Armor This +5 mithral chainshirt grants its wearer fire resistance 30. 4+5 Enhancement 0 10 6 12.5 6500 Enhancement +5, Mithral, Fire Resistance 30

Mithral Full Plate

Full-Plate Heavy Armor Has no bonuses 9 -3 25 3 25 3000 Mithral

Mithral Full Plate +1

Full-Plate Heavy Armor Has no bonuses 9+1 Enhancement -2 25 3 25 3912 Enhancement +1, Mithral

Mithral Full Plate +2

Full-Plate Heavy Armor Has no bonuses 9+2 Enhancement -2 25 3 25 3912 Enhancement +2, Mithral

Mithral Full Plate +3

Full-Plate Heavy Armor Has no bonuses 9+3 Enhancement -2 25 3 25 5250 Enhancement +3, Mithral

Mithral Full Plate +4

Full-Plate Heavy Armor Has no bonuses 9+4 Enhancement -2 25 3 25 7000 Enhancement +4, Mithral

Mithral Full Plate +5

Full-Plate Heavy Armor Has no bonuses 9+5 Enhancement -2 25 3 25 9250 Enhancement +5, Mithral

Mithral Half-plate

Half-Plate Heavy Armor Has no bonuses 8 -4 30 2 25 1750 Mithral

Mithral Half-plate +1

Half-Plate Heavy Armor Has no bonuses 8+1 Enhancement -3 30 2 25 2687 Mithral, Enhancement +1

Mithral Half-plate +2

Half-Plate Heavy Armor Has no bonuses 8+2 Enhancement -3 30 2 25 3437 Mithral, Enhancement +2

Mithral Half-plate +3

Half-Plate Heavy Armor Has no bonuses 8+3 Enhancement -3 30 2 25 4750 Mithral, Enhancement +3

Mithral Half-plate +4

Half-Plate Heavy Armor Has no bonuses 8+4 Enhancement -3 30 2 25 6250 Mithral, Enhancement +4

Mithral Half-plate +5

Half-Plate Heavy Armor Has no bonuses 8+5 Enhancement -3 30 2 25 8500 Mithral, Enhancement +5

Mithral Scalemail

Scalemail Medium Armor Has no bonuses 5 -1 15 5 15 1125 Mithral

Mithral Scalemail +1

Scalemail Medium Armor Has no bonuses 8+1 Enhancement 0 15 5 15 1325 Mithral, Enhancement +1

Mithral Scalemail +2

Scalemail Medium Armor Has no bonuses 5+2 Enhancement 0 15 5 15 1800 Mithral, Enhancement +2

Mithral Scalemail +3

Scalemail Medium Armor Has no bonuses 5+3 Enhancement 0 15 5 15 3000 Mithral, Enhancement +3

Mithral Scalemail +4

Scalemail Medium Armor Has no bonuses 5+4 Enhancement 0 15 5 15 4750 Mithral, Enhancement +4

Mithral Scalemail +5

Scalemail Medium Armor Has no bonuses 5+5 Enhancement 0 15 5 15 7000 Mithral, Enhancement +5

Muscle Warmer

Hide Medium Armor This +2 hide barding grants its wearer cold resistance 10 and a +2 competence bonus on saving throws against movement-impairing effects. 4+2 Enhancement -2 20 4 25 2175 Enhancement +2

Mystic Grace

Leather Light Armor This +3 leather armor is made from very light and delicate leather, increasing max dexterity bonus by 1 and decreasing arcane spell failure chance by 10%. It also grants the wielder a +2 bonus on caster level checks made to overcome spell resistance. 2+3 Enhancement 0 0 7 15 11000 Enhancement +3

Naturalist Armor

Studded Light Armor This +2 studded leather armor grants its wearer an +2 insight bonus to AC against the attacks of plants and vermins. 3+2 Enhancement 0 15 5 20 1750 Enhancement +2

Oak's Pelt

Leather Light Armor This +3 leather armor gives the wearer a natural armor bonus instead of an armor bonus. 0 0 10 6 15 5250 Armor Class +5

Onslaught

Full-Plate Heavy Armor This +5 mithral full plate grants its wearer a +8 enhancement bonus to Strength and increases their movement speed by 20. 9+5 Enhancement -2 25 3 25 39575 Enhancement +5, Mithral

Overlord's Chainmail

Chainmail Medium Armor This +5 mithral chainmail grants its wearer +7 insight bonus on Persuasion skill checks made to intimidate. 6+5 Enhancement -1 20 4 20 19725 Mithral, Enhancement +5

Owlbeast Hide

Hide Medium Armor This +2 hide armor grants its wearer a +2 enhancement bonus to Strength. 4+2 Enhancement -2 20 4 25 1041 Enhancement +2

Padded Armor

Padded Light Armor Has no bonuses 1 0 5 8 10 1 None

Padded Armor +1

Padded Light Armor Has no bonuses 1+1 Enhancement 0 5 8 10 288 Enhancement +1

Padded Armor +2

Padded Light Armor Has no bonuses 1+2 Enhancement 0 5 8 10 1038 Enhancement +2

Padded Armor +3

Padded Light Armor Has no bonuses 1+3 Enhancement 0 5 8 10 2288 Enhancement +3

Padded Armor +5

Padded Light Armor Has no bonuses 1+5 Enhancement 0 5 8 10 6288 Enhancement +5

Padded Armor of Firm Steps

Padded Light Armor This +2 padded armor grants its wearer immunity to trip. 1+2 Enhancement 0 5 8 10 2288 Enhancement +2

Padded Armor of Focus

Padded Light Armor This padded armor grants its wearer a +2 bonus on concentration checks. 1 0 5 8 10 1200 None

Padded Armor of Fortitude

Padded Light Armor This +1 padded armor grants its wearer +3 resistance bonus on Fortitude saving throws. 1+1 Enhancement 0 5 8 10 1038 Enhancement +1

Padded Armor of Fortitude

Padded Light Armor This +1 paddd armor grants its wearer +3 resistance bonus on Fortitude saving throws 1+1 Enhancemnt 0 5 8 10 1038 Enhancement +1

Padded Armor of Greater Acid and Sonic Resistance

Padded Light Armor This +5 padded armor grants its wearer acid and sonic resistance 30. 1+5 Enhancement 0 5 8 10 6288 Enhancement +5, Acid Resistance 30, Sonic Resistance 30

Padded Armor of Greater Negative Energy Resistance

Padded Light Armor This +3 padded armor grants the wearer resistance to negative energy 30. 1+3 Enhancement 0 5 8 10 4038 Enhancement +3, Negative Energy Resistance 30

Padded Armor of Refined Maneuver

Padded Light Armor This +3 padded armor grants the wearer a +5 competence bonus on Mobility checks, a +3 bonus to CMB, and a +3 bonus to CMD. 1+3 Enhancement 0   8 10 7000 Mobility +5, Enhancement +3

Panther's Grace

Studded Light Armor This +5 studded armor grants its wearer a +15 competence bonus on Stealth skill checks as well as a +4 competence bonus on Reflex saving throws. 3+5 Enhancement 0 15 5 20 17525 Enhancement +5

Patchwork Hide

Hide Medium Armor This is a +3 hide armor. 4+3 Enhancement -2 20 4 25 3250 Enhancemtn +3, Hundred Trophies

Perfect Storm

Full-Plate Heavy Armor While the wearer of this +4 full plate armor is wielding weapons in two hands or is wielding a two-handed weapon, the weapon's largest enhancement bonus is added to AC with shield descriptor. 9+4 Enhancement -5 35 1 50 14750 Enhancement +4

Plague of Madness

Banded Heavy Armor Whenever the wearer of this +4 banded armor is hit, the wearer gets a fast healing 1 (stacks up to 10) until the end of the combat. 7+4 Enhancement -5 35 1 35 18500 Enhancement +4

Plate of the Beast

Breastplate Medium Armor This +2 breastplate grants its wearer a +4 enhancement bonus to Constitution and the ability to cast aspect of the wolf spell once per day as a 10th level druid. 6+2 Enhancement -3 25 3 30 13590 Enhancement +2, Constitution +4

Prankster's Robe

Robe Cloth This robe grants its wearer a +4 deflection bonus to AC, a +2 luck bonus to all saving throws and the ability to cast blindness spell twice per day as a 5th level wizard. 0 0 0 -- 1 20625 Armor Class +4

Primal Hide

Hide Medium Armor This +2 hide armor grants its wearer a +2 luck bonus on all Initiative and Perception checks. 4+2 Enhancement -2 20 4 25 6960 Enhancement +2

Promise of Greatness

Breastplate Medium Armor This +4 breastplate makes the wearer's first spell cast in any combat encouraging, as though using the Encouraging Spell feat. Encouraging Spell: Any morale bonus granted by an encouraging spell is increased by 1. 6+4 Enhancement -3 25 3 30 11750 Enhancement +4

Protector's Robe

Robe Cloth This robe grants its wearer a +5 dodge bonus to AC, and a +1 bonus to unarmed attack and damage. It can be worn only by a monk of Lawful Good alignment. 0 0 0 - 1 8675 Armor Class +5

Purging Chains

Chainshirt Light Armor This +5 adamantine chainshirt makes its wearer immune to ability score damage. 4+5 Enhancement 0 20 4 25 18750 Adamantine, Enhancement +5

Python Skin Doublet

Leather Light Armor This +4 leather armor grants its wearer a +4 bonus to all saving throws against poison, paralysis and sleep; immunity to trip, and allows to cast touch of slime twice per day as a 7th level wizard. 2+4 Enhancement 0 10 6 15 30300 Enhancement +4

Quenchless Life

Full-Plate Heavy Armor This +2 full plate grants its wearer +2 bonus on saving throws against all spells of Necromancy school. 9+2 Enhancement -5 35 1 50 2662 Enhancement +2

Raging Bulwark

Scalemail Medium Armor This +3 scalemail grants its wearer fire resistance 10 and the ability to cast rage spell twice per day as a 5th level wizard. 5+3 -3 25 3 30 19975 Enhancement +3, Fire Resistance 10

Realm Protector

Full-Plate Heavy Armor This +4 full plate grants its wearer additional stacking DR 2/- for each dead outsider in a 30 feet area. 9+4 Enhancement -5 35 1 50 13750 Enhancement +4

Reaper's Vest

Studded Light Armor This +3 studded armor grants its wearer an additional +3 dodge bonus to AC against shaken opponents' attacks. 3+3 Enhancement 0 15 5 20 6950 Enhancement +3

Robe of Air

Cloth Cloth Has no bonuses 0 0 0 - 1 3000 Electric Aura

Robe of Consciousness

Robe Cloth This robe grants is wearer a +3 bonus on saving throws against mind affecting spells. ?? ?? ?? ?? ?? ?? ??

Robe of Earth

Cloth Cloth Has no bonuses 0 0 0 - 1 3000 Acid Aura

Robe of Eyes

Robe Cloth This robe grants its wearer a +10 armor enhancement bonus to Perception and the effects of the Uncanny Dodge feat. It also inflicts a -4 penalty to saving throws against gaze attacks and blindness. 0 0 0 - 1 20500 None

Robe of False Death

Robe Cloth The wearer of this robe gains immunity to critical hits, but suffers a -6 penalty to Constitution 0 0 0 - 1 3250 Constitution -6

Robe of Fire

Cloth Cloth Has no bonuses 0 0 0 - 1 3000 Fire Aura

Robe of the True Master

Robe Cloth This robe grants its wearer a +5 deflection bonus to AC, Spell Resistance 18, +4 resistance bonus to all saving throws, and +2 bonus to spell penetration. 0 0 0 0 1 14625 Armor Class +5

Robe of the Wise

Robe Cloth This robe grants its wearer a +3 competence bonus on Lore (Nature), Lore (Religion), Knowledge (World) and Knowledge (Arcane) skill checks. 0 0 0 - 1 3000 Lore (Nature) +3

Robe of Transmutation

Robe Cloth This robe increases by 2 the DC of all transmutation school spells cast by the wearer. It also grants a +2 bonus on saving throws against the spells of evocation school. 0 0 0 - 1 3000 None

Robe of Water

Cloth Cloth Has no bonuses 0 0 0 - 1 3000 Cold Aura

Rock of Nature

Breastplate Medium Armor This +2 breastplate grants the wearer a +2 insight bonus to AC against attacks made with natural weapons. 6+2 Enhancement -3 25 3 30 3425 Enhancement +2

Royal Guardian

Studded Light Armor This +5 studded leather armor has a maximum Dexterity bonus of +15. It increases its wearer's maximum HP by 20. 3+5 Enhancement 0 15 15 20 41325 Hit Points +20

Royal Guard's Barding

Full Barding Heavy Armor This +5 full barding grants its wearer 10d6 additional bludgeoning damage on a successful charge. It also makes the wearer immune to stunned and staggered conditions. 9+5 Enhancement -5 35 1 50 20750 Enhancement +5

Royal Messenger's Chainshirt

Chainshirt Light Armor This +4 mithral chainshirt grants its wearer a +4 bonus on Reflex saving throws and a +10 competence bonus on Mobility checks. 4+4 Enhancement 0 10 6 12.5 11500 Enhancement +4, Mithral

Sage Armor

Leather Light Armor This +5 leather armor grants its wearer an additional +2 dodge bonus to AC while under the effects of a shield spell. 2+5 Enhancement 0 10 6 15 15500 Enhancement +5

Sanguineous Sundown

Scalemail Medium Armor Whenever the enemy confirms a critical hit against the wielder of this +3 mithral scale mail, every enemy in 30 feet area must pass a Fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positive energy damage. Successful saving throw negates blindness and halves the damage. 5+3 Enhancement 0 15 5 30 13500 Enhancement +3

Scale Barding

Scale Barding Medium Armor Has no bonuses 5 -4 25 3 30 12 None

Scale Barding +1

Scale Barding Medium Armor Has no bonuses 5+1 Enhancement -3 25 3 30 300 Enhancement +1

Scale Barding +2

Scale Barding Medium Armor Has no bonuses 5+2 Enhancement -3 25 3 30 1050 Enhancement +2

Scale Barding +3

Scale Barding Medium Armor Has no bonuses 5+3 Enhancement -3 25 3 30 2300 Enhancement +3

Scale Barding +4

Scale Barding Medium Armor Has no bonuses 5+4 Enhancement -3 25 3 30 4050 Enhancement +4

Scale Barding of Medium Fortification +5

Barding Medium Armor This scale barding grants its wearer medium fortification. 5+5 Enhancement -3 25 3 30 6300 Enhancement +5, Moderate Fortification

Scalemail

Scalemail Medium Armor This +1 scalemail grants +1 resistance bonus on all saving throws. 5+1 Enhancement -3 25 3 30 1050 Enhancement +1, Reflex +1, Will +1, Fortitude +1

Scalemail

Scalemail Medium Armor Has no bonuses 5 -4 25 3 30 12 None

Scalemail +1

Scalemail Medium Armor Has no bonuses 5+1 Enhancement -3 25 3 30 300 Enhancement +1

Scalemail +2

Scalemail Medium Armor Has no bonuses 5+2 Enhancement -3 25 3 30 1050 Enhancement +2

Scalemail +3

Scalemail Medium Armor Has no bonuses 5+3 Enhancement -3 25 3 30 2300 Enhancement +3

Scalemail +4

Scalemail Medium Armor Has no bonuses 5+4 Enhancement -3 25 3 30 ?? Enhancement +4

Scalemail +5

Scalemail Medium Armor Has no bonuses 5+5 Enhancement -3 25 3 30 6300 Enhancement +5

Scalemail of Resistance +2

Scalemail Medium Armor This +2 scalemail grants its wearer a +2 resistance bonus on all saving throws. 5+2 Enhancement -3 25 3 30 2300 Enhancement +2

Scalemail of Resistance +3

Scalemail Medium Armor This scalemail grants the wearer +3 resistance bonus to all saving throws. 5+3 Enhancement -3 25 3 30 4050 Enhancement +3

Scalemail of the Faultless Daybreak

Cloth Medium Armor This is an intermediate step of relic creation. 5+3 Enhancement 0 15 5 30 10125 Enhancement +3

Scorpion's Hatred

Leather Light Armor This +3 leather armor grants its wearer fire resistance 10 and acid resistance 10. It also grants the ability to cast poison spell twice per day as a 5th level cleric. 2+3 Enhancement 0 10 6 15 19875 Fire Resistance 10, Enhancement +3, Acid Resistance 10

Seal of Jubilex

Breastplate Medium Armor This +5 breastplate is made of crystal and can be worn by a druid. It grants the wearer a DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. 6+5 Enhancement -3 25 3 30 22500 Enhancement +5

Seal of Madness

Breastplate Medium Armor This +5 breastplate is made of crystal and can be worn by a druid. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a Will saving throw (DC 32) or become confused for 2 rounds. 6+5 Enhancement -3 25 3 30 22500 Enhancement +5

Seasoned Assassin's Armor

Studded Light Armor While wearing this +4 studded armor you have total concealment against all ranged attacks (weapon and touch). Whenever you receive a critical hit from a ranged attack, you gain DR 10/- for 1d3 rounds. However, receiving a critical hit in melee combat makes you prone for 1 round. 3+4 Enhancement 0 15 5 20 11500 Enhancement +4

Second Skin

Padded Light Armor This +4 padded armor has a +4 bonus to armor's maximum Dexterity. 1+4 Enhancement 0 5 12 10 7175 Enhancement +4

Shadow Leather +1

Leather Light Armor This +1 leather armor grants its wearer a +5 competence bonus to Stealth skill checks. 2+1 Enhancement 0 10 6 15 290 Enhancement +1, Shadow

Shepherd's Armor

Studded Light Armor This +5 studded armor grants its wearer a +2 bonus on attack and damage rolls with shortbows and longbows. 3+5 Enhancement 0 15 5 20 31950 Enhancement +5

Shroud of the Eternal Hunger

Padded Light Armor The wearer of this +3 padded armor gets +3 bonus to saving throws against fear and nauseated condition. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or become nauseated for one round. 1+3 Enhancement 0 5 8 10 9000 Enhancement +3

Silver Mist

Breastplate Medium Armor This +5 mithral breastplate grants its wearer immunity to precision damage. 6+5 Enhancement 0 15 5 15 20675 Mithral, Enhancement +5

Singing Steel Breastplate

Breastplate Medium Armor This is a +5 breastplate made of singing steel. 6+5 Enhancement -2 20 4 30 1250 Enhancement +5

Singing Steel Breastplate +5

Breastplate Medium Armor ?? 6+5 Enhancement -2 20 4 30 3000 Enhancement +5, Singing Steel

Solid Chains

Chainmail Medium Armor This +4 chainmail barding grants its wearer DR 6/piercing. 6+4 Enhancement -4 30 2 40 12000 Enhancement +4

Solid Hide Armor

Hide Medium Armor This +1 hide armor grants its wearer DR 2/-. 4+1 Enhancement -2 20 4 25 1041 Enhancement +1

Stainless Chainshirt

Chainshirt Light Armor This +1 adamantine chainshirt grants its wearer acid resistance 15. 4+1 Enhancement 0 20 4 25 2750 Enhancement +1, Adamantine

Stoic Wolf

Studded Light Armor This +2 studded leather armor grants its wearer cold resistance 10 and the ability to cast beast shape I (wolf) spell once per day as a 5th level wizard. 3+2 Enhancement 0 15 5 20 16325 Enhancement +2, Cold Resistance 10

Studded Armor of Trinity

Studded Light Armor This +3 studded leather grants the wearer DR 3/-. 3+3 Enhancement 0 15 5 20 7200 Enhancement +3

Studded Leather

Studded Light Armor Has no bonuses 3 -1 15 5 20 6 None

Studded Leather +1

Studded Light Armor Has no bonuses 3+1 Enhancement 0 15 5 20 293 Enhancement +1

Studded Leather +2

Studded Light Armor Has no bonuses 3+2 Enhancement 0 15 5 20 1043 Enhancement +2

Studded Leather +3

Studded Light Armor Has no bonuses 3+3 Enhancement 0 15 5 20 2293 Enhancement +3

Studded Leather +4

Studded Light Armor Has no bonuses 3+4 Enhancement 0 15 5 20 4043 Enhancement +4

Studded Leather +5

Studded Light Armor Has no bonuses 3+5 Enhancement 0 15 5 20 6293 Enhancement +5

Studded Leather of Medium Electricity Resistance

Studded Light Armor This +2 studded leather armor grants its wearer resistance to electricity 15. 3+2 Enhancement 0 15 5 20 2293 Enhancement +2

Sturdy Leather Armor

Leather Light Armor This +2 leather armor grants its wearer DR 2/melee. 2+2 Enhancement 0 10 6 15 4000 Enhancement +2

Talwyn's Armor

Chainmail Medium Armor This +4 chainmail grants its wearer protection from critical hits and sneak attacks. Whenever such attack would be scored on the wearer, with a 50% chance it is negated, and the attack only deals normal damage. 6+4 Enhancement -4 30 2 40 8712 Enhancement +4

Thick Pads

Padded Light Armor Whenever an enemy confirms a critical hit against the wearer of this +1 padded armor, they must pass a Fortitude saving throw (DC 16) or become unable to attack with a weapon for one round. 1+1 Enhancement 0 5 8 10 575 Enhancement +1

Throne Keeper

Full-Plate Heavy Armor This +5 adamantine full plate mail grants its wearer 10 DR/-, immunity to cold and fire as well as all combat maneuvers. 9+5 Enhancement -4 35 1 50 25000 Enhancement +5, Adamantine

Tiger's Stripes

Hide Medium Armor Has no bonuses 4+5 Enhancement -2 20 4 25 31250 Enhancement +5

Trailblazer's Armor

Leather Light Armor This +4 leather armor grants its wearer a +10 competence bonus on Perception checks and a +3 bonus to maximum Dexterity. 2+4 Enhancement 0 10 9 15 13000 Perception +10, Enhancement +4

Tribal Scout's Hide

Hide Medium Armor This +5 hide armor grants the wearer a +10 competence bonus to Stealth. While in Stealth or invisible, all successful attacks deal additional 6 force damage. 4+5 Enhancement -2 20 4 25 12500 Stealth +10, Enhancement +5

Triumphant Noontide

Scalemail Medium Armor This +3 scalemail allows the wearer 3 times a day to raise a deceased ally for 2d3 rounds. However, after this the ally dies again. 5+3 Enhancement -3 25 3 30 13500 Enhancement +3

Unbending Armor

Studded Light Armor This +1 studded leather armor grants the wearer DR 3/piercing. 3+1 Enhancement 0 15 5 20 1525 Enhancement +1

Undying Devotion

Full-Plate Heavy Armor This +5 full plate armor grants its wearer immunity to paralyzed condition. It also adds +1 to the DC for all saving throws against spells from the necromancy school the wielder casts. 9+5 Enhancement -5 35 1 50 17250 Enhancement +5

Unnatural Robe

Robe Cloth This robe grants its wearer a +2 resistance bonus on Will saving throws, negative energy resistance 10 and the ability to cast phantasmal killer spell once per day as a 8th level wizard. 0 0 0 -- 1 6125 Will +2

Valerie's Embroidererd Shirt

Cloth Cloth This shirt grants its wearer a +5 bonus to Persuasion skill checks and a +6 enhancement bonus to Charisma.  0 0 0 - 1 250 Charisma +6, Persuasion +5

Vest of Hundred Pockets

Studded Light Armor This +2 studded leather armor grants its wearer a +5 competence bonus to Trickery skill checks. 3+2 0 15 5 20 1800 Enhancement +2, Hundred Pockets, Tickery +5

Vest of Mirrors

Leather Light Armor If the wearer of this +3 leather armor has the Bardic Performance ability, it allows them to use it for 4 additional rounds per day. It also grants them the ability to cast displacement spell three times per day as a 5th level wizard. 2+3 Enhancement 0 10 6 15 20250 Enhancement +3

Veteran's Armor

Padded Light Armor This +2 padded armor grants the wielder 10 resistance against fire and electricity. 1+2 Enhancement 0 5 8 10 3150 Enhancement +2

Void Mirror

Breastplate Medium Armor This +3 adamantine breastplate grants its wearer a +4 dodge bonus to AC against ray attacks. 6+3 Enhancement -2 25 3 30 5775 Enhancement +3, Adamantine

Warpath

Banded Armor Heavy Armor This +3 banded mail grants its wearer a +3 bonus to AC against the attacks by humans and elves. 7+3 Enhancement -5 35 1 35 6200 Enhancement +3

Weaver's Chainmail

Chainmail Medium Armor This +3 chainmail grants its wearer acid resistance 15, a +2 resistance bonus to Reflex saving throws and the ability to cast web spell three times per day as a 5th level wizard. 6+3 Enhancement -4 30 2 40 20750 Enhancement +3, Acid Resistance 15

Web Strider

Padded Light Armor This +3 padded armor is finely done, using a bit of leather, webs, and teeth, it grants the wearer +2 morale bonus to Dexterity score. 1+3 Enhancement 0 5 8 10 9000 Enhancement +3

Welcome Respite

Banded Armor Heavy Armor Whenever the wearer of this +5 banded armor is attacked in melee while being prone, stunned or staggered, the attacker must pass a Reflex saving throw (DC 30) or suffer from the same condition for 2 rounds. In addition, this armor grants its wearer immunity to fire and acid. 7+5 Enhancement -5 35 1 35 14725 Enhancement +5

White Dragon

Breastplate Medium Armor This +4 white dragonhide breastplate grants the wearer a cold aura and cold resistance 30. This breastplate can be worn by druids. Cold Aura: All creatures within 5 feet of this creature take 2d6 points of cold damage at the beginning of its turn. 6+4 Enhancement -3 25 3 30 8000 Enhancement +4

Woodland's Aegis

Studded Light Armor This +2 studded leather allows the wearer to cast barkskin spell once per day as a 3rd level druid. 3+2 Enhancement 0 15 5 20 1500 Enhancement +2

Zon-Kuthon's Suffocating Caress

Padded Light Armor This +4 padded armor is very stiff. The wearer suffers -2 penalty to attack rolls and Constitution score. However, the wearer gets electricity resistance 30. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearer's attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken Spell feat. Quicken Spell: Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened. 1+4 Enhancement 0 5 8 10 9000 Enhancement +4

Everlasting Light

Full Plate Heavy Armor This +5 full plate mail grants its wearer immunity against fear and compulsion effects. Every time the wearer becomes a target of such effect, they grant all allies (including themselves) in a 30 feet area a +4 morale bonus on attack and damage rolls as well as all saving throws for 3 rounds. 9+5 Enchantment -6 35 1 50 37500  

Black Rook

  Heavy Armor This +1 adamantine full plate armor grants its wearer immunity to trip attacks and bull rush combat maneuver. +1            

Snakeskin

  Light Armor This +4 leather armor increases its wearer's base speed by 20 feet, grants them a +4 profane bonus to Dexterity ability score, and immunity to acid damage. +4            

Barding of Life

  Light Barding This +5 chainshirt barding grants its wearer fast healing 20. +5            

Soulless Command

    This +5 haramaki increases the DC of saving throws against all necromancy school spells the wearer casts by 2. In addition, whenever the wearer deals lethal damage to an enemy, a random one of the following creatures is summoned to fight at their side for 1 minute: 1) Bloodlusting Skeleton 2) Mummy 3) Spellscribed Mummy 4) Nightshade Nightcrawler Only 1 such creature can be present at the same time. If the effect occurs while the previous creature is still alive, it disappears, and the new creature is summoned instead. +5            

 

 

 




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    • Anonymous

      One thing I've learned in over 500 hours with the game is that armor is a trap, you can get far higher AC without armor than you can with it. Armor should really have some innate damage reduction to make it worth it.

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