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Class Initial Features

Class Skills

Assassin is a class in Pathfinder: Wrath of the Righteous. Assassins are trained as merciless killers, adept at silent murder in any number of ways. 

A mercenary undertaking his task with cold, professional detachment, the assassin is equally adept at espionage, bounty hunting, and terrorism. At his core, an assassin is an artisan, and his medium is death. Trained in a variety of killing techniques, assassins are among the most feared classes.

While nearly any class is capable of becoming an assassin, rogues suit the part more than any other, from both an ability viewpoint and an ideological one. Though they make excellent allies during combat, assassins excel in more clandestine situations, and the best assassins are the ones the victims never knew existed.


"Deadly loners, assassins are trained as merciless killers, adept at silent murder in any number of ways. Assassins are generally mercenary in their approach to death as they are aware of the vast sums their skills are worth."


Assassin Information

  • Stealth 5
  • Any evil alignment

Hit Die: d8.

Skill Ranks at Each Level: 4.



Assassin Progression



Base Attack Bonus

Fort Save

 Ref Save

 Will Save


 1 0 0 1 0 Sneak attack +1d6, death attack, poison use
 2 1 1 1 1 +1 save bonus against poison, uncanny dodge
 3 2 1 2 1 Sneak attack +2d6
 4 3 1 2 1 +2 save bonus against poison, true death
 5 3 2 3 2 Improved uncanny dodge, sneak attack +3d6
 6 4 2 3 2 +3 save bonus against poison, quiet death
 7 5 2 4 2 Sneak attack +4d6
 8 6 3 4 3 +4 save bonus against poison, hide in plain sight
 9 6 3 5 3 Sneak attack +5d6, swift death
 10 7 3 5 3 +5 save bonus against poison, angel of death


Sneak Attack

If a character can catch an opponent when he is unable to defend himself from his attack, he can strike a vital spot for extra damage.

The character's attack deals extra damage anyttime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character Flanks his target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit.

The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Death Attack

An Assassin can make a special attack with a melee weapon against a target that doesn't know about the Assassin. The attack has the additional effect of possibly either paralyzing or killing the target (Assassin's choice). Death Attack is a full-round action. The Death Attack fails if the target detects the Assassin or recognizes the Assassin as an enemy. If the victim of such a death attack fails a Fortitude Save (DC 10 + the Assassin's class level + the assassin's Int modifier) against the kill effect, they die. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act foir 1d6 rounds plus 1 round per level of the Assassin. If the victim's saving throw succeeds, the attack is just a normal attack.

At 10th level, the death attack becomes a Standard Action.

Poison Use

Assassins specialize in Poison Use. Every day they create special combat poisons, the number of their doses equal to 3 + Assassin level, which they can use to envenom their melee weapons. As a Move Action, an Assassin can apply one of their poisons to their melee weapon, and the next one successful attack applies it to the target. Save DC of all poisons is 10 + Assassin level + Int modifier. If the attack that applied the poison was a Sneak Attack, the DC is increased by 2.

At 1st level, an Assassin has access to poisons that deal 1d4 stat damage to Strength or Dexterity for 4 rounds.

At 5th level, an Assassin gains access to poison that deals Constitution damage.

At 9th level, the number of successful saving throws needed to remove the poison increases to 2.

At 10th level, an Assassin can apply the poisons as a move or a Switft Action.


Save Bonus against Poison

At 2nd level, the Assassin gains a +1 saving throw bonus against poisons. This bonus increase by +1 every two levels.

Uncanny Dodge

The character can react to danger before his senses would normally allow him to do so. He cannot be caught Flat-Footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A character with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.

If a character already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.

Hide in Plain Sight (Assassin)

At 8th level, an Assassin can use the Stealth skill even while being observed. An Assassin can hide himself from view in the open without having anything to actually hide behind.


Assassin Proficiencies

Assassins are proficient with the Crossbow, dagger, rapier, shortbow, and shortsword. Assassins are proficient with Light Armor but not with Shields.

Poison Use - Increased Duration

At 3rd and 7th level, the duration of the poisons increases by 1 round.




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    • Anonymous

      shitty prestige. poison sounds fun but demons are immune to it and there's no 'ascendant poison' mythic pick you can take. don't bother

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