Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.
- Alignment Requirement: Any non-lawful
- Hit Die: +7
- Skill Points per Level: 3
- Level 1 Base Attack Bonus: +1
- Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).
Barbarian Video Guide
Base Attack Bonus
|Level 1||+1||+2||0||0||Fast movement, rage, Barbarian Proficiencies|
|Level 2||+2||+3||0||0||Rage power, uncanny dodge|
|Level 3||+3||+3||+1||+1||Danger sense +1|
|Level 4||+4||+4||+1||+1||Rage power|
|Level 5||+5||+4||+1||+1||Improved uncanny dodge|
|Level 6||+6/+1||+5||+2||+2||Rage power, Danger sense +2|
|Level 7||+7/+2||+5||+2||+2||Damage reduction 1/—|
|Level 8||+8/+3||+6||+2||+2||Rage power|
|Level 9||+9/+4||+6||+3||+3||Danger sense +3|
|Level 10||+10/+5||+7||+3||+3||Damage reduction 2/—, rage power|
|Level 11||+11/+6/+1||+7||+3||+3||Greater rage|
|Level 12||+12/+7/+2||+8||+4||+4||Rage power, Danger sense +4|
|Level 13||+13/+8/+3||+8||+4||+4||Damage reduction 3/—|
|Level 14||+14/+9/+4||+9||+4||+4||Indomitable will, rage power|
|Level 15||+15/+10/+5||+9||+5||+5||Danger sense +5|
|Level 16||+16/+11/+6/+1||+10||+5||+5||Damage reduction 4/—, rage power|
|Level 17||+17/+12/+7/+2||+10||+5||+5||Tireless rage|
|Level 18||+18/+13/+8/+3||+11||+6||+6||Rage power, Danger sense +6|
|Level 19||+19/+14/+9/+4||+11||+6||+6||Damage reduction 5/—|
|Level 20||+20/+15/+10/+5||+12||+6||+6||Mighty rage, rage power|
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).
At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
The character can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character
At 20th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
At 11th level, a barbarian's bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saves while raging increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
Starting at 17th level, a Barbarian no longer becomes fatigued at the end of her rage.
Barbarian Tips & Builds
- Note 1
- Note 2
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