Bard Talent

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As a bard gains experience, she learns a number of talents that aid her and confound her foes. At 2nd level, a bard gains a rogue talent, as the rogue class feature of the same name. At 6th level and every 4 levels thereafter, the bard gains an additional rogue talent. A bard cannot select a rogue talent that modifies the sneak attack ability.

Bard Talent is a Class Features in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments , buff characters or just protect you.

 

Bard Talent Information

Type:

 

All Bard Talent Possible Selections

Name

Effect

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Canny Observer

When a character with this talent makes a Perception check, they gain a +4 bonus.

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Combat Trick

A character that selects this talent gains a bonus combat feat.

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Fast Stealth

This ability allows a character to move at full speed using the Stealth skill without penalty.

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Focusing Attack - Confused

When a character is confused and hits a creature with a melee attack that deal sneak attack damage, the character is no longer confused.

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Focusing Attack - Shaken

When a character is shaken and hits a creature with a melee attack that deal sneak attack damage, the character is no longer shaken.

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Focusing Attack - Sickened

When a character is sickened and hits a creature with a melee attack that deal sneak attack damage, the character is no longer sickened

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Iron Guts

A character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 bonus on all saves against poisons as well as a +4 bonus on saves against all Spells and effects that cause the character to be nauseated or sickened.

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Slow Reactions

Opponents damage by the character's sneak attack can't make attacks of opportunity for 1 round.

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Terrain Mastery

A Rogue with this talent gains a favored terrain, as the Ranger class feature of the same name, but the bonus does not increase with her level.

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Uncanny Dodge

The character can react to danger before her senses would normally allow her to do so. She cannot be caught Flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a character already has uncanny dodge from a different Class, she automatically gains Improved Uncanny Dodge instead.

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Blinding Strike

A character who selects this talent gains Blinding Critical as a bonus Feat, even if she doesn't meet the prerequisites.

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Confounding Blades

When a character with this talent hits a creature with a melee weapon that deals sneak attack damage, the target cannot make attacks of opportunity for 1d4+1 rounds.

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Crippling Strike

A character with this ability can sneak attack opponents with such precision that she blows weaken and hamper them. An opponent damage by one of her sneak attacks also takes 2 points of Strength damage.

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Dispelling Attack

An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The caster level for this ability is equal to the character's level.

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Double Debilitation

Whenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject to more than two penalties in this way at one time. If any additional penalties are inflicted, any previous penalties immediately end. Any effect that heals damage to the target negates both of the penalties.

Familiar

A Rogue with this talent gains a familiar as the familiar option of the wizard's Arcane Bond class feature.

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Improved Evasion

This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.

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Improved Uncanny Dodge

The character can no longer be flanked.

This defense denies another Rogue ability to sneak attack the character by flanking her, unless the attacker has at least four more Rogue levels that the target does.

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Opportunist

The character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can' be used more than once per round.

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Intimidating Prowess

Your physical might is intimidating to others.

Benefit: Add your Strength modifier to Persuasion skill (when used to Intimidate) checks in addition to your Charisma modifier.

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Skill Focus

Choose a skill. You are particularly adept at that skill.

Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill.

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Weapon Focus

Choose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

 

How to Acquire Bard Talent

Bard Talent can be obtained by the following classes:

 

Bard Talent can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Bard Talent Tips & Notes

  • Notes & Tips go here

 

 
Bard Abilities
Archaeologist's Luck  ♦  Augment Summoning (Class Feature)  ♦  Bard Proficiencies  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Beast Call  ♦  Blinding Strike  ♦  Bound to the Land  ♦  Call Lightning  ♦  Canny Observer  ♦  Cantrips (Bard)  ♦  Clever Explorer  ♦  Combat Trick  ♦  Confident Explorer  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Dance of the Dead  ♦  Danger Sense  ♦  Deadly Performance  ♦  Detected Magic  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Double Debilitation  ♦  Evasion  ♦  Familiar (Bard)  ♦  Fan the Flames  ♦  Fascinate  ♦  Fire Dance  ♦  Focusing Attack - Confused  ♦  Focusing Attack - Shaken  ♦  Focusing Attack - Sickened  ♦  Frightening Tune  ♦  Haunted Eyes  ♦  Haunting Refrain  ♦  Hunter's Surprise  ♦  Improved Evasion  ♦  Improved Uncanny Dodge  ♦  Incite Rage - Enemies  ♦  Inspire Competence  ♦  Inspire Courage  ♦  Inspire Ferocity (Beast Tamer)  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Inspire Tranquility  ♦  Iron Guts  ♦  Jack of All Trades  ♦  Lore Master (Bard)  ♦  Opportunist  ♦  Saving Tranquility  ♦  Secrets of Grave  ♦  Secrets of the Grave  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Slow Reactions  ♦  Soothing Performance  ♦  Spontaneous Summoning  ♦  Storm Call  ♦  Storm Call, Greater  ♦  Summon Nature's Ally  ♦  Summon Nature's Ally I (Class Feature)  ♦  Summon Nature's Ally II (Class Feature)  ♦  Summon Nature's Ally III (Class Feature)  ♦  Summon Nature's Ally IV (Class Feature)  ♦  Summon Nature's Ally IX (Class Feature)  ♦  Summon Nature's Ally V (Class Feature)  ♦  Summon Nature's Ally VI (Class Feature)  ♦  Summon Nature's Ally VII (Class Feature)  ♦  Summon Nature's Ally VIII (Class Feature)  ♦  Terrain Mastery  ♦  Thunder Call  ♦  Tranquil Apotheosis  ♦  Tranquil Senses  ♦  Trap Sense  ♦  Uncanny Dodge  ♦  Weapon Snatcher  ♦  Wearying Strike  ♦  Well-Versed

 




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