Base Attack Bonus
HP per level
Max level of Spells
Class Initial Features
Battle Scion is a class in Pathfinder: Wrath of the Righteous. Battle Scions can use both melee and ranged weapons. They can specialize on a specific type of enemy providing with additional damage against it.
"The battle scion possesses a unique mixture of courtly grace alongside martial and magical prowess. She is a warrior-poet, as skilled with her words as she is with blades. Battle scions sometimes rule as queens over courts of brave knights who scour the world championing bold quests."
Battle Scion Information
- Alignment Requirement: Any
- Hit Die:+5
- Skill Points per Level: 4
- Level 1 Base Attack Bonus: +0
Battle Scion Features
- Bardic knowledge
- Inspired Rage
- Bonus Feat
- Skald Talent
- A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.
- Notes: Battle Scion's Battle Prowess is incredibly powerful it saves massive amout of feats for the team. Great for Unfair.
Normal feats (and Skald Talent Combat Trick Teamwork feats) work on Battle Prowess song, i.e. you only have to take 1 Battle Prowess teamwork feat (to unlock the song), the rest can come from odd levels and Skald Talent.
Example Level 7 Battle Scion: At 6 take battle prowess power Shake It Off (+4 all saves for the team=+24 saves) at 7 take Allied Spellcaster [2x7companions (counting animal companions) = ~ +14 spell penetration for casters. And take Skald Talent - Combat Trick - Outflank for the whole team.
Surprisingly when a caster has turned off accept inspire rage to be able to cast spells (until skald level 20) it still benefits from the Allied Spellcaster feat.
Counting the worth of it:
Shake It Off - 6 "weak" feats (like 2x great fortitude) for all companions (1 animal included)= 42 feats
Allied Spellcaster: +14 Spell Penetration (lets say 2 party members benefit from this, a spell penetration feat gives +2, so its 2x6= 12 worth of feats)
Outflank saves an importat feat for melee characters so they can take other feats early (look Dazzling Display & Shatter Defenses), say 4 melee = 4 feats
?Shield Wall - strangely if you equip 6 party members with towers shield you get additional 12AC for every party member
Also Battle Scion gets a half his level bonus to persuasion for Dazzling Display, so he can keep the Battle Prowess song instead of Dirge of Doom
Questions: Do the teammates have to be in range of the teamwork feat or just in the range of the Battle Prowess Song?
tested on older version 1.3.4 e - perhaps it might be a bug to grant normal feats to count as Battle Prowess Song
Battle Scion Progression
Base Attack Bonus
|Level 1||+0||+2||0||2||Bardic knowledge, Inspired Rage, Bonus Feat, Courtly Presence|
|Level 2||+1||+3||0||3||Skald Talent, Well-versed|
|Level 3||+2||+3||1||3||Battle Prowess|
|Level 4||+3||+4||1||4||Uncanny Dodge|
|Level 5||+3||+4||1||4||Spell Kenning|
|Level 6||+4||+5||2||5||Battle Prowess, Song of Strength|
|Level 7||+5||+5||2||5||Skald Talent, Lore Master|
|Level 8||+6/+1||+6||2||6||Improved uncanny dodge|
|Level 9||+6/+1||+6||3||6||Battle Prowess, Damage Reduction|
|Level 10||+7/+2||+7||3||7||Dirge of doom|
|Level 11||+8/+3||+7||3||7||Spell Kenning|
|Level 12||+9/+4||+8||4||8||Skald Talent, Battle Prowess|
|Level 14||+10/+5||+9||4||9||Damage Reduction, Song of the Fallen|
|Level 15||+11/+6/+1||+9||5||9||Battle Prowess|
|Level 17||+12/+7/+2||+10||5||10||Skald Talent, Spell Kenning|
|Level 18||+13/+8/+3||+11||6||11||Battle Prowess|
|Level 19||+14/+9/+4||+11||6||11||Damage Reduction|
|Level 20||+15/+10/+5||+12||6||12||Master Skald, Once and Future Scion|
Battle Scion Abilities
As a Skald gains experience, he learns a number of talents that aid him and confound his foes. At 2nd level, a Skald gains a Rogue talent, as the rogue class feature of the same name. At 7th level and every 5 levels thereafter, the Skald gains an additional rogue talent. A Skald cannot select a rogue talent that modifies the Sneak Attack ability.
At 1st level, affected allies gain a +1 bonus to melee attacks and damage rolls and a +1 bonus on Will saving throws, but also take a -1 penalty to AC. While under the effects of Inspired Rage, allies other than the Skald cannot use any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increasy by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to attack and damage increasy by 1. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
At first level, a Skald gets a bonus feat from list.
A Skald is proficient with all Simple and Martial Weapons, light and medium armor, and Shields (Except tower shields). A Skald can cast Skald Spells while wearing light and medium armor and even using a Shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a Skald wearing heavy armor incrus a chance of arcane spell failure if the spell in question has somatic components.
Whenever a Battle Scion would gain a rage power from the skald’s rage power ability (at 3rd level and every 3 skald levels thereafter), he can instead choose to gain a combat feat or teamwork feat for which he meets the prerequisites.
The Battle Scion can grant this feat to allies under the effect of Inspired Rage, as long as those allies also meet the prerequisites, but he must expend 3 rounds of raging song for each round in which he grants a teamwork feat.
The character can react to danger before his senses would normally allow him to do so. He cannot be caught Flat-Footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A character with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
If a character already has unccany dodge from a different class, he automatically gains improved uncanny dodge instead.
At 9th level, a skald gains damage reduction. Subtract 1 from the damage the skald takes each time he is dealt damage from a weapon or a natural attack. At 14th and 19th levels, this damage reduction increases by 1. Damage Reduction can reduce damage to 0, but not below 0. Additionally, the skald grants this DR to all allies affected by his inspired rage.
At 2nd level, the Skald becomes resistant to sonic effects. The Skald gains a +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects
The character can no longer be Flanked.
This defense denies another rogue the ability to sneak attack the character by flanking him, unless the attacker has at least four more Rogue levels than the target does.
At 6th level, a Skald can use raging song to inspire his allies to superhuman feats of Strength. While the Skald uses this performance, allies within 50 feet who can hear the Skald may add 1/2 the Skald's level to all Strength-based Skill Checks.
At 7th level, the Skald becomes a master of many different types of lore, and can choose to take 10 on any Knowledge skill check that he has ranks in.
At 10th level, a Skald can create a sense of growing dread in his Enemies, causing them to become shaken. This only affects Enemies that are within 50 feet and able to hear the Skald's performance. The effect persists for as long as the enemy is within 50 feet and the Skald continues his performance. This cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a sonic mind-affecting fear effect, and relies on audible components.
At 13th level, a Skald can start a raging song as a Swift Action instead of a Standard Action.
At 14th level, a Skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The Skald brings all allies within 50 feet back to life. The revived allies are alive but staggered. Each round, the Skald may expend another 1 round of raging song to keep them alive for another round. The allies automatically die if the Skald ends this performance or is interrupted.
At 20th level, Skald's inspired rage no longer gives allies a penalty to AC, nor limits what skills or abilities they can use. Additionally, they act as if under a haste effect
At 1st level, a Battle Scion's bearing radiates command and presence, allowing him to tower over his opponents in social situations. The Battle Scion gets a bonus equal to 1/2 his character level to Persuasion Checks made to indimidate. However, his bardic knowledge ability applies to only Knowledge (World)
Allows you to craft scrolls during camping.
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