Battleaxes is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Battleaxes are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.

This page covers a list of all the Battleaxe weapons featured in Pathfinder: Wrath of the Righteous.

 

All Battleaxe in Pathfinder: Wrath of the Righteous

 

 


Quick Search of All Battleaxes in Pathfinder: Wrath of the Righteous

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Earth's Wrath

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +3 This +3 battleaxe grants its wielder the ability to cast inspiring recovery two time per day as a 11th level cleric.

Serrator

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) ?? This wounding battleaxe deals 1 point of bleed damage when it hits a creature. Multiple bleeding effects stack. Bleed will continue until the target receives magic healing or leaves combat. A critical hit does not umtiply the bleed damage.

Unbending Valor

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +4 This +4 cold iron battleaxe grants the wielder immunity to fear and emotion effects.

Fracturing Battleaxe

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +2 Whenever this +2 battleaxe lands a hit, the target must pass a Fortitude saving throw (DC 17) or suffer 1d3 Constitution ability damage.

Ice Breaker

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +1 Whenever this +1 cold iron battle axe confirms a critical hit, all creatures in 10 feet area have to make a successful Reflex saving throw or suffer 3d6 cold damage.

The Bliz

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +3 Whenever this +3 flaming mithral battleaxe confirms a critical hit, the resulting sparks have a chance to ignite enemies around with a sacred fire. All enemies within a 10 feet range must pass a Reflex saving throw (DC 23) or suffer 1d6 holy damage for 1d4 rounds.

Touch of Flaw

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +3 Whenever this +3 battle axe lands a hit on an enemy, the enemy must pass a Reflex saving throw (DC 20)

Rusty Dawn

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +4 Whenever the wielder of this +4 corrosive burst battleaxe confirms a critical hit, it deals x4 damage instead of the normal x3, and weakens the enemy, making it suffer a -3 penalty to strength and constitution scores for 2 rounds. Whenevr this effect occurs, the wielder must pass an Athletics check (DC 37) or the axe will be stuck, making melee attacks unavailable for the next round.

Battleaxe of Rovagug

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +2 While wielding this +2 radiant weapon. whenever you confirm a critical hit you absorb part of magical essence, restoring randomly one spell from your spellbook up to 5th level spell slot.

Battleaxe of Rovagug (Altared)

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +2 While you are wielding this +2 corrosive burst weapon, you have a +3 bonus to attack rolls when performing an attack of opportunity. Your threat range is doubled. If you successfully land an attack of opportunity, the enemy must pass a Fortitude saving throw (DC 17) or become paralyzed for one round. When you are hit by an enemy;s attack of opportunity and have suffered damage from it, the enemy must pass a Reflex saving throw (DC 15) or suffer 2d6 acid damage.

Battleaxe of Rovagug (Altared w)

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +2 This +2 weapon is extremely light and easy to wield, allowing anyone to wield it even without proficiency. When the wielder is parelyzed, cannot move, can not act or is prone, they suffer the weapon's damage and immediately get a chance to pass the saving throw one more time. It also has an 18-20 critical threat range against slowed enemies.

Finnean the Talking Weapon

Martial 20(x3) 6 lbs 2 ft Melee 1d8 (Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.



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