Beastkin Berserker

Barbarian Archetype

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Fortitude
High
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Will
Low
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Reflex
Low
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Base Attack Bonus
High
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HP per level
+7 (d12)
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Skill Points
+3

Class Initial Features

Class Skills

Beastkin Berserker is a Barbarian archetype in Pathfinder: Wrath of the Righteous.

While some barbarians take on bestial aspects in their rages, the beastkin berserker descends so deeply into primal fury that she actually transforms into an animal. Berserkers of the surface world often associate with predators such as bears or wolves, and are sometimes mistaken for lycanthropes. Some barbarians shapechange into rampaging dinosaurs or megafauna, crafting their armor out of the hide and bones of their favored animals.

 

Beastkin Berserker Information

 

Beastkin Berserker Progression

Level

Base Attack Bonus

Fort

Ref

Will

Abilities

Level 1 +1 +2 0 0 Savage RapportrageBarbarian Proficiencies
Level 2 +2 +3 0 0 Rage poweruncanny dodge
Level 3 +3 +3 +1 +1 Trap sense +1
Level 4 +4 +4 +1 +1 Feral Transformation I
Level 5 +5 +4 +1 +1 Improved uncanny dodge
Level 6 +6/+1 +5 +2 +2 Rage powertrap sense +2
Level 7 +7/+2 +5 +2 +2 Damage reduction 1/—
Level 8 +8/+3 +6 +2 +2 Feral Transformation II
Level 9 +9/+4 +6 +3 +3 Trap sense +3
Level 10 +10/+5 +7 +3 +3 Damage reduction 2/—, rage power
Level 11 +11/+6/+1 +7 +3 +3 Greater rage
Level 12 +12/+7/+2 +8 +4 +4 trap sense +4, Feral Transformation III
Level 13 +13/+8/+3 +8 +4 +4 Damage reduction 3/—
Level 14 +14/+9/+4 +9 +4 +4 Indomitable willrage power
Level 15 +15/+10/+5 +9 +5 +5 Trap sense +5
Level 16 +16/+11/+6/+1 +10 +5 +5 Damage reduction 4/—, rage power
Level 17 +17/+12/+7/+2 +10 +5 +5 Tireless rage
Level 18 +18/+13/+8/+3 +11 +6 +6 Rage powertrap sense +6
Level 19 +19/+14/+9/+4 +11 +6 +6 Damage reduction 5/—
Level 20 +20/+15/+10/+5 +12 +6 +6 Mighty ragerage power

 

 

Beastkin Berserker Abilities

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Barbarian Proficiencies

A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

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Savage Rapport

Beastkin berserker adds half her level (minimum 1) on Lore (Nature) and Persuasion (when used to Intimidation) skill checks.

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Danger Sense

At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).

 

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Uncanny Dodge

The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

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Indomitable Will

While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.

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Improved Uncanny Dodge

The character can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

 

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Damage Reduction

At 7th level, a barbarian gains damage reduction. Subtract 1 from the damage the barbarian takes each time she is dealt damage from a weapon or a natural attack. At 10th level, and every three barbarian levels thereafter (13th, 16th, and 19th level), this damage reduction rises by 1 point. Damage reduction can reduce damage to 0 but not below 0.

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Feral Transformation I

At 4th level, when entering a rage, a beastkin berserker can take the form of a Medium Wolf. This functions as beast shape I, except the duration is for as long as the beastkin berserker rages.

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Rage Power

As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.

 

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Greater Rage

At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.

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Tireless Rage

Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.

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Mighty Rage

At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.

 

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Rage

A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot cast spells.
A barbarian can end her rage as a free action and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.

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Feral Transformation II

At 8th level, when entering a rage, a Beastkin Berserker can take the form of a Medium leopard. This functions as a Beast Shape II, except the duration is for as long as the Beastkin Berserker rages.

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Feral Transformation III

At 12th level, when entering a rage, a Beastkin Berserker can take the form of a Large Bear. This functions as a Beast Shape III, except the duration is for as long as the Beastkin Berserker rages.

 

 




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