Blight DruidDruid Archetype |
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![]() Fortitude High |
![]() Will High |
![]() Reflex Low |
![]() Base Attack Bonus Average |
![]() HP per level +5 (d8) |
![]() Skill Points +3 |
![]() Max level of Spells 10 |
![]() Caster ability Wisdom |
![]() Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Blight Druid is a Druid archetype in Pathfinder: Wrath of the Righteous.
The devoted servants of nature corrupted, ruined, and destroyed, blight druids are the caretakers of lands ravaged by natural disaster. While some are devoted to reforming and reclaiming lands despoiled by the ravages of civilization, others seek out the more rapacious violence inherent in nature and feed the creeping rot and decay that brings an end to all things.
Blight Druid Information
- Base Class: Druid
- Alignment: Any Neutral.
- High saves: Fortitude and Will.
- Class skills: Lore (Nature), Knowledge (World), Perception, Athletics, Knowledge (Arcana).
- Proficient with all Simple Weapons. Also proficient with Light Armor, but not Shields.
Blight Druid Progression
Level |
Special |
Level 1 | Spontaneous Summoning, Blight Bond, Alignment Restriction, Druid Proficiencies, Nature Sense |
Level 2 | |
Level 3 | |
Level 4 | Wild Shape (Wolf) |
Level 5 | Miasma |
Level 6 | Wild Shape (Leopard), Wild Shape (Small Elemental) |
Level 7 | |
Level 8 | Wild Shape (Bear), Wild Shape (Medium Elemental) |
Level 9 | Blightblooded |
Level 10 | Wild Shape (Smilodon), Wild Shape (Shambling Mound), Wild Shape (Large Elemental) |
Level 11 | |
Level 12 | Wild Shape (Huge Elemental) |
Level 13 | Plaguebearer |
Level 14 | |
Level 15 | |
Level 16 | |
Level 17 | |
Level 18 | |
Level 19 | |
Level 20 |
Blight Druid Abilities

Spontaneous Summoning
A Druid can channel stored Spell energy into summoning spells that he hasn't prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Blight Bond
A Blight Druid may not bond with an Animal Companion, but may either call a familiar as a wizard of her Druid level or select from the Darkness, Death, and Destruction domains in addition to those normally available.

Alignment Restriction
A Druid who changes to a prohibited Alignment loses all Spells and Druid Abilities (including his animal companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

Druid Proficiencies
Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and Medium Armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.
A Druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

Wild Shape (Wolf)
At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Nature Sense
A Druid gains a +2 bonus on Lore (Nature) checks.

Plaguebearer
Starting at 13th level, any creature that strikes a blight druid with a touch attack, unarmed strike, or natural weapon must succeed at a Fortitude save with a DC of 10 + 1/2 the druid’s level + the druid’s Wisdom modifier or contract a disease, as the contagion spell. If the creature makes its save, it is immune to this effect for 24 hours.

Blightblooded
At 9th level, a blight druid gains immunity to all diseases, including natural and supernatural diseases. He also becomes immune to effects that would cause him to become sickened or nauseated.

Wild Shape (Leopard)
At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Small Elemental)
At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Bear)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Medium Elemental)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Huge Elemental)
At 12th level, a druid can use wild shape to change into a huge elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Smilodon)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Shambling Mound)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Wild Shape (Large Elemental)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.

Miasma
Starting at 5th level, if a Blight Druid is adjacent to a cretaure at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + 1/2 the druid's level + the druid's Wisdom modifier or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease.