Bloodrager

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Fortitude
High
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Will
Low
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Reflex
Low
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Base Attack Bonus
High
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HP per level
+6 (d10)
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Skill Points
+3
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Max level of Spells
4
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Caster ability
Charisma
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Bloodrager is a class in Pathfinder: Wrath of the Righteous. Bloodragers possess an innate ability to engage arcane powers from their bloodlines through sheer rage. Their anger can draw them into a state of bloodrage that manifests their fury in supernatural ways determined by their ancestral heritage.

 

Bloodrager Information

Stats

  • Alignment Requirement: Any
  • Hit Die: +6
  • Skill Points per Level:  3
  • Level 1 Base Attack Bonus: +1

Skills

Difficulty

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Bloodrager Features

  • Fast Movement
  • Bloodline
  • Bloodrage
  • Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

 

Spellcasting

  • At 4th level the Bloodrager gains spellcasting. Bloodragers cast spells drawn from the Bloodrager spell list and can cast up to 4th level spells.
  • Bloodragers know a limited number of spells and learn additional spells each time they gain a level.
  • The Bloodrager is an arcane spellcaster, and is subject to a chance to have their spells fail when wearing armor. However, Bloodragers can cast Bloodrager spells while wearing light or medium armor without penalty.
  • The Bloodrager's caster level for their spells is equal to their Bloodrager level. The Bloodrager does not have a caster level before 4th level.

 

Bloodrager Video Guide

 

 
 
 
 
 
 
 
 
 

 

 
 
 
 
 
 
 
 
 

 

 

Bloodrager Archetypes

 

Reformed Fiend

 Bonus: Hatred Against Evil, Way of Redemption, Damage Reduction (Reformed Fiend)

 Penalty: Altered Damage Reduction, Limited Bloodrager Bloodlines, Race restriction: Tiefling

 

Mixed-Blood Rager

 Bonus: Mixed Bloodline, Second Mixed Bloodline

 Penalty: Can't cast Spells, No Bloodline Feat

Hag-Riven

 Bonus: Claws of the Hag, Scarred Hide, Sorcerous Claw

 Penalty: No Fast Movement, No Damage Reduction

 

 

 

 

 

Bloodrager Progression

 

Level

BAB

Fort

Ref

Will

Abilities

Spells per day

1st

2nd

3rd

4th

 1 1 2 0 0 Fast Movement, Bloodline, Bloodrage, Bloodrager Proficiencies - - - -
 2 2 3 0 0 Uncanny Dodge - - - -
 3 3 3 1 1 Blood Sanctuary - - - -
 4 4 4 1 1   1 - - -
 5 5 4 1 1 Improved Uncanny Dodge 1 - - -
 6 6/1 5 2 2 Bloodline Feat 1 - - -
 7 7/2 5 2 2 Damage Reduction 1 1 - -
 8 8/3 6 2 2   1 1 - -
 9 9/4 6 3 3 Bloodline Feat 2 1 - -
 10 10/5 7 3 3 Damage Reduction 2 1 1 -
 11 11/6/1 7 3 3 Greater Bloodrage 2 1 1 -
 12 12/7/2 8 4 4 Bloodline Feat 2 2 1 -
 13 13/8/3 8 4 4 Damage Reduction 3 2 1 1
 14 14/9/4 9 4 4 Indomitable Will 3 2 1 1
 15 15/10/5 9 5 5 Bloodline Feat 3 2 2 1
 16 16/11/6/1 10 5 5 Damage Reduction 3 3 2 1
 17 17/12/7/2 10 5 5 Tireless Bloodrage 4 3 2 1
 18 18/13/8/3 11 6 6 Bloodline Feat 4 3 2 2
 19 19/14/9/4 11 6 6 Damage Reduction 4 3 3 2
 20 20/15/10/5 12 6 6 Mighty Bloodrage 4 4 3 2

 

Bloodrager Class Features/Abilities

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Fast Movement

A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

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Uncanny Dodge

The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.

 

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Blood Sanctuary

At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

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Improved Uncanny Dodge

The character can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

 

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Greater Bloodrage

At 11th level, when a bloodrager enters a bloodrage, the bonus to his attack and damage rolls increases to +3 and the morale bonus on his Will saves increases to +3. In addition, upon entering a bloodrage, the bloodrager can cast a bloodrager spell he knows of 2nd level or lower on himself as a free action. The spell must have a range of touch or personal. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
Greater bloodrage counts as the barbarian's greater rage ability for the purposes of feat prerequisites, feat abilities, magic item abilities, and spell effects.

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Indomitable Will

At 14th level, a bloodrager gains a +4 bonus on Will saves to resist enchantment spells while bloodraging. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his bloodrage.

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Tireless Bloodrage

At 17th level, a bloodrager no longer becomes fatigued at the end of his bloodrage.

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Mighty Bloodrage

At 20th level, when a bloodrager enters a bloodrage, the morale bonus to his attack and damage rolls increases to +4, and the morale bonus on his Will saves increases to +4. Furthermore, the spell he can apply to himself at the beginning of a bloodrage due to the greater bloodrage class feature is not limited to only spells of 2nd level or lower.

 

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Damage Reduction

At 7th level, a bloodrager gains damage reduction. Subtract 1 from the damage the bloodrager takes each time he is dealt damage from a weapon or a natural attack. At 10th level, and every 3 levels thereafter, this damage reduction increases by 1 point. Damage Reduction can reduce damage to 0, but not below 0.

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Bloodrage

The bloodrager's source of internal power grants him the ability to bloodrage.
At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a bloodrage, a bloodrager gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a -2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the bloodrage ends, and are not replenished if the bloodrager enters a bloodrage again within 1 minute of her previous bloodrage.
If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

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Bloodrager Proficiencies

Bloodriders are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A Bloodrider can cast Bloodrider spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a Bloodrider wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

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Bloodline

Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.
The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level.
At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline.
If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type.

 

All Bloodrager Bloodlines in Pathfinder: Wrath of the Righteous

 

Each Bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways.

 

Draconic Bloodlines

Draconic - Black

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats:
 Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Blue

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Brass

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Bronze

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

 

Draconic - Copper

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Gold

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Green

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - Red

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

 

Draconic - Silver

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

Draconic - White

At some point in your family's history, a dragon interbred with your bloodline. Now, the sublime monster's ancient power fuels your bloodrage. The power of dragons flows through you and manifests in a number of ways.

Bonus Feats: Blind-FightCleaveGreat FortitudeImproved InitiativePower AttackIntimidating ProwessToughness.
Bonus Spells: Shield (7th), Resist Energy (10th), Heroism (13th), Fear (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Draconic Resistance
8th Level Bloodline Power: Breath Weapon (Bloodrager)
12th Level Bloodline Power: Dragon Wings
16th Level Bloodline Power: Dragon Form (Bloodrager)
20th Level Bloodline Power: Power of Wyrms (Bloodrager)

 
 

 

Elemental Bloodlines

Elemental - Air

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to a powerful elemental force or cataclysm.
One of the four elements infuses your being, and you can draw upon its power while bloodraging. A number of your abilities deal damage and grant resistances based on your element.

Bonus Feats: CleaveDodgeGreat FortitudeImproved InitiativeLightning ReflexesPower AttackWeapon Focus.
Bonus Spells: Burning Hands* (7th), Scorching Ray* (10th), Protection From Energy (13th), Elemental Body I (16th). (Spells marked with an asterisk [*] always deal a type of energy damage determined by your element, regardless of the spell's normal effects. In addition, the subtype of these spells changes to match the energy type of your element.)

1st Level Bloodline Power: Elemental Strikes (Electricity)
4th Level Bloodline Power: Elemental Resistance
8th Level Bloodline Power: Elemental Movement
12th Level Bloodline Power: Power of the Elements
16th Level Bloodline Power: Elemental Form (Air)
20th Level Bloodline Power: Elemental Body

Elemental - Earth

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to a powerful elemental force or cataclysm.
One of the four elements infuses your being, and you can draw upon its power while bloodraging. A number of your abilities deal damage and grant resistances based on your element.

Bonus Feats: CleaveDodgeGreat FortitudeImproved InitiativeLightning ReflexesPower AttackWeapon Focus.
Bonus Spells: Burning Hands* (7th), Scorching Ray* (10th), Protection From Energy (13th), Elemental Body I (16th). (Spells marked with an asterisk [*] always deal a type of energy damage determined by your element, regardless of the spell's normal effects. In addition, the subtype of these spells changes to match the energy type of your element.)

1st Level Bloodline Power: Elemental Strikes (Acid)
4th Level Bloodline Power: Elemental Resistance
8th Level Bloodline Power: Elemental Movement
12th Level Bloodline Power: Power of the Elements
16th Level Bloodline Power: Elemental Form (Earth)
20th Level Bloodline Power: Elemental Body

Elemental - Water

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to a powerful elemental force or cataclysm.
One of the four elements infuses your being, and you can draw upon its power while bloodraging. A number of your abilities deal damage and grant resistances based on your element.

Bonus Feats: CleaveDodgeGreat FortitudeImproved InitiativeLightning ReflexesPower AttackWeapon Focus.
Bonus Spells: Burning Hands* (7th), Scorching Ray* (10th), Protection From Energy (13th), Elemental Body I (16th). (Spells marked with an asterisk [*] always deal a type of energy damage determined by your element, regardless of the spell's normal effects. In addition, the subtype of these spells changes to match the energy type of your element.)

1st Level Bloodline Power: Elemental Strikes (Cold)
4th Level Bloodline Power: Elemental Resistance
8th Level Bloodline Power: Elemental Movement
12th Level Bloodline Power: Power of the Elements
16th Level Bloodline Power: Elemental Form (Water)
20th Level Bloodline Power: Elemental Body

Elemental - Fire

The power of the elements resides in you, and at times you can hardly control its fury. This influence comes either from an elemental outsider in your family history or from a moment when you or your ancestors were exposed to a powerful elemental force or cataclysm.
One of the four elements infuses your being, and you can draw upon its power while bloodraging. A number of your abilities deal damage and grant resistances based on your element.

Bonus Feats: CleaveDodgeGreat FortitudeImproved InitiativeLightning ReflexesPower AttackWeapon Focus.
Bonus Spells: Burning Hands* (7th), Scorching Ray* (10th), Protection From Energy (13th), Elemental Body I (16th). (Spells marked with an asterisk [*] always deal a type of energy damage determined by your element, regardless of the spell's normal effects. In addition, the subtype of these spells changes to match the energy type of your element.)

1st Level Bloodline Power: Elemental Strikes (Fire)
4th Level Bloodline Power: Elemental Resistance
8th Level Bloodline Power: Elemental Movement
12th Level Bloodline Power: Power of the Elements
16th Level Bloodline Power: Elemental Form (Fire)
20th Level Bloodline Power: Elemental Body

 

Other Bloodlines

Abyssal

Generations ago, a demon spread its filth into the essence of your bloodline. While it doesn't manifest in all of your kin, in those moments when you're bloodraging, you embody its terrifying presence.
The power of the Abyss courses through your veins, causing horrific transformations during your bloodrage.

Bonus Feats: CleaveGreat FortitudeImproved Bull RushImproved SunderIntimidating ProwessPower Attack, Toughness.
Bonus Spells: Ray of enfeeblement (7th), Bull's strength (10th), Rage (13th), Stoneskin (16th).

1st Level Bloodline Power: Claws (Bloodrager)
4th Level Bloodline Power: Demonic Bulk
8th Level Bloodline Power: Demon Resistances
12th Level Bloodline Power: Abyssal Bloodrage
16th Level Bloodline Power: Demonic Aura
20th Level Bloodline Power: Demonic Immunities

Arcane

While others of your kin may be powerful wizards and sorcerers, the eldritch nature of the blood coursing through your veins transforms you into a spell-breaking terror.
When you bloodrage, arcane power transforms you into an arcane juggernaut who can cut down even the most careful caster.

Bonus Feats: Combat ReflexesDisruptiveImproved InitiativeIron WillPower AttackCombat CastingArcane Strike.
Bonus Spells: Magic Missile (7th), Invisibility (10th), Lightning Bolt (13th), Dimension Door (16th).

1st Level Bloodline Power: Disruptive Bloodrage
4th Level Bloodline Power: Arcane Bloodrage
8th Level Bloodline Power: Greater Arcane Bloodrage
12th Level Bloodline Power: Caster's Scourge
16th Level Bloodline Power: True Arcane Bloodrage
20th Level Bloodline Power: Caster's Bane

Celestial

By way of a celestial ancestor or divine intervention, the blood of angels fills your body with a holy potency, granting you a majestic visage and angelic powers when you enter your bloodrage.
Your bloodline grants a number of resistances and changes your form to something angelic and terrible to behold when you bloodrage.

Bonus Feats: DodgeImproved InitiativeIron WillMobilityToughnessWeapon Focus.
Bonus Spells: Bless (7th), Resist Energy (10th), Heroism (13th), Crusader's Edge (16th).

1st Level Bloodline Power: Angelic Attacks
4th Level Bloodline Power: Celestial Resistances
8th Level Bloodline Power: Conviction
12th Level Bloodline Power: Wings of Heaven
16th Level Bloodline Power: Angelic Protection
20th Level Bloodline Power: Ascension

Fey

One of your ancestors was fey, or the fey realm somehow intermixed with your bloodline. It affects your bloodrage in tricky and surprising ways.
The power of the natural world saturates your being, and manifests itself when you bloodrage.

Bonus Feats: Combat ReflexesDodgeImproved InitiativeLightning ReflexesMobilityImproved Lightning ReflexesIntimidating Prowess.
Bonus Spells: Entangle (7th), Hideous Laughter (10th), Haste (13th), Confusion (16th).

1st Level Bloodline Power: Confusing Critical
4th Level Bloodline Power: Leaping Charger
8th Level Bloodline Power: Blurring Movement
12th Level Bloodline Power: Quickling Bloodrage
16th Level Bloodline Power: One with Nature
20th Level Bloodline Power: Fury of the Fey

 

Infernal

The Pit lives in your blood. Maybe one of your ancestors was seduced by the powers of Hell or made a deal with a devil. Either way, its corruption seethes within your lineage.
When you bloodrage, hellfire infuses your blood with terrifying effects.

Bonus Feats: Blind-FightCombat ReflexesDeceitfulImproved DisarmImproved SunderIntimidating ProwessIron Will.
Bonus Spells: Protection From Good (7th), Scorching Ray (10th), Fireball (13th), Shout (16th).

1st Level Bloodline Power: Hellfire Strike
4th Level Bloodline Power: Infernal Resistance
8th Level Bloodline Power: Diabolical Arrogance
12th Level Bloodline Power: Dark Wings
16th Level Bloodline Power: Hellfire Charge
20th Level Bloodline Power: Fiend of the Pit

Serpentine Bloodline

When you bloodrage, serpentine nature infuses you with vicious grace.

Bonus Feats: Combat Casting, Combat Reflexes, Deceitful, Lightning Reflexes, Improved Trip, Combat Expertise, Toughness.
Bonus Spells: Expeditious Retreat (7th), Cat's Grace (10th), Hold Person (13th), Touch of Slime (16th).

1st Level Bloodline Power: Serpentine Fang
4th Level Bloodline Power: Serpentine Resistances
8th Level Bloodline Power: Dazing Glare
12th Level Bloodline Power: Serpentine Elasticity
16th Level Bloodline Power: Serpentine Form
20th Level Bloodline Power: Serpentine Body

Undead

The foul corruption of undeath is a part of you. Somewhere in the past, death became infused with your lineage. Your connection to the attributes of the undead bestows frightening power when your bloodrage.
When you enter a bloodrage, the powers of undeath manifest, empowering your attacks with fear and your body with foul resistances.

Bonus Feats: DiehardDodgeEnduranceIntimidating ProwessIron WillMobilityToughness.
Bonus Spells: Snowball (7th), False Life (10th), Vampiric Touch (13th), Enervation (16th).

1st Level Bloodline Power: Frightful Charger
4th Level Bloodline Power: Ghost Strike
8th Level Bloodline Power: Death's Gift
12th Level Bloodline Power: Frightful Strikes
16th Level Bloodline Power: Incorporeal Bloodrager
20th Level Bloodline Power: One Foot in the Grave

 

 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard



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