Bloodrager Spells in Pathfinder: Wrath of the Righteous covers a list of all Spells available for the Bloodrager Class. Bloodragers' veins surge with arcane power, they enter an altered state in which their bloodline becomes manifest and they can cast some arcane spells instinctively. Each Class has its own set of spells with some over-lapping through different classes. Common Classes with spell paths include the Sorcerer, Shaman, Cleric, Wizard, Oracle, and Witch classes. Spells are also sorted into different schools. These are sorted into Other school categories include Abjuration, Conjuration, Illusion, Divination, Enchantment, Evocation, Transmutation and Necromancy Spells.

Below you will find information on each Bloodrager Spells, their effects and level requirements.

 

Bloodrager Spells

Lvl 1
Lvl 2
Lvl 3
Lvl 4

 

Level 1

burning hands spell pathfinder kingmaker wiki guide 64px
Burning Hands

Evocation

cause fear spell pathfinder wrath of righteous wiki guide 64px
Cause Fear

Necromancy

color spray illusion icon spell pathfinder wrath of the righteous wiki guide 65px min
Color Spray

Illusion

corrosive touch spell pathfinder kingmaker wiki guide 64px
Corrosive Touch

Conjuration

enlarge person spell pathfinder wrath of the righteous wiki guide 64px
Enlarge Person

Transmutation

firebelly abjuration spell icon pathfinder wrath of the righteous wiki guide
Firebelly

Abjuration

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Flare Burst

Evocation

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Mage Armor

Abjuration

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Shield

Abjuration

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Magic Missile

Evocation

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Reduce Person

Transmutation

snowball spell pathfinder warth of the righteous wiki guide 64px
Snowball

Conjuration

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True Strike

Divination

 

Level 2

acid arrow spell pathfinder kingmaker wiki guide 64pxAcid Arrow

Conjuration

 

animal aspect spell pathfinder wotr wiki guide 64pAnimal Aspect

Transmutation

 

animal companion bear pathfinder wotr wiki guide 64pxBear's Endurance

Transmutation

 

blindness spell pathfinder wrath of the righteous wiki guide 64pxBlindness

Necromancy

bulls strength transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength

Transmutation

 

cat's grace spell pathfinder kingmaker wiki guide 64pxCat's Grace

Transmutation

 

eagles splendor transmutation spell icon pathfinder wrath of the righteous wiki guideEagle's Splendor

Transmutation

 

false life greater spell pathfinder wrath of the righteousr wiki guide 64pxFalse Life

Necromancy

decaying touch lich pathfinder wotr wiki guide 64pxFrigid Touch

Evocation

 

mirror image spell pathfinder kingmaker wiki guide 64pxMirror Image

Illusion

 

molten orb spell pathfinder wrath of the righteous wiki guide 64pxMolten Orb

Evocation

 

protection from arrows spell pathfinder kingmaker wiki guide 64pxProtection from Arrows

Abjuration

resist energy spell pathfinder wrath of the righteous wiki guide 64pxResist Energy

Abjuration

 

scorching ray spell pathfinder kingmaker wiki guide 64pxScorching Ray

Evocation

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility

Divination

 

Level 3

beast shape i spell pathfinder kingmaker wiki guide 64pxBeast Shape I

Transmutation

 

fireball spell pathfinder kingmaker wiki guide 64pxFireball

Evocation

 

haste spell pathfinder kingmaker wiki guide 64pxHaste

Transmutation

heroism spell pathfinder wrath of the righteous wiki guide 64pxHeroism

Enchantment

 

hold person spell pathfinder wrath of the righteous wiki guide 64pxHold Person

Enchantment

 

lightning lance supernatural pathfinder wotr wiki guide 64pxLightning Bolt

Evocation

greater magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideGreater Magic Weapon

Transmutation

 

protection from energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection From Energy

Abjuration

 

rage pathfinder wrath of righteousRage

Enchantment

stinking cloud spell pathfinder kingmaker wiki guide 64pxStinking Cloud

Conjuration

 

animal aspect greater spell pathfinder wotr wiki guide 64pAnimal Aspect, Greater

Transmutation

 

vampiric touch spell pathfinder kingmaker wiki guide 64pxVampiric Touch

Necromancy

 

Level 4

bestow curse pathfinder wotr wiki guide 64pxBestow Curse

Necromancy

 

contagion necromancy spell icon pathfinder wrath of the righteous wiki guideContagion

Necromancy

 

crushing despair spell pathfinder right of the righteous wiki guide 64pxCrushing Despair

Enchantment

 

beast aspect ii transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBeast Shape II

Transmutation

controlled fireball evocation icon spell pathfinder wrath of the righteous wiki guide 65px minControlled Fireball

Evocation

 

dragon's breath spell pathfinder kingmaker wiki guide 64pxDragon's Breath

Evocation

 

elemental body i pathfinder wotr wiki guide 64pElemental Body I

Transmutation

 

enervation spell pathfinder wrath of the righteous wiki guide 64pxEnervation

Necromancy

enlarge person mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minEnlarge Person, Mass

Transmutation

 

false grace icon lich mythic spell pathfinder wrath of the righteous wiki guide 65pxFalse Life, Greater

Necromancy

 

fear spell pathfinder wrath of the righteous wiki guide 64pxFear

Necromancy

 

ice storm spell pathfinder wrath of the righteou wiki guide 64pxIce Storm

Evocation

shout pathfinder wotr wiki guide 64pShout

Evocation

 

stoneskin abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin

Abjuration

 

touch of slime conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minTouch of Slime

Conjuration

 

Bloodrager Spells in Pathfinder: Wrath of the Righteous

Quick Search of All Bloodrager Spells

Spell

School

Description

Level

Acid Arrow Conjuration The arrow deals 2d4 points of acid damage with no splash damage. 2
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal. Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell. 2
Bear's Endurance Transmutation Grants a +4 enhancement to constitution 2
Blindness Necromancy You call upon the powers of unlife to render the subject blinded. 2
Bull's Strength Transmutation Grants a +4 enhancement to strength. 2
Cat's Grace Transmutation Grants a +4 enhancement to dexterity 2
Eagle's Splendor Transmutation The transmuted creature becomes more poised, articulate, and personally forceful. 2
False Life Necromancy Gives 1d10+level temporary hit points (10 maximum). 2
Frigid Touch Evocation Your melee touch attack deals 4d6 points of cold damage and causes the target tobe staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. 2
Mirror Image Illusion Create 1d4 +1 per 3 levels images (up to 8). Attack has a random chance to hit your or your images. An image is destroyed by hit, by near miss (when attack misses by 5 or less) or by a touch spell. Other spells affect you normally. 2
Molten Orb Evocation A direct hit deals 2d7 points of fire damage. Every creature within 5 feet if where the ball hits takes1d6 points of fire damage from the splash (Reflex half). Each of these creatures takes an additional 1d7 points of fire damage each round for the next 1d3 rounds. 2
Protection from Arrows Abjuration The warded creature gains resistance to ranged weapons. The subject gains damage reduction 10/magic against ranged weapons. This spell doesn't grant you the ability to damage creatures with similar damage reduction. Once the spell has prevented a total of 10 points of damage per caster level (maximum 100 points), it is discharged. 2
Resist Energy Abjuration The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. 2
Scorching Ray Evocation Fire up to 3 rays of 4d6 fire damage (1 +1 every 3 LVLs beyond 3rd, up to 11th LVL). Each ray requires ranged touch to hit. 2
See Invisibility Divination You can see any objects or being that are invisible within your range of vision. 2
Beast Shape I Transmutation Become medium wolf. +2 STR size bonus, +2 AC (natural armor), +20 speed, 1d6 bite attack, Tripping bite (auto attempt trip on successful bite) 3
Fireball Evocation A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. A successful Reflex save halves this damage. 3
Haste Transmutation Targets get extra attack at full BAB, +1 attack rolls, +1 AC(dodge), +1 relf save, +30 speed (enhancement bonus, up to twice normal speed). Haste dispels slow 3
Heroism Enchantment This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. 3
Hold Person Enchantment The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt a new saving throw to end the effect. 3
Lightning Bolt Evocation You release a powerful stroke of electrical energy that deals 1d6 points of electricity damager per caster level (maximum 10d6) to each creature within its area. The bolt begins at your fingertips. 3
Greater Magic Weapo Transmutation This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. 3
Protection from Energy Abjuration Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire or sonic). When the spell absorbs 12 points per caster level of energy damage ( to a maximum of 120 points at 10 levels), it is discharged. 3
Rage Enchantment Each affected creature gains a +2 morale bonus to Strength and Constitution, a +1 morale bonus on Will saves, and a –2 penalty to AC. The effect is otherwise identical with a barbarian's rage except that the subjects aren't fatigued at the end of the rage. While in rage, the subject cannot use spells. 3
Stinking Cloud Conjuration Stinking cloud creates a bank of fog like that created by fog cloud, except that the vapors are nauseating. Living creatures in the cloud become nauseated. 3
Animal Aspect, Greater Transmutation This spell functions like animal aspect, except you gain one aspect that adds effects to the aspects that animal aspect grants. 3
Bestow Curse Necromancy You place a curse on the subject. Curse of Feeble Body, Curse of Weakness, Curse of Idiocy. 4
Contagion Necromancy The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes. The disease is contracted immediately (the onset period does not apply). 4
Crushing Despair Enchantment An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls. Crushing despair dispels good hope. 4
Beast Shape II Transmutation You become a Medium leopard. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. You also gain two 1d3 claw attacks and one 1d6 bite attack. 4
Controlled Fireball Evocation Like fireball except that it deals minimum damage to allies. 4
Dragon's Breath Evocation You breathe out a blast of energy. Creatures in the affected area take 1d6 points of energy damage per caster level (maximum of 12d6). A successful Reflex save results in half damage. The spell's effect and energy type depend on the type of dragon. 4
Elemental Body I Transmutation When you cast this spell, you can assume the form of a small air elemental, small earth elemental, small fire elemental, or small water elemental. The abilities you gain depend upon the type of elemental into which you change. Elemental abilities based on size use the size of the elemental you transform into to determine their effect. 4
Enervation Necromancy You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. 4
Enlarge Person, Mass Transmutation This spell causes instant growth of all allied humanoid creatures in 15 feet, doubling their height and multiplying their weight by 8. This increase changes the creature's size category to the next larger one. 4
False Life, Greater Necromancy This spell functions as false life,e except you gain temporary hit points equal to 2d10+1 point per caster level ( maximum +20). 4
Fear Necromancy An invisible cone of terror causes each living creature in the area to become frightened unless it succeeds at a Will save. If the Will save succeeds, the creature is shaken for 1 round. 4
Ice Storm Evocation Great magical hailstones pound down upon casting this splll, dealing sd6 points of bludgeoning damage and 2d6 pointa od cold adamge to every creature in the area. This damage only occurs once, when spell is cast. 4
Shout Evocation You emit an ear-splitting yell that stuns and damages creatures in its path. Any creature within the area is stunned for 1 round and takes 5d6 points of sonic damage. A successful save negates the stun and reduces the damage by half. 4
Stoneskin Abjuration The subject gains DR 10/adamantine. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. Prevents a total of 10 points of damage per caster level (maximum 150 points). 4
Touch of Slime Conjuration You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1s3 points of Constitution damage per round. 4



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