Pack Rager - Bonus Feat

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At 2nd level and every 4 levels thereafter, the Pack Rager can take a bonus Teamwork Feat. This teamwork feat must also be a combat feat.
This ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level. 

Bonus Feat is a one of many Class Features in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments , buff characters or just protect you.

 

Bonus Feat Information

  • Type: Barbarian Abilities 
  • For this Barbarian archetype, this ability replaces the rage powers gained at 2nd, 6th, 10th, 14th, and 18th level.

How to Acquire Pack Rager Bonus Feat

  • Bonus Feat for the Barbarian archetype called the Pack Rager

Bonus Feat Possible Selections

  • Teamwork Feats, but must also be a Combat Feat.

Quick Search of All Bonus Feat 

Name

Description

Allied Spellcaster

With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance.

Back to Back

Your ally's eyes are your own, and yours are his.
Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.

Coordinated Defense

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This bonus increases to +4 if the creature attempting the maneuver is larger than both you and your ally.

Coordinated Maneuvers

You are skilled at working with your allies to perform dangerous combat maneuvers.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple.

Outflank

Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Precise Strike

Whenever you and an ally who also has this feat are flanking the same creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Shielded Caster

Your allies cover you while you cast complicated spells.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks.
If your ally is wielding a buckler or a light shield, this bonus increases by +1.
If your ally is wielding a heavy shield or a tower shield, this bonus increases by +2.

Shield Wall

Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending on the shield wielded by your ally.
If your ally is wielding a buckler or a light shield, your shield bonus increases by +1.
If your ally is wielding a heavy shield or a tower shield, your shield bonus increases by +2.

Seize the Moment

When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.

Tandem Trip

You know how to work together to trip your foes.
Benefit: Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better result.

 

Bonus Feat can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Bonus Feat Tips & Notes

  • Notes & Tips go here

 

 
Shared Abilities
Advanced Talents  ♦  Alignment Restriction  ♦  Animal Companion  ♦  Arcane Bond - Object  ♦  Arcane Reservoir  ♦  Arcane Spellcasting  ♦  Arcanist Exploits  ♦  Armored Swiftness  ♦  Bardic Knowledge  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Bloodline (Ability)  ♦  Brew Potions  ♦  Canny Defense  ♦  Cantrips  ♦  Channel Energy  ♦  Danger Sense  ♦  Defensive Parry  ♦  Defensive Powers  ♦  Dirge of Doom  ♦  Domain Selection  ♦  Evasion  ♦  Fast Movement  ♦  Favored Enemy  ♦  Favored Terrain  ♦  Grand Hex  ♦  Greater Exploits  ♦  Hex  ♦  Hunter Tactics  ♦  Improved Evasion  ♦  Improved Quarry  ♦  Improved Uncanny Dodge  ♦  Indomitable Stance  ♦  Inspire Courage  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Ki Arrows  ♦  Ki Weapon  ♦  Major Hexes  ♦  Master Hunter  ♦  Nature Sense  ♦  Oracle's Curse  ♦  Perfect Strike  ♦  Quarry  ♦  Scribe Scrolls  ♦  Seeker's Trapfinding  ♦  Seeker Bonus Feat  ♦  Slayer Talents  ♦  Sneak Attack  ♦  Spontaneous Summoning  ♦  Teamwork Feat  ♦  Trapfinding  ♦  Uncanny Dodge  ♦  Weapon and Armor Proficiency  ♦  Weapon Mastery  ♦  Well-Versed



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    • 25 Sep 2021 12:46  

      As Bonus Feats are different for every archetype, I really do not understand this page. Such a page should therefore be for a specific class, like Monk Bonus
      Feat, Magus Bonus Feat, etc. I suggest this page be removed as it can only confuse new players.

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