|Class||Shaman (Spirit Hunter)|
|Point buy equivalent||32|
Camellia is a Companion in Pathfinder: Wrath of the Righteous. Companions assist the player by joining his/her party and have their own backstories and unique characteristics. They all have their own Classes and equipment they begin with.
Camellia is the second companion to join the player's party, the first being Seelah. Skilled with Rapiers and having numerous talents in spellcasting, trickery, and knowledge skills, Camellia is a versatile party member and can prove valuable throughout the story. However, her past is a guarded secret and her true motives for helping the player are a mystery to unravel.
Camellia has both youth and talent in her favor. She tirelessly fights demons and cultists alike, but prefers to keep her distance from her fellow warriors. It's hard to tell if this is the arrogance inherent to some people of noble birth, or if she has another reason for keeping her companions at arm's length.
Camellia joins your party with the following build:
Class: Shaman (Spirit Hunter) 1
Feats: Skill Focus: Trickery, Weapon Finesse
Skill Ranks: Stealth (1 rank), Trickery (1 rank)
Shaman Spirit: Battle
How to Recruit Camellia
- Camellia Joins you in the Prologue
Camellia Related Quests
Camellia's unique class, the Spirit Hunter Shaman, allows her to be the party's jack of all trades, having good melee damage, decent HP, buffs, and hex debuffs. Her rapier proficiency lets her deal a good amount of damage from her high Dexterity with the right feats, especially if one goes for a critical hit-focused build. Her high Trickery also lets her deal with most traps with ease. One should be careful when choosing which hexes for Camellia to learn, as her 16 Wisdom is good for the early game, but will fall off in terms of spell DC later on, so direct combat hexes like Iceplant and Battle Master will likely benefit her more in the long run. Alternatively, her high Wisdom means she can also make a good Cleric to give her a larger variety of spells, at the expense of fewer skill points. Her stats can also make a good melee-focused Hunter or Ranger, giving greater combat abilities and an animal companion, in exchange for Spirit Hunter's versatility.
At first glance, Camellia comes off as cold and aloof, if not outright rude. Unlike other party members, attempts to learn more about her personally are met with either a shrug of indifference or Camellia redirecting to another topic. Despite being raised in secret with no one knowing she was a noble, she thankful and loyal to her father, Horgus Gwerm. She also seems to have a very high opinion of herself, seeing her beauty as a 'fact' instead of an opinion, and consistently voicing her displeasure at working with people of lower birth, like and Ember. The only time she seems to show any overt emotion is during combat, when she becomes exceptionally excited and bloodthirsty.
However, beneath the surface, Camellia is a cruel, hedonistic, self-serving serial killer. She initially hides her actions behind her abilities as a Shaman allowing her to commune with the spirits of Sarkoris, letting her gain ancient wisdom that could potentially help seal the Worldwound. But this is just a front, as there is no spirit telling her to kill, she simply kills for the sheer erotic pleasure she gains from her horrific acts of violence. If the Commander allows her to continue her grim 'rituals,' she recognizes them as her first true friend and acts extremely grateful, if not downright giddy, at being able to speak frankly with them about her life and earlier experiences as a killer, such as when she killed her puppy as a child. She explains that she could hear the maddened spirits of Sarkoris from a very young age, but whether or not it was the spirits that drove her insane or if she was mad from the start is left up to interpretation.
Romance: If one wishes to romance Camellia, they must be a male character and allow her to continue killing once she is found out. When she asks to have sex after her ritual, accept her offer. After this, approach her in Drezen and ask Camellia if she would like to continue their affair.
Camellia Pathfinder: Wrath of the Righteous Companion Build Guide, I’m going to break down the best Attributes, Skills, Feats, Spells, Hexes, Mythic Path, and Equipment you should focus on to maximize Camellia’s damage-dealing and support hybrid Build. I’ll be showing an effective way to multiclass with the Cleric to gain additional healing Abilities. If you’re looking for a way to deal good Melee Damage with enchanted Weapons while buffing and healing the party, then this guide is for you.
16 Spirit Hunter/2 Fighter/2 Instinctual Warrior
11 STR/ 24 DEX/ 14 CON/ 10 INT/ 16 WIS/ 13 CHA
|2||Shaman - Intimidating Display|
|3||Shaman - Weapon Focus: Rapier|
|4||Shaman - Iceplant|
|5||Shaman - Fencing Grace: Rapier|
|7||Shaman - Outflank|
|8||Shaman - Battle Master: Rapier|
|9||Shaman - Dodge|
|10||Shaman - Secret: Extend|
|11||Shaman - Shatter Defenses|
|12||Shaman - Air Barrier|
|13||Barbarian - Improved Critical: Rapier|
|15||Fighter - Improved Unarmed // Crane Style|
|17||Shaman - Crane Wing|
|19||Fighter - Toughness // Crane Riposte|
|20||Shaman - Wind Ward|
19 Spirit Hunter / 1 Loremaster
11 STR / 24 DEX / 14 CON / 10 INT / 16 WIS / 13 CHA
|2 - Spirit Hunter||Iceplant (Hex)|
|3 - Spirit Hunter||Weapon Focus (Rapier)|
|4 - Spirit Hunter||Battle Master (Hex)|
|5 - Spirit Hunter||Fencing Grace|
|6 - Spirit Hunter||n/a|
|7 - Spirit Hunter||Outflank (Teamwork Feat)|
|8 - Spirit Hunter||Intimidating Display (Hex), Weapon Specialization (from Battle Master)|
|9 - Spirit Hunter||Shatter Defenses|
|10 - Spirit Hunter||Heighten (Hex) or other Metamagic you prefer|
|11 - Spirit Hunter||Improved Critical|
|12 - Spirit Hunter||Air Barrier (Hex)|
|13 - Spirit Hunter||Critical Focus|
|14 - Spirit Hunter||n/a|
|15 - Spirit Hunter||Tiring Critical|
|16 - Spirit Hunter||Wind Ward (Hex)|
|17 - Spirit Hunter||Exhausting Critical|
|18 - Spirit Hunter||Quicken (Hex)|
|19 - Spirit Hunter||Skill Focus: World (or Arcana)|
|20 - Loremaster||Improved Improved Critical (from Fighter's Secret)|
Use Rapiers + Bucklers. Take Improved Critical (Mythic), Elemental Barrage, Weapon Focus and the Enduring Spells line from Mythic Companion. Should end up with a respectable 12-20 crit threat range.
Camellia Tips and Notes
- Other notes, tips, and trivia
|Pathfinder: Wrath of the Righteous All Companions|
Arueshalae ♦ Ciar ♦ Daeran ♦ Delamere ♦ Ember ♦ Finnean ♦ Greybor ♦ Kestoglyr ♦ Lann ♦ Nenio ♦ Queen Galfrey ♦ Regill ♦ Seelah ♦ Sosiel ♦ Staunton Vhane ♦ Wenduag ♦ Woljif Jefto
It's really odd that despite Wrath's heavy focus on Redemption and the related themes, Camellia doesn't have any of that. Like, in the handbook for the paper campaign, there's an entire section dedicated to the concept of Redemption as a gameplay mechanic; and it even addresses the fact that much of the evil in Kenabres is a result of the corruption of the Worldwound.
Fun fact: even with her undetectable alignment, you can deduce her alignment via the level up screen. She's not allowed to take levels in monk, meaning she's not Lawful. She meets the alignment restrictions for Assassin, meaning she's some flavor of Evil. And she isn't allowed to take levels in Druid, meaning neither component of her alignment is Neutral. Put those three together, there's only one possible option that remains.
So.... first I let her do what she does, I stop her, but I don't punish her. Then I let her do her thing in the abyss, she's fine with it. I was on the Aeon path the whole time, and now, after taking Drezen back, picking Aeon again, she simply leaves because of it. Great. Not that I did like her, I didn't, not that I care for the equiptment she might have had, because I almost never had her on my party anyway. But that she just left the party for picking something that I already had and used, and she actually knew that the whole time, it just makes no sense to me.
I hate her. She's so one-dimensional, boring, annoying voice, loud, bad dialogue/uninteresting writing, doesn't take part in the Campaign... And she hates poors! My whole team grew up poor.
Funny is when you rest with both Camellia and Daeran, Daeran will have a dialogue about all of her doing. Love that interaction! Daeran and Ember both see the true about world but only choice different way to approached it.
the builds made by Fextralife are horribly outdated and will not work on Unfair difficulty, use cRPG Bro's youtube guides
playing a lich, if you get into combat in one of her story quests, in drezen, your skeletal champion will be outside of the room in another zone. when you try to leave, you will be locked inside the room, because it's waiting for your skeletal champion to join you. game breaking, but if you save, quit, and reload, your skeleton buddy will spawn next to you until you exit the room and then it will disappear again until you are in a zone where it is allowed to be walking freely beside you.
Turning Camellia into a Sanctified Slayer with a Smilidon companion, and focusing on TWF sneak attacks made her a terrifying bringer of death. Being mounted, her lower AC never mattered. One good clear path for a pouncing charge ended a lot of threats immediately.
I still don't understand why they even bothered to hide her alignment. It's beyond obvious that she's evil from the first moment you stumble across her in the underneath.
And then it's made even worse by the fact that you find her next to corpses a few other times before the reveal and despite the fact that you can't call her out on it; the narration brings focus to the fact that she's next to an eviscerated corpse.
Like, I get it, she's evil. There's no point at hinting towards that when you have a giant flashing sign saying the same thing floating above her head. And that's without even taking into account her barks.
I axed her(literally), if she had been remorseful or even bothered by what she does maybe I could have found a way to work around it but she clearly enjoyes it, even gets aroused by it, she wouldn't accept jail so she had to go.
i can fix her
Bros, you gotta understand. It's all the spirits' fault. Camellia did NOTHING wrong. You can't just not do what the spirits tell you to. You gotta listen to what the spirits tell you and if they tell you to LARP as the schoolyard queen of murder killmos you gotta do it. No way around it. Nuh uh. Can't beat the spirits, bros. No way.
After finding out her extra curricular activities in Drezen, I looked up her whole deal to kinda gage how to get 'best outcome' with her only to find out there is no real best outcome. I understand a bit of why they made the character as she was (she's literally a murder hobo), however the lack of input the main character has to effect her actions is rather annoying.
Her big ending twist is pretty disappointing once the shock value wares off, mostly because your character needs to be pretty oblivious to not realize something's up and to not do anything about it. It is especially true, if your character is like mine, and they managed to identify what her necklace actually is (rolled really good on an arcana check).
Would you guys do anything else to her story?
Me myself, I would have had way more fun with a twist that involved the possibility of letting Camellia actually get possessed by something. It would be funny to have an evil woman get possessed by a nice ghost, mirroring her father's history in a way.
The game makes it pretty clear at the start that she murdered the man she's standing next to when you first meet her. I was under the impression she was evil before she even joined my party which made things awkward and annoying since i was role playing a Paladin on my first playthrough.
What a *****. The obvious factor made me think there was a plot but no, lol.
talk about unsubtle
really shoulda given her a different set of barks early on and not let the player know her alignment is hidden
Has literally the worst ending slides. Like bad writing that ignores anything that you do slides.
Alignment should be hidden behind a spoiler tag.
Possibly the lewdest main companion I've seen in an rpg. I don't really care if it will kill me, I want her.
YOU ARE THE NEXT SACRIFICE.
Yes owlcat. Subtle.
She dissapeared in my save. Anyone else with the same problem?
I AM HELPFUL, AM I NOT?
Her alignment is hidden, but you can still use smite evil on her.
Well... If someone has their alignment hidden, the DM, in this case the game, won't let you choose an alignment dependent class upon leveling up and show you the current alignment preventing you to take the level. So the game spoiled the alignment to me, even though it was obvious.
Protip: if someone has their alignment hidden in a game, it generally does not bode well for the virgins and children of the area, who might find themselves on the wrong end of a sacrifcial dagger. Or worse.
Fun fact that's probably totally unrelated: Camellia wants you to side with Wenduag over Lann, and she really seems to be against you embracing the Aeon mythic path for some reason.
I found a weapon that only characters with a bad alignment can take without receiving a penalty in the form of confusion.
Camellia, taking this weapon, did not receive a penalty in the form of confusion.