Cavalier of the Paw

Cavalier Archetype

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Fortitude
High
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Will
Low
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Reflex
Low
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Base Attack Bonus
High
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HP per level
+6 (d10)
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Skill Points
+3

Class Initial Features

Class Skills

Cavalier of the Paw is a Cavalier archetype in Pathfinder: Wrath of the Righteous.

Cavaliers of the Order of the Paw pledge to defend halflings, halfling settlements, and other innocent folks by patrolling the wilderness and seeking out possible threats to both individuals and whole communities. These cavaliers hunt down potential danger with a ruthless efficiency and determination that non-halflings find surprising and even somewhat alarming.

 

 

Cavalier of the Paw Information

  • Race requirement: Halfling
  • Animal companion restriction: only Dog or Wolf are possible companion choices
  • High saves: Fortitude
  • Class skills: Mobility, AthleticsPersuasion.
  • Cavalier of the Paws are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
 

Cavalier of the Paw Progression

Level

BAB

Fort

Ref

Will

Abilities

 1 1 2 0 0 Tactician - Bonus FeatChallengeTacticianCavalier Weapon and Armor Proficiency, Animal Companion
 2 2 3 0 0  
 3 3 3 1 1 Cavalier's Charge
 4 4 4 1 1  
 5 5 4 1 1 Banner
 6 6/1 5 2 2 Bonus Feat
 7 7/2 5 2 2  
 8 8/3 6 2 2  
 9 9/4 6 3 3 Greater TacticianTactician - Bonus Feat
 10 10/5 7 3 3  
 11 11/6/1 7 3 3 Mighty Charge
 12 12/7/2 8 4 4 Bonus FeatDemanding Challenge
 13 13/8/3 8 4 4  
 14 14/9/4 9 4 4 Greater Banner
 15 15/10/5 9 5 5  
 16 16/11/6/1 10 5 5  
 17 17/12/7/2 10 5 5 Tactician - Bonus Feat
 18 18/13/8/3 11 6 6 Bonus Feat
 19 19/14/9/4 11 6 6  
 20 20/15/10/5 12 6 6 Supreme Charge

 

Cavalier of the Paw Abilities

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Challenge

Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

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Cavalier's Charge

At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

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Banner

At 5th level, a cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1.

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Greater Tactician

At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action.

 

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Mighty Charge

At 11th level, a cavalier learns to make devastating charge attacks while mounted. Double the threat range of any weapons wielded during a charge while mounted. This increase does not stack with other effects that increase the threat range of the weapon. In addition, the cavalier can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity.

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Demanding Challenge

At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty to its AC from attacks made by anyone other than the cavalier.

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Greater Banner

At 14th level, the cavalier’s banner becomes a rallying call to his allies. All allies within 60 feet receive a +2 morale bonus on saving throws against charm and compulsion spells and effects.

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Supreme Charge

At 20th level, whenever the cavalier makes a charge attack while mounted, he deals double the normal amount of damage (or triple if using a lance). In addition, if the cavalier confirms a critical hit on a charge attack while mounted, the target is stunned for 1d4 rounds. A Will save reduces this to staggered for 1d4 rounds. The DC is equal to 10 + the cavalier’s base attack bonus.

 

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Tactician - Bonus Feat

At 1st level, a Cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant his teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

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Bonus Feat (Cavalier)

At 6th level, and at every six levels thereafter, a cavalier gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The cavalier must meet the prerequisites of these bonus feats.

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Tactician

At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant his teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

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Danger Ward

At 2nd level, the cavalier can ready his allies for impending danger. As a standard action, he can ready all allies within 30 feet of the danger ahead, granting a bonus on a saving throw. At any point in the next minute, when these allies fail a saving throw, they reroll the saving throw with a +4 competence bonus as an immediate action, but must take the results of the reroll even if it is worse. He can use this ability up to three times per day.

 

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Weapon and Armor Proficiency

Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

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Giant Slayer

At 15th level, when the cavalier hits the target of his challenge with a melee attack, and that target is at least Large size, he gains a bonus on damage rolls equal to half his cavalier level. This damage is multiplied on a critical hit.

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Canine Ferocity

At 8th level, when the cavalier uses his wolf or dog mount to perform a bull rush or overrun maneuver, the mount gains a +4 bonus on the combat maneuver. He also receives a bonus mounted combat feat.

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Challenge (order of the paw)

Whenever an Order of the Paw cavalier issues a challenge, his mount gains a +1 dodge bonus to AC as long it is threatening the target of the cavalier's challenge and the cavalier is riding the mount. This bonus increases by +1 for every four levels the cavalier possesses.

 

 

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Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

 

 

 

 

Order in Pathfinder: Wrath of the Righteous are a choice each Cavalier has to do at level 1. Their Order gives them ability to challenge an enemy, gaining advantages against them. Each Orders gives the challenge its own unique advantages. It also gives the Cavalier additional abilities as they advance.

Order Abilities

Each Order grants different abilities to Cavaliers depending on the Order pledged at level 1.

Order in Pathfinder: Wrath of the Righteous

 

Orders

Description

Abilities

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Order of the Cockatrice

A cavalier who belongs to this order serves only himself, working to further his own aims and increase his own prestige. Cavaliers of this order tend to be selfish and concerned only with personal goals and objectives.

Level 1:

  • Challenge (Order of the Cockatrice): Whenever an Order of the Cockatrice Cavalier issues a challenge, he receives a +1 morale bonus on all melee damage rolls made against the target of his challenge as long as he is the only creature threatening the target. This bonus increases by +1 for every four levels the Cavalier possesses.

Level 2:

  • Dazzling Display: Your skill with your favored weapon can frighten Enemies

    Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round Action. Make a Persuasion (intimidate) check to demoralize all foes within 30 feet who can see your display.
  • Braggart: At 2nd level, the Cavalier receives a Dazzling Display as a bonus Feat. The Cavalier receives a +2 morale bonus on melee attack rolls made against targets under fear effects.

Level 8:

Level 15:

  • Moment of Triumph: At 15th level, the Cavalier can, as a Free Action, declare a moment of triumph. For 1 round, the Cavalier receives a competence bonus equal to his Charisma modifier on all ability checks, attack rolls, damage rolls, saving throws, and skill checks. This bonus is also added to his AC. In addition, any critical threats he makes are automatically confirmed. The Cavalier can use this ability once per day.

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Order of the Lion

A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain.

Level 1:

Level 2:

  • Lion's Call: At 2nd level, an Order of the Lion Cavalier gains the ability to rally his allies. As a Standard Action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his Cavalier level. Any time when an ally under effect should make saving throw against frightened or panicked, he may make two saving throws to avoid the effects (if a saving throw is allowed), taking the better of the two results as his actual saving throw.

Level 8:

  • For the King: At 8th level, an Order of the Lion Cavalier can call out to his allies, inspiring them to greatness. As a Swift Action, the Cavalier can grant a competence bonus equal to his Charisma modifier on all attack and damage rolls to all allies within 30 feet. This bonus lasts for 1 round. This ability can be used once per combat.

Level 15:

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Order of the Shroud

Cavaliers of this order seek out and destroy undead and those who harbor or create them. They scour old crypts, graveyards, and battlefields to bring eternal rest.

Level 1:

Level 2:

  • Spiritual Shield: At 2nd level, the Cavalier can call upon the spirits of the fallen for protection. The Cavalier gains a deflection bonus equal to his Charisma modifier to his AC against attacks by the target of his challenge.

Level 8:

  • Destroyer of the Undead: At 8th level, the Cavalier's Weapons are treated as having the cavalier's Alignment for the purpose of overcoming the damage reduction of undead creatures. Against an undead target of his challenge, the Cavalier automatically overcomes all damage reduction that undead possesses.

Level 15:

  • Stand Against Darkness: At 15th level, the Cavalier can take revenge on undead that dare strike him or those he seeks to protect. Whenever an undead creature that is the subject of his challenge hits the Cavalier or an adjacent ally with a melee attack, the creature provokes an attack of opportunity from the Cavalier. The Cavalier gains a +2 morale bonus on attacks of opportunity provoked as a result of this ability. If an undead subject of the Cavalier's challenge threatens a critical hit against the Cavalier, the Cavalier gains a deflection bonus equal to his Charisma modifier against the confirmation roll. This bonus functions as a Supernatural Ability.

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Order of the Star

Cavaliers who join the order of the star dedicate themselves to the protection and service of a faith and its members. Cavaliers belonging to this order tend to follow many of the tenets and guides of the religion that they serve.

Level 1:

Level 2:

  • Calling: At 2nd level, the Cavalier can make a short prayer as a Free Action, filling him with confidence in his abilities. At any point in the next minute, he can receive a competence bonus on his next ability, check, attack roll, saving throw, or skill check, equal to his Charisma modifier. He can use this ability up to four times per day. In addition, the Cavalier adds half his Cavalier level to any levels of Paladin or Cleric he might possess for the purposes of determining the effects of Channel Energy or Lay on Hands.

Level 8:

  • For the Faith: At 8th level, the Cavalier can call upon his faith to bolster himself in combat. As a Free Action, the Cavalier can call out the name of his deity, granting him a morale bonus on Attack rolls equal to his Charisma modifier for 1 round. In addition, any allies within 30 feet that share his faith also receive half this bonus (minimum +1). The Cavalier can use this ability once per day, plus one additional time per day at 12th level and every four levels thereafter.

Level 15:

  • Retribution: At 15th level, the Cavalier can take Retribution on those who dare to strike an agent of his faith. Whenever an enemy makes a successful melee attack against the Cavalier or an adjacent ally devoted to the same faith as the Cavalier, the enemy provokes an attack of opportunity from the Cavalier. The Cavalier receives a +2 morale bonus on the Attack of Opportunity. If the attack made by the enemy was a Critical Hit, the Cavalier may treat the enemy as the target of his challenge for the attack of opportunity. The Cavalier can use this ability once per round.

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Order of the Sword

Cavaliers who join the order of the sword dedicate their lives to the code of chivalry, living a life of honor, valor, and fairness. Cavaliers of this order tend to swear service to a lord or a lady. Of all the orders, the order of the sword is perhaps the broadest in terms of its focus and ideals.

Level 1:

Level 2:

  • By My Honor: At 2nd level, the Cavalier must select one Alignment. As long as he maintains the selected Alignment, he receives a +2 morale bonus to one saving throw of his choice.

Level 8:

Level 15:

  • Knight's Challenge: At 15th level, the Cavalier can make a knight's challenge once per day. This functions like a normal Challenge, but the Cavalier adds his Charisma bonus on all attack rolls and damage rolls made against the target of his challenge. In addition, he receives a +4 circumstance bonus on attack rolls made to confirm critical hits against the target of his Knight's Challenge.

 

 

 

 

 




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