Colluding ScoundrelHunter Archetype |
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![]() Fortitude High |
![]() Will Low |
![]() Reflex High |
![]() Base Attack Bonus Average |
![]() HP per level +5 (d8) |
![]() Skill Points +4 |
![]() Max level of Spells 6 |
![]() Caster ability Wisdom |
![]() Caster type Casting Spontaneously |
Class Initial Features |
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Class Skills |
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Colluding Scoundrel is a Hunter archetype in Pathfinder: Wrath of the Righteous.
The colluding scoundrel is a canny and conniving skirmisher, manipulating her enemies and leveraging her allies for her own benefit.
Colluding Scoundrel Information
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Class skills: Athletics, Knowledge (World), Perception, Persuasion. Stealth, Knowledge (Arcana)
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Proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).
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Alignment: Any
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Hit Die: d8
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Skill Ranks per Level: 4 + Int modifier.
Colluding Scoundrel Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | +0 | +2 | +2 | 0 | Animal Companion, Nature Sense |
Level 2 | +1 | +3 | +3 | 0 | Precise Companion |
Level 3 | +2 | +3 | +3 | +1 | Teamwork Feat, Hunter Tactics |
Level 4 | +3 | +4 | +4 | +1 | |
Level 5 | +3 | +4 | +4 | +1 | |
Level 6 | +4 | +5 | +5 | +2 | Teamwork Feat |
Level 7 | +5 | +5 | +5 | +2 | |
Level 8 | +6/+1 | +6 | +6 | +2 | Backstabber |
Level 9 | +6/+1 | +6 | +6 | +3 | Teamwork Feat |
Level 10 | +7/+2 | +7 | +7 | +3 | Raise Animal Companion |
Level 11 | +8/+3 | +7 | +7 | +3 | |
Level 12 | +9/+4 | +8 | +8 | +4 | Teamwork Feat |
Level 13 | +9/+4 | +8 | +8 | +4 | |
Level 14 | +10/+5 | +9 | +9 | +4 | |
Level 15 | +11/+6/+1 | +9 | +9 | +5 | Teamwork Feat |
Level 16 | +12/+7/+2 | +10 | +10 | +5 | |
Level 17 | +12/+7/+2 | +10 | +10 | +5 | One with the Wild |
Level 18 | +13/+8/+3 | +11 | +11 | +6 | Teamwork Feat |
Level 19 | +14/+9/+4 | +11 | +11 | +6 | |
Level 20 | +15/+10/+5 | +12 | +12 | +6 | Master Backstabber |
Colluding Scoundrel Abilities
Animal Companion
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.
Weapon and Armor Proficiency
A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.
Precise Companion
At 2nd level, a hunter choses either Precise Shot or Outflank as a bonus feat. She does not need to meet prerequisites of this feat.
Hunter Tactics
At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion does not need to meet prerequisites of those teamwork feats
Raise Animal Companion
At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.
One with the Wild
At 17th level, the hunter's animal companion are 6 respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display.
Teamwork Feat
At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat.
Backstabber
At 8th level, a colluding scoundrel deals 2d6 additional points Of damage on attacks against a target threatened by an ally currently designated as the scapegoat. This increases to 3d6 points of damage at 15th level. This is precision damage and is not multiplied on a critical hit, but it does stack with sneak attack and similar effects.
Master Backstabber
At 20th level, a colluding scoundrel becomes a master at dispatching distracted targets. As a standard action, she can make a single attack against a foe that is taking the penalties of her scapegoat ability and is adjacent to an ally currently designated as the scapegoat. If the attack hits, the target takes damage normally and must succeed at a Fortitude saving throw (DC=10 + half the colluding scoundrel's level + her Wisdom modifier) or be slain. Whether or not the target succeeds, it cannot be targeted by this ability again (by any colluding scoundrel) for 24 hours.
Nature Sense
A hunter gains a +2 bonus on Lore (Nature) checks.
Scapegoat
A colluding scoundrel is adept at redirecting a foe's hostility toward another creature, creating openings for her own attacks. A number of times per day equal to her hunter level, as a swift action, she can target one foe within 30 feet and designate one willing ally adjacent to that foe as a scapegoat. For the following minute, the target takes a —2 penalty on attacks against any creature other than the designated scapegoat, and the target has a 10% spell failure chance on spells that don't target the scapegoat or include the scapegoat in their area of effect. The penalty increases to —4 at 8th level and —6 at 15th level.The colluding scoundrel can designate her animal companion as a scapegoat without it counting against her daily uses Of this ability.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |