Colluding Scoundrel

 
 bab1 icon_hp-pathfinder-wrath-of-righteous-wiki-guide SP
3/4 BAB +5 4

Colluding Scoundrel is a sub-class in Pathfinder: Wrath of the Righteous. Colluding Scoundrels can use both melee and ranged weapons. They cane specialize on a specific type of enemy providing with additional damage against it.

 

"The colluding scoundrel is a canny and conniving skirmisher, manipulating her enemies and leveraging her allies for her own benefit.

  

Colluding Scoundrel Information

 

Colluding Scoundrel Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 +2 0 Animal Companion, Nature Sense
Level 2 +1 +3 +3 0 Precise Companion
Level 3 +2  +3 +3 +1 Teamwork Feat, Hunter Tactics
Level 4 +3  +4 +4 +1  
Level 5  +3 +4 +4 +1  
Level 6 +4  +5 +5 +2 Teamwork Feat
Level 7 +5  +5 +5 +2  
Level 8  +6/+1 +6 +6 +2 Backstabber
Level 9  +6/+1 +6 +6 +3 Teamwork Feat
Level 10  +7/+2 +7 +7 +3 Raise Animal Companion
Level 11  +8/+3 +7 +7 +3  
Level 12  +9/+4 +8 +8 +4 Teamwork Feat
Level 13  +9/+4 +8 +8 +4  
Level 14  +10/+5 +9 +9 +4  
Level 15  +11/+6/+1 +9 +9 +5 Teamwork Feat
Level 16  +12/+7/+2 +10 +10 +5  
Level 17  +12/+7/+2 +10 +10 +5 One with the Wild
Level 18  +13/+8/+3 +11 +11 +6 Teamwork Feat
Level 19  +14/+9/+4 +11 +11 +6  
Level 20  +15/+10/+5 +12 +12 +6 Master Backstabber

 

 

Colluding Scoundrel Abilities

 

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Weapon and Armor Proficiency

A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.

Precise Companion

At 2nd level, a hunter choses either Precise Shot or Outflank as a bonus feat. She does not need to meet prerequisites of this feat.

Hunter Tactics

At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion does not need to meet prerequisites of those teamwork feats

 

Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

One with the Wild

At 17th level, the hunter's animal companion are 6 respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display.

Teamwork Feat

At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat.

Backstabber

At 8th level, a colluding scoundrel deals 2d6 additional points Of damage on attacks against a target threatened by an ally currently designated as the scapegoat. This increases to 3d6 points of damage at 15th level. This is precision damage and is not multiplied on a critical hit, but it does stack with sneak attack and similar effects.

 

Master Backstabber

At 20th level, a colluding scoundrel becomes a master at dispatching distracted targets. As a standard action, she can make a single attack against a foe that is taking the penalties of her scapegoat ability and is adjacent to an ally currently designated as the scapegoat. If the attack hits, the target takes damage normally and must succeed at a Fortitude saving throw (DC=10 + half the colluding scoundrel's level + her Wisdom modifier) or be slain. Whether or not the target succeeds, it cannot be targeted by this ability again (by any colluding scoundrel) for 24 hours.

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

Scapegoat

A colluding scoundrel is adept at redirecting a foe's hostility toward another creature, creating openings for her own attacks. A number of times per day equal to her hunter level, as a swift action, she can target one foe within 30 feet and designate one willing ally adjacent to that foe as a scapegoat. For the following minute, the target takes a —2 penalty on attacks against any creature other than the designated scapegoat, and the target has a 10% spell failure chance on spells that don't target the scapegoat or include the scapegoat in their area of effect. The penalty increases to —4 at 8th level and —6 at 15th level.The colluding scoundrel can designate her animal companion as a scapegoat without it counting against her daily uses Of this ability.

 

 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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