Companion Animal

Shaman Ability

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Subclass Nature Spirit

Companion Animal is a Shaman Spirit Ability in Pathfinder: Wrath of the RighteousShaman Spirit Abilities are abilities for the Shaman obtained by choosing the the corresponding Shaman Spirit. This ability is obtained by selecting the Nature Spirit, at Level 16.

 

Companion Animal Information

The shaman's spirit animal takes the form of an animal companion of her choice. using her shaman level as her effective druid level.

 

Companion Animal Possible Selections

 Animal Companion

Properties

Ability Scores:

Level up

Bear

  • Size: Medium
  • Speed: 40 ft.
  • AC: +6 natural armor
  • Attack: Bite (1d6), 2 claws (1d4)
  • Strength: 17
  • Dexterity: 13
  • Constitution: 13
  • Intelligence: 2
  • Wisdom: 13
  • Charisma: 6

At Level 7:

  • Size: Becomes Large
  • Strength: +4
  • Dexterity: -2
  • Constitution: +4
  • +4 natural armor
  • Gains rend.

Boar

  • Size: Medium
  • Speed: 40 ft.
  • AC: +9 natural armor
  • Attack: gore (1d6)
  • Strength: 13
  • Dexterity: 12
  • Constitution: 15
  • Intelligence: 2
  • Wisdom: 13
  • Charisma: 4

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains ferocity.

Giant Centipede

 
  • Size: Medium
  • Speed: 40 ft.
  • AC: +6 natural armor
  • Attack: bite (1d6 plus poison)
  • Special Attacks: Poison (frequency: 1/round for 4 rounds; effect: 1d2 Dex damage; cure: 1 save; Constitution-based DC)
  • CMD: Can't be tripped.
 
  • Strength: 9
  • Dexterity: 13
  • Constitution: 13
  • Intelligence: -
  • Wisdom: 10
  • Charisma: 2
 

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor

Dog

  • Size: Medium
  • Speed: 40 ft.
  • AC: +6 natural armor
  • Attack: bite (1d6 plus trip)
  • Strength: 15
  • Dexterity: 13
  • Constitution: 15
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 6

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains ferocity.

Elk

  • Size: Medium
  • Speed: 50 ft.
  • AC: +6 natural armor
  • Attack: gore (1d8), 2 hooves (1d4)
  • Strength: 12
  • Dexterity: 17
  • Constitution: 14
  • Intelligence: 2
  • Wisdom: 15
  • Charisma: 5

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains powerful charge (2d6.

Horse

  • Size: Large
  • Speed: 50 ft.
  • AC: +4 natural armor
  • Attack: bite (1d4), 2 hooves (1d6)
  • Special Qualities: low-light vision, scent.
  • When riding a horse, you gain +1 bonus to AC and on attack rolls against enemies of medium size or smaller
  • Strength: 16
  • Dexterity: 13
  • Constitution: 15
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 6

At Level 4:

  • Strength: +2
  • Constitution: +2

Leopard

  • Size: Small
  • Speed: 50 ft.
  • AC: +4 natural armor
  • Attack: bite (1d4 plus trip), 2 claws (1d2)
  • Strength: 12
  • Dexterity: 21
  • Constitution: 13
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 6

At Level 4:

  • Size: Becomes Medium
  • Dexterity: +2
  • Constitution: +2
  • + natural armor
  • Gains punce and adds Dexterity instead of Strength modifier to damage rolls with natural attacks.

Mastodon

  • Size: Medium
  • Speed: 40 ft.
  • AC: +7 natural armor
  • Attack: gore (1d8), slam (1d6)
  • Strength: 14
  • Dexterity: 14
  • Constitution: 13
  • Intelligence: 2
  • Wisdom: 13
  • Charisma: 7

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +3 natural armor
  • Gains trample (2d6).

Monitor Lizard

  • Size: Small
  • Speed: 30 ft.
  • AC: +4 natural armor
  • Attack: bite (1d6 plus trip)
  • Strength: 13
  • Dexterity: 17
  • Constitution: 12
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 6

At Level 7:

  • Size: Becomes Medium
  • Strength: +4
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains poison (frequency: 1/round for 6 rounds; effect: 1 Dex damage; cure: 1 save; Constitution-based DC).

Smilodon

  • Size: Medium
  • Speed: 40 ft.
  • AC: +4 natural armor
  • Attack: bite (1d6), 4 claws (1d4)
  • Strength: 13
  • Dexterity: 17
  • Constitution: 13
  • Intelligence: 2
  • Wisdom: 15
  • Charisma: 10

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains pounce.

Wolf

  • Size: Medium
  • Speed: 50 ft.
  • AC: +5 natural armor
  • Attack: bite (1d6 plus trip)
  • Strength: 13
  • Dexterity: 15
  • Constitution: 15
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 6

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +2 natural armor
  • Gains ferocity.

Velociraptor

  • Size: Small
  • Speed: 60 ft.
  • AC: +3 natural armor
  • Attack: bite (1d4), 2 talons (1d6)
  • Strength: 11
  • Dexterity: 17
  • Constitution: 17
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 12

At Level 7:

  • Size: Becomes Large
  • Strength: +4
  • Dexterity: -2
  • Constitution: +2
  • +2 natural armor
  • Gains pounce.

Triceratops

  • Size: Medium
  • Speed: 30 ft.
  • AC: +6 natural armor
  • Attack: gore (1d8)
  • Strength: 10
  • Dexterity: 13
  • Constitution: 11
  • Intelligence: 2
  • Wisdom: 12
  • Charisma: 7

At Level 7:

  • Size: Becomes Large
  • Strength: +8
  • Dexterity: -2
  • Constitution: +4
  • +3 natural armor
  • Gore Attack Size: Becomes 2d6.
  • +4 Powerful charge (gore). 

 

 

 

Companion Animal Tips & Notes

  • Notes & Tips go here..

 

 



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