Core of the Riddle

coreoftheriddle
Location Worldwound
Sub-Areas --
NPC's --
Merchants --
Quests The Secrets of Creation

Core of the Riddle is a Location in Pathfinder: Wrath of the Righteous. Core of the Riddle can be found at Worldwound. There is also a portal leading to Heart of Mystery.

 Core of the Riddle Information

  • Puzzle room with Blue tiles.  requires the blue tile set from "Ravaged Long House".
  • Solution to puzzle:
    coreoftheriddlesolution
  • Note: Sometimes you need to rotate the camera to show the correct interact button.
  • The reward includes a +3 starknife, some potions, and an Elven note.

 

NPCs at Core of the Riddle

  • ???

 

Quests related to Core of the Riddle

 

Core of the Riddle Map

screenshot (176)

 

Core of the Riddle Notes & Tips

  • Must visit Heart of Mystery first to continue the quest. If you complete a puzzle room before going to the Heart of Mystery, simply return to the completed room to progress the quest.

 

 

 
Locations
Abyss  ♦  Alodae Theatre  ♦  Alushinyrra  ♦  Ancientries and Wonders Shop  ♦  Areelu's Lab  ♦  Arendae Party House  ♦  Artisan's Tower  ♦  Artisan's Tower (Inevitable Excess)  ♦  Ashen Grotto  ♦  AXIS  ♦  Bad Luck Tavern  ♦  Baphomet's Shrine  ♦  Bastion of Justice  ♦  Battlebliss Arena  ♦  Bear's Maw Shrine  ♦  Befouled Barrows  ♦  Blackwater  ♦  Blackwing Library  ♦  Bladesmith Workshop  ♦  Blooming Meadow  ♦  Bone Hills  ♦  Catacombs  ♦  Chilly Creek  ♦  City in the Wasteland  ♦  Colyphyr Mines  ♦  Conundrum Unsolved  ♦  Crimson Dust  ♦  Crusader's Camp  ♦  Defender's Heart  ♦  Desolate Hovel  ♦  Desolate Hovel (Inevitable Excess)  ♦  Desolate Thicket  ♦  Dragon Burial Ground  ♦  Drezen  ♦  Estrod Tower  ♦  Extirpator's Camp  ♦  Final Veil  ♦  Forgotten Secrets  ♦  Free Crusader’s Camp  ♦  Golarion  ♦  Gravestone Rock  ♦  Graveyard  ♦  Gray Garrison  ♦  Greengates  ♦  Grimwood  ♦  Gwerm's Mansion  ♦  Heaven's Edge  ♦  Hellknights Outpost  ♦  Hidden Abode  ♦  Houndheart Campsite  ♦  Inconspicuous Camp  ♦  Ineluctable Prison  ♦  Ivory Sanctum  ♦  Iz  ♦  Iz (Inevitable Excess)  ♦  Kenabres  ♦  Lair of the Echo of Deskari  ♦  Laughing Caves  ♦  Legacy of the Ancients  ♦  Leper's Smile  ♦  Lost Chapel  ♦  Lower City  ♦  Market Square  ♦  Martyr Zacharius's Cemetery  ♦  Middle City  ♦  Midnight Fane  ♦  Midnight Isles  ♦  Minagho's Hideout  ♦  Molten Scar  ♦  Moondance Meadow  ♦  Mutasafen's Lab  ♦  Nameless Ruins  ♦  Neathholm  ♦  Nexus  ♦  Nightingale Grove  ♦  Nondescript Pier  ♦  Old Sarkorian Mines  ♦  Other Side of Threshold  ♦  Pitaxian Wine Cellar  ♦  Place of Calling  ♦  Place of Execution  ♦  Pulura's Fall  ♦  Rasping Rifts  ♦  Ravaged Long House  ♦  Reliable Redoubt  ♦  Rotten Guttery  ♦  Ruins of Ashberry Hamlet  ♦  Sacred Lands  ♦  Scrubland by a Bend in the River  ♦  Sevalros's Lair  ♦  Shadow World  ♦  Shield Maze  ♦  Shrine of Sacrilege  ♦  Shrine of the Three  ♦  Silken Thread Atelier  ♦  Spinner of Nightmare's Den  ♦  Temple of the Good Hunt  ♦  Ten Thousand Delights  ♦  Terendelev's Lair  ♦  The Enigma  ♦  Thieflings Hideout  ♦  Threshold  ♦  Threshold (Inevitable Excess)  ♦  Tirabade Residence  ♦  Topaz Solutions  ♦  Trap for the Other  ♦  Underground Caves of Kenabres  ♦  Underground Floor of the Chief's House  ♦  Underground Hideout  ♦  Upper City  ♦  Valley of Temples  ♦  Vicinity of the Defender's Heart  ♦  wedding meadow  ♦  Wintersun  ♦  Worldwound

 

 




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    • Anonymous

      Owlcat really needs to learn how to design puzzles. I am not saying they should learn how to make better puzzles, i am saying they need to understand what is the core idea of a puzzle. You need to give a hint and a clear indicator of what you want from the person that is supposed to solve the puzzle. And than let them them do the mental arithmetics to solve it. Almost all of the puzzles in wrath of the rightheous have the same problem. When you meet them you have no idea what the game wants you to do. In addition to this issue, their puzzles are also riddled with graphical issues, take this one for example, the inventory page where you select the dominoes covers the entire screen so while trying to make a decision you have to memorize the screen, sure you can go back and forward, but it becomes tedious.

      • Anonymous

        This wouldn't be so hard if I could actually see the dominos before I place them, but they are so small that I can't see the symbols on the item icon.

        • Anonymous

          For everyone. You have to match symbols like you are playing dominoes. Match the tiles end to end. So a squiggle with a 7 on one tile is next to a squiggle with a 7 on the next tile.
          The way to work out which symbols to start with is the same. For example in the picture above, matching the symbol with the sinigle block outside the grid. The block with three tiles in it though, you only have to match one of those images. So if the images on the three tile block outside the grid were a 3, a 4 and a 5, then the matching tile on the grid could be either a 3 or a 4 or a 5.

          • There is a logic to it, it's just weird (and obviously unexplained). Ironically, this puzzle was easier to understand than the simpler one. Doesn't make it easier to do persay, but once you go back and read the first riddle's rules, best way I've found is to just build the entire puzzle and note where the incongruities are.

            • Anonymous

              Solution doesn't work for me.
              The problem is I don't understand the rule for it.
              I solved former puzzle but I just did it by brute force.
              It's very tiresome quest.

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