Dagger is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Simple Proficiency Group.
All Daggers in Pathfinder: Wrath of the Righteous
Quick Search of All Daggers in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Deceiver |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This +3 agile dagger has its reach increased by 5 feet. It grants its wielder a +5 luck bonus on all Stealth skill check, and the ability to cast displacement spell once per day as a 5th level wizard. |
Troublemaker |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This weapon is a +2 flaming anarchic agile dagger. |
Deep Rip |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Each time the wielder of this +5 dagger lands a hit with it after hitting the same target with the Soft Cut dagger, the enemy suffers additional 2d6+ STR modifier slashing damage. If this weapon deals damage against a prone or paralyzed creature first time in a round, it deals double the weapon damage. |
Lethal Conductor |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 shock dagger grants its wielder a +5 competence bonus on Use Magic Device skill checks and a +4 competence bonus on touch attack rolls. |
Soft Cut |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1 (Slashing) | +5 | This +5 dagger deals 1 slashing damage instead of 1d4 piercing damage. however, when dual-wielded along with the Deep Rip dagger, Soft Cut activates its additional power. |
Frailty |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day as a 7th level wizard. |
Dagger +4 |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increased sneak attack damage with any weapon by 1d6 damage. |
Arcane Protector |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. |
Lightning Duelist |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger grants its wielder a +4 insight bonus to Initiative rolls and +1 dodge bonus to AC. Attacks with it deal additional 1d6 lightning damage. |
Chaos Shard |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger has a chance to confuse enemy on a hit. |
Edict |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target's Will score for 1 minute. |
Dormition |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. |
Retriever's Claw |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 cold iron dagger has an increased critical multiplier of x3. |
Edge of Force |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | Whenever the wielder of this +2 cold iron dagger casts a spell with the force descriptor, it deals an additional 2 force damage per die rolled. |
Attrition Dagger |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | Once a round, when this +1 dagger lands a hit on an enemy, it deals them 1 Constitution ability damage. THis power can't lower the target's Constitution ability score below 5. |
Purple Stone Knife |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger adds +1 to the DC for all saving throws against spells from the evocation school the wielder casts. |
Shiny Dagger |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | Whenever this +1 cold iron dagger confirms a critical hit, the target becomes blind for 1 round. |
Decaying Dagger |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger grants the wielder an ability to use the curse of Undead ability 3 times per day. Curse of Undead: All living enemies in 30-feet area must pass a will saving throw (DC 24) or start slowly turning into the undead. Each turn the affected creature takes 1d4 constitution damage. Positive energy and cure spells hurt it, like it was undead. |
Hasty Eradicator |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger allows the wielder to make two additional attacks during a full attack action. This effect doesn't atack with the effect of the haste spell. |
Gift of Blood |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This is a +3 cold iron dagger that was used in weird rituals and is still thirsty for blood. While the wielder of the dagger is in combat, each time someone dies, the dagger increases its potency. The wielder can use its power to make any spell empowered, as though using the Empower Spell feat. Each usage spends one potency. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. |
Merciful Fate |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 living bane dagger deals additional 4d6 piercing damage to bleeding enemies on a successful hit. In addition, whenever the wielder delivers a Coup de Grace, they gain a +2 morale bonus on attack and damage rolls for 1 round. |
Cruel Fate |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Whenever the wielder of this +5 cruel bleed dagger lands a first hit against a new enemy, that enemy must pass a Fortitude saving throw (DC 30) or become vulnerable to Piercing damage for 2 rounds. |
Aldinach's Retribution |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Elder Caustic, Speed, Finess Wielding, This +5 speed elder caustic dagger allows its wearer to cast poison breath spell 3 times per day as a 20th level druid. May be aquired as a reward after defeat of the final boss in The Enigma area. |
Scorpion Sting |
Simple | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Caustic, Finesse Wielding, Enhancement +5, Caustic May be acquired in The Enigma area, in Ruined Passages. It is hidden behind high level Strength check where Scorpion's tail lays. |
Your Phylactery (Dagger) |
Simple | 19-20(x2) | 0.5 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Enhancement +5, Finesse Wielding This item grants its wearer Deadly Magic ability. If the wearer already has Deadly Magic, it grants them two additional uses. In addition, once per day, whenever the wearer's health falls below 0, it is restored to a maximum. Can only be equipped by a Lich. |