Dance of the Dead

dance of the dead pathfinder wotr wiki guide 64x 

At 10th level, a dirge bard can use his bardic performance to cause dead bones or bodies to rise up and move or fight at his command. This ability functions like animate dead, but the created skeletons or zombies remain fully animate only as long as the dirge bard continues the performance. Once it stops, any created undead collapse into carrion. Bodies or bones cannot be animated more than once using this ability. Unlike animate dead, dance of the dead requires no components and does not have the evil descriptor.

Dance of the Dead is a one of many Class Features in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also some times be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments , buff characters or just protect you.

 

Dance of the Dead Information

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How to Acquire Dance of the Dead

Dance of the Dead can be obtained by the following classes:

 

Dance of the Dead can be cast by using the following Items:

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Dance of the Dead Tips & Notes

  • Notes & Tips go here

 

 
Bard Abilities 
Archaeologist's Luck  ♦  Augment Summoning (Class Feature)  ♦  Bard Proficiencies  ♦  Bard Talent  ♦  Bardic Performance (Move Action)  ♦  Bardic Performance (Swift Action)  ♦  Beast Call  ♦  Blinding Strike  ♦  Bound to the Land  ♦  Call Lightning  ♦  Canny Observer  ♦  Cantrips (Bard)  ♦  Clever Explorer  ♦  Combat Trick  ♦  Confident Explorer  ♦  Confounding Blades  ♦  Crippling Strike  ♦  Danger Sense  ♦  Deadly Performance  ♦  Detected Magic  ♦  Dirge of Doom  ♦  Dispelling Attack  ♦  Double Debilitation  ♦  Evasion  ♦  Familiar (Bard)  ♦  Fan the Flames  ♦  Fascinate  ♦  Fire Dance  ♦  Focusing Attack - Confused  ♦  Focusing Attack - Shaken  ♦  Focusing Attack - Sickened  ♦  Frightening Tune  ♦  Haunted Eyes  ♦  Haunting Refrain  ♦  Hunter's Surprise  ♦  Improved Evasion  ♦  Improved Uncanny Dodge  ♦  Incite Rage - Enemies  ♦  Inspire Competence  ♦  Inspire Courage  ♦  Inspire Ferocity (Beast Tamer)  ♦  Inspire Greatness  ♦  Inspire Heroics  ♦  Inspire Tranquility  ♦  Iron Guts  ♦  Jack of All Trades  ♦  Lore Master (Bard)  ♦  Opportunist  ♦  Saving Tranquility  ♦  Secrets of Grave  ♦  Secrets of the Grave  ♦  Skill Mastery - Knowledge  ♦  Skill Mastery - Lore  ♦  Skill Mastery - Stealth and Trickery  ♦  Slayer Camouflage  ♦  Slow Reactions  ♦  Soothing Performance  ♦  Spontaneous Summoning  ♦  Storm Call  ♦  Storm Call, Greater  ♦  Summon Nature's Ally  ♦  Summon Nature's Ally I (Class Feature)  ♦  Summon Nature's Ally II (Class Feature)  ♦  Summon Nature's Ally III (Class Feature)  ♦  Summon Nature's Ally IV (Class Feature)  ♦  Summon Nature's Ally IX (Class Feature)  ♦  Summon Nature's Ally V (Class Feature)  ♦  Summon Nature's Ally VI (Class Feature)  ♦  Summon Nature's Ally VII (Class Feature)  ♦  Summon Nature's Ally VIII (Class Feature)  ♦  Terrain Mastery  ♦  Thunder Call  ♦  Tranquil Apotheosis  ♦  Tranquil Senses  ♦  Trap Sense  ♦  Uncanny Dodge  ♦  Weapon Snatcher  ♦  Wearying Strike  ♦  Well-Versed

 




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