Danger Ward

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At 2nd level, the cavalier can ready his allies for impending danger. As a standard action, he can ready all allies within 30 feet of the danger ahead, granting a bonus on a saving throw. At any point in the next minute, when these allies fail a saving throw, they reroll the saving throw with a +4 competence bonus as an immediate action, but must take the results of the reroll even if it is worse. He can use this ability up to three times per day.

Danger Ward is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Danger Ward Information

Type:

 

How to Acquire Danger Ward

Danger Ward can be obtained by the following Classes:

 

Danger Ward can be cast by using the following Items:

 

Danger Ward Tips & Notes

  • Notes & Tips go here

 

 
Cavalier Abilities
Agile Charger  ♦  Armor Proficiency  ♦  Awesome Pennon  ♦  Banner  ♦  Banner of Solace  ♦  Bigger They are  ♦  Bonus Feat (Cavalier)  ♦  Bonus Feats (Gendarme)  ♦  Canine Ferocity  ♦  Cavalier's Charge  ♦  Challenge  ♦  Challenge (order of the paw)  ♦  Dazzling Display  ♦  Deadly Charge  ♦  Defensive Challenge  ♦  Deflective Shield  ♦  Demanding Challenge  ♦  Fearmonger  ♦  Fearsome Inspiration  ♦  Giant Slayer  ♦  Greater Banner  ♦  Greater Tactician  ♦  Mighty Charge  ♦  Monster Hunter  ♦  Mount  ♦  Order  ♦  Pike Charge  ♦  Shield Focus  ♦  Soul Shield  ♦  Supreme Charge  ♦  Tactician  ♦  Tactician - Bonus Feat  ♦  Transfixing Charge  ♦  Weapon and Armor Proficiency (Cavalier)  ♦  Weapon Training (Spears)

 




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