Death Clutch

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Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. The creature is staggered until the beginning of your next turn, at which point it dies. If the affected creature receives a regenerate spell before the beginning of your next turn, the creature gains the normal benefits of that spell and, thanks to its heart’s regeneration, it doesn’t immediately die when your next turn begins. If a creature that dies from death clutch is brought back from the dead by a breath of life or raise dead spell, it must also be targeted with regenerate on the following round to restore its missing heart or be unable to return to life.

A target with 201 or more hit points that fails its saving throw manages to keep its heart from leaping out of its chest, but it is still staggered for 1 minute and takes 1d4 points of Constitution drain and 1d4 points of Constitution bleed.

Regardless of its current hit points, if the target succeeds at its Fortitude save, it is still staggered until the beginning of your next turn as it feels its heart wrenching within its chest.

 

TARGET

One enemy creature within close range 

DURATION

n/a 

SAVING THROW

Fortitude partial

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

 Evil, Death

CASTING TIME

Standard action

Death Clutch is a Necromancy Spell in Pathfinder: Wrath of the Righteous. Death Clutch is a 8 from the Necromancy school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

 

Death Clutch Information

Spell Details:

  • Target: One enemy creature within close range
  • Duration: n/a
  • Saving Throw: Fortitude partial
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: Evil, Death
  • Casting Time: Standard action
  • Spell Effect: Chanting an unholy litany, you reach out with a grasping motion toward your target and cause its heart to leap out of its chest and into your hand. A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative. The creature is staggered until the beginning of your next turn, at which point it dies. If the affected creature receives a regenerate spell before the beginning of your next turn, the creature gains the normal benefits of that spell and, thanks to its heart’s regeneration, it doesn’t immediately die when your next turn begins. If a creature that dies from death clutch is brought back from the dead by a breath of life or raise dead spell, it must also be targeted with regenerate on the following round to restore its missing heart or be unable to return to life.

    A target with 201 or more hit points that fails its saving throw manages to keep its heart from leaping out of its chest, but it is still staggered for 1 minute and takes 1d4 points of Constitution drain and 1d4 points of Constitution bleed.

    Regardless of its current hit points, if the target succeeds at its Fortitude save, it is still staggered until the beginning of your next turn as it feels its heart wrenching within its chest.

 

 

How to Acquire Death Clutch

Death Clutch can be obtained by the following classes:

Death Clutch can be cast by using the following Items:

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  • Weapon ??
  • Armor ??

 

 

Death Clutch Tips & Notes

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Necromancy Spells
Animate Dead  ♦  Banshee Blast  ♦  Bestow Curse  ♦  Bestow Curse, Greater  ♦  Blessing of Undead  ♦  Blessing of Unlife  ♦  Blindness  ♦  Bone Explosion  ♦  Boneshaker  ♦  Boneshatter  ♦  Cause Fear  ♦  Circle of Death  ♦  Consume Fear  ♦  Consume Undead  ♦  Contagion  ♦  Corrupted Blood  ♦  Create Undead  ♦  Death Ward  ♦  Deny Death  ♦  Destruction  ♦  Disrupt Undead  ♦  Doom  ♦  Embrace of Death  ♦  Energy Drain  ♦  Enervation  ♦  Exsanguinate  ♦  Eyebite  ♦  Eyes of the Bodak  ♦  False Grace  ♦  False Life  ♦  False Life, Greater  ♦  Fear  ♦  Feast of Blood  ♦  Fester  ♦  Fester, Mass  ♦  Finger of Death  ♦  Flay for Purpose  ♦  Greater Undead  ♦  Harm  ♦  Horrid Wilting  ♦  Inflict Critical Wounds  ♦  Inflict Critical Wounds, Mass  ♦  Inflict Light Wounds  ♦  Inflict Light Wounds, Mass  ♦  Inflict Moderate Wounds  ♦  Inflict Moderate Wounds, Mass  ♦  Inflict Serious Wounds  ♦  Inflict Serious Wounds, Mass  ♦  Life Blast  ♦  Mastery of Flesh  ♦  Negative Eruption  ♦  Pernicious Poison  ♦  Plague Storm  ♦  Poison  ♦  Power from Death  ♦  Pox Pustules  ♦  Ray of Enfeeblement  ♦  Ray of Exhaustion  ♦  Ray of Sickening  ♦  Repel the Profane  ♦  Repurpose  ♦  Restore Undead  ♦  Scare  ♦  Siphon Life  ♦  Slay Living  ♦  Soulreaver  ♦  Touch of Fatigue  ♦  Umbral Strike  ♦  Undeath to Death  ♦  Vampiric Blade  ♦  Vampiric Shadow Shield  ♦  Vampiric Touch  ♦  Wail of the Banshee  ♦  Waves of Exhaustion  ♦  Waves of Fatigue  ♦  Wracking Ray

 




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