Demons are the main Enemy in Pathfinder: Wrath of the Righteous. Demons are malign and evil creatures that haunt Golarion, a planet at war between the Worldwound - a wasteland under control of these creatures- and the ordinary world.
Demons are born of the sinful souls of one or more mortals, and are conditioned by the perversion and wrongdoings during their life. They take different shapes and forms, mostly growing out of a larvae-shaped creature.
Besides a few exceptions, Demons are able to teleport between places known to them within the same plane of existence. However, they can not move between planes. This ability, together with the interplanar rift in the Worldwound, allows Demons to travel to Golarion and then spread like a plague. In order to stop the demonic invasion, the Wardstones, a protective barrier that prevents teleportation outside the Worldwound, were created.
Demons in Pathfinder: Wrath of the Righteous
How to fight Demons in Pathfinder: Wrath of the Righteous?
To kill Demons in Pathfinder: Wrath of the Righteous, the player will need specialized weapons forged from cold iron. Ordinary weapons are ineffective against these evil creatures due to their bodies being made of the essence of the Abyss rather than flesh and blood. Killing more powerful Demons however, require enchanted weapons that deal holy damage.
Pathfinder: Wrath of the Righteous Demon types
There are many types of Demons in Pathfinder: Wrath of the Righteous constituting a hierarchical structure based on their power to eliminate and control their opponents. The exact amount of Demons is unknown, but they can be separated between low-tier or common Demons like ghouls, Nascent Demons that serve and advise Lord Demons, and the Lord Demons themselves; the highest and more powerful creatures in the hierarchy, capable of granting powers to mortal followers.
All Demons in Pathfinder: Wrath of the Righteous
Pathfinder: Wrath of the Righteous Demon Types
Demons are malign, destructive creatures that come from the Abyss, one of the planes on the Outer Sphere ruled by evil and chaos. Demons originated as the conjunction of sinful mortal's souls and the essence of the Abyss itself. Originally, souls of the wicked and perverse sentenced by Pharasma's Court to the Abyss would manifest themselves as larvae-shaped creatures with a human face, piling up in masses of flesh. Larvae creatures that survive long enough not to be the prey of bigger creatures become Demons.
Each Demon is born of the sinful soul of one or more mortals, and conditioned by the perversion and wrongdoings during their material life. They take different shapes and forms, and even though most grow from a larvae-like appearance, some are not larvae-derived Demons, as is the case with beings born of copulation or by evolution. Demons possess different degrees of strength and power, and even though they often fight each other (given they are naturally chaotic), this constitutes a hierarchy in which lower rank Demons respond to more powerful, dominant ones, all the way up to Lord Demons.
Born of the souls of lazy and evil people. Weakest of the Demons, placing it in the lowest layer of the hierarchy. Its offense is based on hiding, and has the ability to cast a sickening cloud. Can be defeated with just a cold iron weapon and protection from poison. Dretches posses the Damage Reduction (DR) ability, reducing received damage by common weapons.
Formed from the souls of arsonists and pyromaniacs. This humanoid goat-looking creature is at the lowest tier of Demons with teleportation abilities, although their magical abilities elevate them among the rest of low-rank demons. Brimoraks love setting in fire everything they see, and an organized group of them can be mortal to an unprepared party.
Babaus come from the souls of serial killers, maniacs, and others who took pleasure in the art of murder. Their appearance is that of a horned skeleton with skin coated in vile, reddish slime, which is extremely dangerous to animal companions and unarmed fighters. Babaus tend to prefer stealthy attacks to open confrontations. Babaus can easily suppress protective magic.
Nabasus are born from the souls of gluttons, cannibals, and those who consume carrion and drink blood. They are a mix between humanoids and a bat with leathery wings, sharp fangs, and claws. Nabasus have the ability of a Death-Stealing Gaze, which drains the life of those who make eye contact with it, to then come back as ghouls under their control.
Vrocks are born from the souls of malicious and wrathful mortals, like criminals and hired killers. They are a mixture of a vulture and a human, and are constantly surrounded by a cloud of feathers and demonic spores. These sprout upon contact with the skin, inflicting excruciating pain, which can only be cured with a Bless Spell or Remove Sickness. Various Vrocks have the ability to "Vrock-and-roll" dance, bringing an electrical storm that could level a small town, depending on the amount of Vrocks. When joining a battle, they usually emit a loud scream that may stun and paralyze mortals who hear it.
Marilith (Pride Demon)
Mariliths are born from the souls of powerful mortals who were consumed by pride and arrogance. These creatures have a snake-like body with a female torso and head, as well as six female arms. They hold a bladed weapon in each of its six arms. In terms of hierarchy, Mariliths are greater Demons that serve as advisors, generals and concubines to the Demon Lords.
Balors are the most powerful force in the entire demonic host other than Demon Lords, often granted with the highest positions in the demonic armies and the command of lesser demons legions. They are born of multiple souls of the most powerful and cruelest villains. These massive creatures are armed with a flaming sword and a fiery whip, and upon defeat they explode in hopes of killing opponents surrounding them. Some Balors rule over their own dominions, and sometimes even grant divine powers to their mortal servants.
Abrikandilus are born from the souls of mortals who used to destroy works of art and things of beauty out of mere envy. These demonic creatures look like malformed hunchbacks with forked rat tails. In combat, Abrikandilus act as foot soldiers who are urged to destroy any and all displays of beauty to demoralize the enemy. Their bite is truly horrible and can leave mutilating wounds that don’t heal for a long time.
Vermleks are born from the souls of those who find pleasure in desecrating corpses like grave robbers, necromancers, and necrophiles. These large, four-tailed worms are most commonly seen inhabiting bloated human bodies by wearing them like clothes or using them as a mean of transportation. Although being expendable troops in Demon armies, Vermleks are able to control dead bodies and infiltrate the mortal communities. They tend to avoid warfare.
Schir (Spite Demon)
Spite Demons are born from the souls of those who committed, or framed others of heinous crimes for the sake of petty vengeance. Schirs look like humanoids with the legs and head of a goat and even though they may not be too sharp, are strong, hardy, and hungry for battle. Spite Demons constitute the backbone of the demonic hordes, and use stinking bardiches to infect their victims with terrible diseases.
Schirs are not fooled by invisibility spells and perform charging attacks.
Incubi are born from the souls of sadists, sex criminals, and rapists. Their look is that of a muscular and attractive humanoid with silky-smooth skin, curving horns, and wings decorated with piercing and tattoos. These creatures prefer to act as advisors, executioners, and masters of torture to more powerful demons. They wield two weapons and have magical abilities, making them truly formidable opponents. Incubi can easily assume the form of any humanoid of any gender, making excellent spies and saboteurs.
Succubi are born of souls depraved by lust. They look like gorgeous women with leathery wings, tail, and tiny horns. Similar to Incubi, Succubi are not fond of combat and prefer seducing mortals with unholy gifts and sinful pleasures to bring them to their demise. Although very similar to Incubbi, Succubi's approach is more subtle and soft and not as aggressive.
Invidiak (Shadow Demon)
Invidiaks are born from the souls of mortals steeped in envy and jealousy, and they are the main source of stories about "demonic possession", as they are able to take over the bodies of enemies and manipulate them like living puppets. Its form is ever-shifting, blending in with the surrounding darkness, with distinct leathery wings, glinting fangs and a lot of sharp claws. Invidiaks are deadly in melee combat and immune to ordinary steel. They also possess powerful magic, giving them the ability to materialize forms from the Shadow Plane. The weakness of a Shadow Demon lays on sunlight, as it becomes helpless when exposed to it.
Kalavakuses are born from the souls of slavers. Their look is that of a massive, muscular beast covered head to toe in pointed horns. Even in the Abyss, Horned Demons are still slave traders as they possess a variety of means of enslaving both souls and wills. On top of this, when their opponent’s soul is possessed, its death nourishes the Kalavakus with power and heals its wounds.
Coloxus (Fly Demon)
Coloxus come from the souls of vain and narcissistic mortals whose egocentricity led to disaster or tragedy. They look like humanoid figures with fly head and wings. Coloxus often serve as envoys and diplomats to mightier demons and are known for being patient and refined. They consider themselves as the elite of the "high society" of demonkind. Fly Demons have powerful magic spells and usually fight from behind the backs of more powerful demons.
Omoxes are born from the souls of mortals who profane objects of beauty and worship with filth and excrement. These creatures look like formless masses of slime and filth that sometimes manifest in vaguely recognizable human forms. Dangerous at range or in melee combat, their strike coats enemies in a filthy slime that restricts movement.
Glabrezu (Treachery Demon)
Glabrezus are born from the souls of traitors. These Demons are bulky monsters with chitin-covered claws on the outside. They are cunning and cruel manipulators that use their ability to grant wishes to mortals as an instrument of temptation and degradation, twisting the mortal's wish in a way that would make its fulfillment bring the greatest amount of suffering and ruin. Glaberzus possess strong illusion magic that lets them take on any appearance they desire. They can cast powerful spells and are brutal melee combatants.
Oolioddroo come from the souls of those who controlled the minds of innocents to make them commit horrific misdeeds. These creatures look like a sickly female figure with the head of a moth, dragonfly wings, and a long proboscis. Oolioddroo are known to implant larvae into the brains of their victims in order to manipulate their mind. They are frail physically so they fight by means of their magic and the creatures they’ve enslaved.
Nalfeshnees are born from the souls of covetous rulers. These demonic creatures look like massive beasts with the head of a boar and a set of tiny wings. Nalfeshnees are a wealth of unholy knowledge, and are unequaled in their understanding of the inner workings of the Abyss as a living organism. Their allegiances typically lie not with some demon lord, but rather with the Abyss as a whole. A caste of Nalfeshnees known as Curators, act as sentinels and keepers of the Rift of Repose: hidden corner of the Abyss where the souls of slain Demon Lords gather.
Born from the souls of mortals who used seduction to push their own kind to sin, Lilitus look like alluring women with horns, hooves, a snake tail and a face with no eyes. These creatures are able to wear other people like clothes so, like Succubi, prefer infiltrating mortal communities and destroying them from within. Lilitus handle powerful magic and clever psychological manipulation. They often answer to a Demon Lord, and perform tasks that typically do not involve brute force.
Originally created by the Mother of Beasts, Lamashtu, Vavakias are born from the souls of mortals who violated other creatures' souls in some way in their lifetime, such as enslaving or consuming them. These creatures have the lower body of a giant four-legged dinosaur, and their upper body is a demonic humanoid torso, while their head resembles that of a dragon. Vavakias serve as the strike force that penetrates enemy defenses and annihilates their fortifications. Their breath can incinerate mortals and drive them mad. Vivakas are extremely dangerous and can easily turn nations to ruins.
Cambions do not grow from larvae, they come from an abominable union between Incubi and mortals. Their appearance is that of a red-skinned, horned humanoid with a forked tongue. The greatest numbers of Cambions can be encountered in the Porphyry City, Alushinyrra, the realm of the Demon Lord Nocticula, as this Lord favors those who take newborn Cambions under their protection, thus allowing them to reach maturity.
Quasit are tiny winged Demons with twisted horns. They are not larvae-derived creatures, instead Quasits manifest themselves through a familiar-summoning ritual performed by a spellcaster, sacrificing a small fragment of their soul, which then serves as the catalyst for the beast's birth. In case the Quasit outlives its master, it claims their soul and seeks to find its way back to the Abyss.
Demon Characters in Pathfinder: Wrath of the Righteous
Some Demons have a specific role in the game's narrative, being characters often related with other NPC's storyline, or the main character's itself. These characters, unlike other Demons, have special dialogues and take a bigger role in the game's chain of events. The following section contains these Demon characters, description and type.
Leader of the Tieflings. Alchemist and half-fiend.
Savamelekh is among the first Demons the player meets in the game.