Demonslayer

Ranger Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
High
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HP per level
6/ Level
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HP
10
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Max level of Spells
4
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Caster ability
Wisdom
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Demonslayer is a class in Pathfinder: Wrath of the Righteous. Demonslayers can use both melee and ranged weapons. They can specialize on a specific type of enemy providing with additional damage against it.

 

"Demonslayers are known for their expertise in the destruction of demons."

  

Demonslayer Information

 

Demonslayer Progression

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 +2 +2 0 Ranger ProficienciesFavored Enemy - Outsiders, Demonslayer Favored Enemy
Level 2 +2 +3 +3 0 Combat Style Feat 
Level 3 +3 +3 +3 +1 Favored TerrainDemonologist
Level 4 +4 +4 +4 +1 Hunter’s BondExpanded Spell List
Level 5 +5 +4 +4 +1 Favored Enemy, Demonslayer Favored Enemy
Level 6 +6/+1 +5 +5 +2 Combat Style Feat 
Level 7 +7/+2 +5 +5 +2  
Level 8 +8/+3 +6 +6 +2 Favored Terrain
Level 9 +9/+4 +6 +6 +3 Evasion
Level 10 +10/+5 +7 +7 +3 Combat Style FeatFavored EnemyDemonslayer Favored Enemy
Level 11 +11/+6/+1 +7 +7 +3 QuarryFiendish Quarry
Level 12 +12/+7/+2 +8 +8 +4 Camouflage
Level 13 +13/+8/+3 +8 +8 +4 Favored Terrain
Level 14 +14/+9/+4 +9 +9 +4 Combat Style Feat
Level 15 +15/+10/+5 +9 +9 +5 Favored EnemyFavored EnemyDemonslayer Favored Enemy
Level 16 +16/+11/+6/+1 +10 +10 +5 Improved Evasion
Level 17 +17/+12/+7/+2 +10 +10 +5  
Level 18 +18/+13/+8/+3 +11 +11 +6 Favored TerrainCombat Style Feat
Level 19 +19/+14/+9/+4 +11 +11 +6 Improved Quarry, Improved Fiendish Quarry
Level 20 +20/+15/+10/+5 +12 +12 +6 Master HunterFavored EnemyFavored EnemyDemonslayer Favored Enemy

 

Ranger Abilities

 

Ranger Proficiencies

A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Expanded Spell List

A demonslayer adds the following spells to his spell list: 1st — protection from evil; 2nd — protection from evil, communal.

Fiendish Quarry

At 11th level, when a demonslayer chooses an evil outsider as his quarry, he can the forgo the normal +2 attack bonus and instead treat his weapon as if it were good-aligned versus his quarry.

Improved Fiendish Quarry

At 19th level, when a demonslayer chooses an evil outsider as his quarry, he can forgo the normal +4 attack bonus and instead treat his weapon as if it had the holy weapon special ability while attacking his quarry.

 

Demonslayer Favored Enemy

At 1st level, a demonslayer must choose favored enemy (evil outsider). At 5th level and every time he advances his favored enemy bonus, the demonslayer must advance his bonus against evil outsiders. In addition to the normal benefits of favored enemy, a demonslayer gains a bonus equal to half his favored enemy bonus on saving throws against spells, spell-like abilities, and supernatural abilities of evil outsiders.

Combat Style Feat

At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

Favored Terrain

At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this terrain. At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired) increases by +2.

Camouflage (Ranger)

A ranger of 12th level or higher can, as a move action, use the Stealth skill to hide in any of his favored terrains, even in combat.

 

Hunter's Bond

At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed.

The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number Of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose one from the list of available creatures. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger's animal companion shares his favored enemy and favored terrain bonuses. This ability functions like the druid animal companion ability, except that the ranger's effective druid level is equal to his ranger level —3.

Master Hunter

A ranger of 20th level becomes a master hunter. He can, as a standard action, make a single attack against a favored enemy at his full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the ranger's level + the ranger's Wisdom modifier. A ranger can use this ability five times per day, but not against the same creature more than once in a 24-hour period.

Evasion

A character can avoid even magical and unusual 3 attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.

Improved Evasion

This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.

 

Quarry

A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A character can have no more than one quarry at a time.

Improved Quarry

At 19th level, the character's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4.

Demonologist

At 3rd level, a demonslayer gains insight into his Abyssal enemies. The demonslayer gains a bonus equal to half his class level on Knowledge: Arcana skill checks.

 

 

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