Disciple of the PikeCavalier Archetype |
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![]() Fortitude High |
![]() Will Low |
![]() Reflex Low |
![]() Base Attack Bonus High |
![]() HP per level +6 (d10) |
![]() Skill Points +3 |
Class Initial Features |
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Class Skills |
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Disciple of the Pike is a Cavalier archetype in Pathfinder: Wrath of the Righteous.
The Order of the Pike are renowned monster hunters, taking on large game using ancient weapon arts combined with modern equipment.
Disciple of the Pike Information
- High saves: Fortitude.
- Class skills: Mobility, Athletics, Persuasion.
- Disciple of the Pikes are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).
Disciple of the Pike Progression
Level |
Abilities |
1 | Tactician - Bonus Feat, Challenge, Order, Tactician, Disciple of the Pike Weapon and Armor Proficiency, Bigger They are |
2 | |
3 | Pike Charge |
4 | Monster Hunter |
5 | Weapon Training (Spears) |
6 | Bonus Feat |
7 | |
8 | |
9 | Greater Tactician, Weapon Training (Spears), Tactician - Bonus Feat |
10 | |
11 | Agile Charge |
12 | Bonus Feat, Demanding Challenge |
13 | Weapon Training (Spears) |
14 | |
15 | |
16 | |
17 | Weapon Training (Spears), Tactician - Bonus Feat |
18 | Bonus Feat |
19 | |
20 | Deadly Charge |
Disciple of the Pike Abilities

Order
At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities.

Monster Hunter
At 4th level, a disciple of the pike has an uncanny ability to identify monsters. He gains a bonus equal to half of his cavalier level on Knowledge (Arcane) and Lore (Nature) checks.

Pike Charge
At 3rd level, a disciple of the pike learns to make more accurate charge attacks with weapons from the polearms or spears fighter weapon group (Pathfinder RPG Core Rulebook 56). He receives a +4 bonus on melee attacks when charging with a polearm or spear (instead of the normal +2). In addition, the disciple of the pike takes no penalty to his AC after making a charge attack with a polearm or spear.

Greater Tactician
At 9th level, the cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action.

Agile Charger
At 11th level, a disciple of the pike takes no penalties caused by difficult terrain while charging. His movement is still hampered by obstacles, poor visibility, and other conditions. This ability doesn't allow him to move through impassible terrain.

Demanding Challenge
At 12th level, whenever a cavalier declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty to its AC from attacks made by anyone other than the cavalier.

Weapon Training (Spears)
Whenever a fighter attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
This group includes javelin, longspear, shortspear, spear, and trident.

Weapon and Armor Proficiency
Cavaliers are proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Tactician - Bonus Feat
At 1st level, a Cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant his teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Bonus Feat (Cavalier)
At 6th level, and at every six levels thereafter, a cavalier gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. The cavalier must meet the prerequisites of these bonus feats.

Tactician
At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant his teamwork feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter.

Challenge
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.
Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.
The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order.

Deadly Charge
At 20th level, whenever a Disciple of the Pike makes a charge attack with a polearm or spear, he deals double the normal amount

Bigger They Are
A Disciple of the Pike gains a +1 dodge bonus to AC against creatures larger than he is. This bonus increases by 1 if the creature is two size categories larger. At 6th level, the bonus increases to +3
Order in Pathfinder: Wrath of the Righteous are a choice each Cavalier has to do at level 1. Their Order gives them ability to challenge an enemy, gaining advantages against them. Each Orders gives the challenge its own unique advantages. It also gives the Cavalier additional abilities as they advance.
Order Abilities
Each Order grants different abilities to Cavaliers depending on the Order pledged at level 1.
Order in Pathfinder: Wrath of the Righteous
Orders |
Description |
Abilities |
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A cavalier who belongs to this order serves only himself, working to further his own aims and increase his own prestige. Cavaliers of this order tend to be selfish and concerned only with personal goals and objectives. | Level 1:
Level 2:
Level 8:
Level 15:
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A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord. Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers of this order seek out and destroy undead and those who harbor or create them. They scour old crypts, graveyards, and battlefields to bring eternal rest. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the star dedicate themselves to the protection and service of a faith and its members. Cavaliers belonging to this order tend to follow many of the tenets and guides of the religion that they serve. | Level 1:
Level 2:
Level 8:
Level 15:
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Cavaliers who join the order of the sword dedicate their lives to the code of chivalry, living a life of honor, valor, and fairness. Cavaliers of this order tend to swear service to a lord or a lady. Of all the orders, the order of the sword is perhaps the broadest in terms of its focus and ideals. | Level 1:
Level 2:
Level 8:
Level 15:
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