Divine Hound

Hunter Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
Average
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HP per level
+5 (d8)
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Skill Points
+4
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Max level of Spells
6
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Caster ability
Wisdom
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Divine Hound is a Hunter archetype in Pathfinder: Wrath of the Righteous.

Some hunters specialize in hunting other people side by side with a loyal friend.

  

Divine Hound Information

 

Divine Hound Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 +2 0 Animal Companion, Nature Sense, Judgment
Level 2 +1 +3 +3 0 Precise Companion
Level 3 +2  +3 +3 +1 Teamwork Feat, Hunter Tactics
Level 4 +3  +4 +4 +1 Judgment
Level 5  +3 +4 +4 +1  
Level 6 +4  +5 +5 +2 Teamwork Feat
Level 7 +5  +5 +5 +2 Judgment
Level 8  +6/+1 +6 +6 +2 Second Judgment
Level 9  +6/+1 +6 +6 +3 Teamwork Feat
Level 10  +7/+2 +7 +7 +3 Raise Animal Companion, Judgment
Level 11  +8/+3 +7 +7 +3  
Level 12  +9/+4 +8 +8 +4 Teamwork Feat
Level 13  +9/+4 +8 +8 +4 Judgment
Level 14  +10/+5 +9 +9 +4  
Level 15  +11/+6/+1 +9 +9 +5 Teamwork Feat
Level 16  +12/+7/+2 +10 +10 +5 Judgment
Level 17  +12/+7/+2 +10 +10 +5 One with the Wild
Level 18  +13/+8/+3 +11 +11 +6 Teamwork Feat
Level 19  +14/+9/+4 +11 +11 +6 Judgment
Level 20  +15/+10/+5 +12 +12 +6  

 

Divine Hound Abilities

Second Judgment

At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another type.

Weapon and Armor Proficiency

A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.

Precise Companion

At 2nd level, a hunter chooses either Precise Shot or Outflank as a bonus feat. She does not need to meet the prerequisites of this feat.

Hunter Tactics

At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion does not need to meet the prerequisites of those teamwork feats.

Third Judgment

At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgments to another type.

One with the Wild

 At 17th level, the hunter's animal companion are respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display. 

Judgment

Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.

Teamwork Feat

 At 3rd level, and every three levels thereafter, the hunter gains a bonus feat in addition to those gained from normal advancement. These bonus feat must be selected from those listed as teamwork feats. The hunter must meet the prerequisites of the selected bonus feat.

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in 1-minute increments.

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Companion Judgment

Divine Hound gains the inquisitor's Judgment ability. Additionally, he shares all the bonuses gained from Judgment with his animal companion. 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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