Divine Hunter

 bab1 icon_hp-pathfinder-wrath-of-righteous-wiki-guide SP
Full BAB +6 2

Divine Hunter is a sub-class in Pathfinder: Wrath of the Righteous. Divine Hunters can both participate in battle and aid companions by healing them. They focus on spells that are effective against evil.


"Most paladins rush into battle, meeting evil toe-to-toe. The divine hunter prefers to engage evil from afar, striking down her foes before they can threaten her allies."



Divine Hunter Information



Divine Hunter Progression



Base Attack Bonus





Level 1  +1 +2 0 +2  Deity SelectionDivine Hunter ProficienciesAlignment RestrictionSmite EvilPrecise Shot
Level 2  +2 +3 0 +3 Divine GraceLay on Hands - Others
Level 3  +3 +3 +1 +3 Divine HealthMercy, Shared Precision
Level 4  +4 +4 +1 +4 Smite Evil - Additional UseChannel Positive Energy
Level 5  +5 +4 +1 +4 Divine Weapon Bond (+1)
Level 6  +6/+1 +5 +2 +5 Distant Mercy
Level 7  +7/+2  +5 +2 +5 Smite Evil - Additional Use
Level 8  +8/+3  +6 +3 +6 Aura of Clear SightDivine Weapon Bond (+2)
Level 9  +9/+4 +6 +3 +6 MercyDivine Weapon Bond - Additional Use
Level 10  +10/+5/+1  +7 +3 +7 Smite Evil - Additional Use
Level 11   +11/+6/+1  +7 +3 +7 Divine Weapon Bond (+3), Hunter's Blessing
Level 12   +12/+7/+2  +8 +4 +8 Mercy
Level 13   +13/+8/+3 +8 +4 +8 Smite Evil - Additional UseDivine Weapon Bond - Additional Use
Level 14  +14/+9/+4  +9 +4 +9 Divine Weapon Bond (+4), Righteous Hunter
Level 15   +15/+10/+5  +9 +5 +9 Mercy
Level 16   +16/+11/+6+1  +10 +5 +10 Smite Evil - Additional Use
Level 17  +17/+12/+7+2  +10 +5 +10 Aura of RighteousnessDivine Weapon Bond (+5)Divine Weapon Bond - Additional Use
Level 18   +19/+13/+8/+3  +11 +6 +11 Mercy
Level 19   +19/+14/+9/+4  +11 +6 +11 Smite Evil - Additional Use
Level 20  +20/+15/+10/+5  +12 +6 +12 Holy Champion, Divine Weapon Bond (+6)


Divine Hunter Abilities



Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Weapon and Armor Proficiency

A hunter gains proficiency in heavy armor. A steelblood can cast bloodrager spells while wearing heavy armor without incurring an arcane spell failure chance.

Precise Companion

At 2nd level, a hunter choses either Precise Shot or Outflank as a bonus feat. She does not need to meet prerequisites of this feat.

Second Animal Focus

At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one.


Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

One with the Wild

At 17th level, the hunter's animal companion are 6 respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display.

Master Hunter

At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day.

Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead Of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number Of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in I-rninute increments.


Otherworldly Companion

At 3rd level, a hunter's companion takes on otherworldly features. If the divine hunter is good, the animal companion gains the celestial template. If the hunter is evil, the animal companion gains the fiendish template. If the hunter is neutral, she must choose either the celestial or fiendish template; once this choice is made, it cannot be changed.

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

Domain Selection (Divine Hunter)

At 3rd level, a divine hunter learns to call upon the power Of her deity. The divine hunter must select one domain from those available to her deity. She gains the granted powers of this domain, using (her hunter level - 2) as her cleric level for determining when the powers are gained and what effects they have. Once she chooses this domain, it cannot be changed. If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level Of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score points increases (gaining +1 to two different ability scores or +2 to one ability score). In addition, the divine hunter adds the I-level domain spell from her domain to her list of spells known. She adds the 2-level domain spell at 6th level, he 3-level domain spell at 9th level, the 4-level domain spell at 12th level, the 5-level domain spell at 15th level, and the 6-level domain spell at 18th level.




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