Domain Selection

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At 3rd level, a divine hunter learns to call upon the power Of her deity. The divine hunter must select one domain from those available to her deity. She gains the granted powers of this domain, using (her hunter level - 2) as her cleric level for determining when the powers are gained and what effects they have. Once she chooses this domain, it cannot be changed. If the divine hunter selects the animal domain, she does not gain a second animal companion upon reaching an effective cleric level Of 4th. When the divine hunter would gain that ability, her animal companion instead gains two ability score points increases (gaining +1 to two different ability scores or +2 to one ability score). In addition, the divine hunter adds the I-level domain spell from her domain to her list of spells known. She adds the 2-level domain spell at 6th level, he 3-level domain spell at 9th level, the 4-level domain spell at 12th level, the 5-level domain spell at 15th level, and the 6-level domain spell at 18th level.

Domain Selection is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Domain Selection Information

Type:

 

How to Acquire Domain Selection

Domain Selection can be obtained by the following Classes:

 

Domain Selection can be cast by using the following Items:

 

Domain Selection Tips & Notes

  • Notes & Tips go here

 

 
Hunter Abilities
Animal Companion  ♦  Animal Focus  ♦  Animal Insight  ♦  Backstabber  ♦  Bonus Combat Feat  ♦  Camouflage  ♦  Captor  ♦  Companion Judgment  ♦  Demonologist  ♦  Domain Selection (Hunter)  ♦  Emergency Swap  ♦  Evasion  ♦  Favored Terrain  ♦  Frightful Ferocity  ♦  Hide in Plain Sight  ♦  Hunter Tactics  ♦  Imminent Attack  ♦  Improved Evasion  ♦  Judgment  ♦  Master Backstabber  ♦  Master Hunter  ♦  Nature Sense  ♦  One with the Wild  ♦  Planned Distraction  ♦  Precise Companion  ♦  Raise Animal Companion  ♦  Scapegoat  ♦  Second Animal Focus  ♦  Second Judgment  ♦  Self-reliance  ♦  Teamwork Feat  ♦  Terrain Expertise  ♦  Third Judgment  ♦  Weapon and Armor Proficiency

 




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