Double Axe is a weapon type in Pathfinder: Wrath of the Righteous, they belong to Exotic Proficiency Group. To be able to equip and use Exotic Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Exotic Weapons without having the Exotic Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Exotic Weapons such as the Double Axes are automatically proficient with Classes such as the BarbarianFighterPaladin, and Ranger.

This page covers a list of all the Double Axes featured in Pathfinder: Wrath of the Righteous.

 

All Double Axes in Pathfinder: Wrath of the Righteous

 

 

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Atrocities

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 This weapon is a +3 furious double axe. If the wielder has the barbarian rage class ability, it allows them to use it for 4 additional rounds per day.

Tempest

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +1 This +1 cold iron orc double axe deals additional 1 cold damage with one end and 1 sonic damage with the other.

Fang of Malice

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 Whenever the wielder of this +3 furyborn greatsword is under a rage effect, she doesn't suffer from its usual -2 penalty to AC.

Sequence pf Murder

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 Whenever this +3 double axe lands hit with its head, if the next attack with the tail also lands a hit, it deals additional 1d12 slashing damage.

Screaming Reaper

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +4 Whenever the wielder of this +4 vicious double axe lands a killing blow on an enemy, all enemies in a 15 feet area suffer 4d6 sonic damage and become frightened for 1 round. Successful Will saving throw (DC 27) halves the damage and negates fear.

Slaughtering Silence

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +5 Whenever the wielder of this +5 nullifying double axe lands a critical hit, the enemy must pass a Will saving throw (DC 30) or become unable to cast spells for 2 rounds.

Finnean the Talking Weapon

Exotic 20(x3) 15 lbs 2 ft Melee 1d8(Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

 




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