Dragon Disciple Abilities in Pathfinder: Wrath of the Righteous covers all the special abilities, be it passive or active, that one of the thirteen Prestige Classes of the game possesses.
Dragon Disciple Class Features/Abilities
At 2nd level, and at every level thereafter, with an excep´tion for 5th and 9th levels, a Dragon Disciple gains new Spells per day as if he had also gained a level in an Arcane Spellcasting class he belonged to before adding the prestige class. He doest not, however, gain any other benefit a character of that class would have gained, except for additional Spells per day, Spells known, and an increased effective level of Spellcasting. If a character had more than one arcane spellcasting class before beoming a Dragon Disciple, he must decide to which class he adds the new level for purposes of determining Spells per day.
At 2nd level Dragon Disciple gains a bite attack. This is a primary Natural Attack that deals 1d6 points of damage (1d4 if the Dragon Disciple is small), plus 1.5 times the Dragon Disciple's Strength modifier. Upon reaching 6th level, this bite also deals 1d6 points of Energy Damage. The type of damage dealt is determined by the Dragon Disciple's bloodline.
At 3rd level, a Dragon Disciple gains the breath weapon bloodline power, even if his level does not yet grant that power. Once his level is high enough to grant this ability through the bloodline, the Dragon Disciple gains an additional use of his breath weapon each day. The type and shape of the breath weapon depends on the type of dragon selected by the Dragon Disciple.
At 7th level, a Dragon Disciple can assume the form of a dragon. This ability works like dragonkind I spell. At 10th level, this ability functions as Dragonkind II spell, and the Dragon Disciple can use this ability twice per day. His caster level for this effect is equal to his effective Sorcerer levels for his draconic bloodline.
Upon reaching 8th level, a Dragon Disciple gains a +2 increase to the character's Intelligence score.
You gain a pair of Wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.
As his skin thickens, a Dragon Disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a Dragon Disciple gains a +1 increase to the character's existing natural armor bonus to AC (if any). These armor bonuses stack.
At 5th level, the Dragon Disciple gains Blindsense with a range of 25 feet. Using non-visual senses the Dragon Disciple notices things he cannot see. He usually does not need to make Perception checks to notice and pinpoint the location of creatures within range of his blindsense ability, provided that he has line of effect to that creature.
Any opponent the Dragon Disciple canmnot see still has total concealment against him, and the Dragon Disciple still has the normal miss chance when attacking foes that have concealment. A creature with Blindsense is still denied its Dexterity Bonus to Armor Class against attacks from creatures it cannot see. At 10th level, the range of this ability increases to 50 feet.
Upon reaching 6th level, a Dragon Disciple gains a +2 increase to the character's Constitution score.
A Dragon Disciple adds his level to his Sorcerer levels when determining the powers gained fromm his bloodline. If the Dragon Disciple does not have levels of Sorcerer, he instead gains bloodline powers of the dragonic bloodline, using his Dragon Disciple level as his Sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his Sorcerer type. This ability does not grant bonus Spells to a Sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells aer automatically granted if the Sorcerer gains Spell slots of the Spells level.