Dragonheir scions are the martially inclined humanoid descendants of those influenced by draconic power. Unlike their sorcerous brethren, dragonheir scions manifest their heritage in ways more suited to strength of arms and skill with steel than arcane energies. Those who follow this path are often the children of mighty dragon-blooded sorcerers and others who drew energy from their dragon blood, though they themselves might not exhibit spellcasting ability.
Dragonheir Scion Information
- Base Class: Fighter
- Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
- High saves: Fortitude
- Alignment: Any.
- Hit Die: +6.
- Skill Ranks Per Level: 2.
- Charisma special abilities.
Dragonheir Scion Progression
Base Attack Bonus
|Level 1||+1||+2||0||0||Fighter Proficiencies, Arcane Strike, Draconic Bloodline|
|Level 2||+2||+3||0||0||Bonus Combat Feat|
|Level 5||+5||+4||+1||+1||Weapon Training|
|Level 6||+6/+1||+5||+2||+2||Dazzling Display|
|Level 8||+8/+3||+6||+2||+2||Bonus Combat Feat|
|Level 9||+9/+4||+6||+3||+3||Weapon Training, Weapon Training|
|Level 10||+10/+5||+7||+3||+3||Bonus Combat Feat|
|Level 12||+12/+7/+2||+8||+4||+4||Bonus Combat Feat|
|Level 13||+13/+8/+3||+8||+4||+4||Weapon Training, Weapon Training|
|Level 14||+14/+9/+4||+9||+4||+4||Bonus Combat Feat,|
|Level 16||+16/+11/+6/+1||+10||+5||+5||Bonus Combat Feat|
|Level 17||+17/+12/+7/+2||+10||+5||+5||Weapon Training, Weapon Training|
|Level 18||+18/+13/+8/+3||+11||+6||+6||Bonus Combat Feat|
|Level 20||+20/+15/+10/+5||+12||+6||+6||Bonus Combat Feat|
Dragonheir Scion Abilities
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Spending a swift action each round, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
At 2nd level, a dragonheir scion gains a +1 bonus on Persuasion skill checks made to intimidate. This bonus increases to +2 at 6th level and by an additional 1 every 4 fighter levels thereafter to a maximum of +5 at 18th level.
At 6th level, the dragonheir scion receives Dazzling Display as a bonus feat. She does not need a weapon in hand to use this ability, and can use it as a standard action.
Starting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A
fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm attempts made against weapons from this group.
Each dragonheir scion can draw her lineage back to the influence of a great draconic progenitor. At 1st level, a dragonheir scion must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of dragonheir scion’s abilities deal damage and grant resistances based on her dragon type, as noted below. If a dragonheir scion takes a level in another class that grants a bloodline, the bloodlines must be of the same type, even if that means that the bloodline of one of the classes must change.
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard