Dragonkind II

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This spell functions as dragonkind I except that it also allows you to assume the form of a large dragon-like creature. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a breath weapon, damage reduction 5/magic, and resistance to one element. Your movement speed is increased by 10 feet. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell (when you use it, the duration of your breath weapon ability is reduced by 1/2 caster level minutes), and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80- foot lines and cones increase to 40-foot cones.

TARGET

Personal.

DURATION

1 minute/level

SAVING THROW

n/a

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

--

CASTING TIME

--

Dragonkind II is a Transmutation Spell in Pathfinder: Wrath of the Righteous. Dragonkind II is a level 7 Spell from the Transmutation school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Dragonkind II Information

Spell Details:

  • Target: Personal.
  • Duration: 1 minute/level
  • Saving Throw: n/a
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: --
  • Spell Effect:

    This spell functions as dragonkind I except that it also allows you to assume the form of a large dragon-like creature. You gain the following abilities: a +6 size bonus to Strength, a +4 size bonus to Constitution, a +6 natural armor bonus, immunity to difficult terrain, a breath weapon, damage reduction 5/magic, and resistance to one element. Your movement speed is increased by 10 feet. You also gain one bite (2d6), two claws (1d8), two wing attacks (1d6), and one tail slap attack (1d8). You can only use the breath weapon twice per casting of this spell (when you use it, the duration of your breath weapon ability is reduced by 1/2 caster level minutes), and you must wait 1d4 rounds between uses. All breath weapons deal 8d8 points of damage and allow a Reflex save for half damage. Line breath weapons increase to 80- foot lines and cones increase to 40-foot cones.

 

How to Acquire Dragonkind II

Light can be obtained by the following classes:

  • __class__

Dragonkind II can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

 

Dragonkind II Tips & Notes

  • ??
  • Other notes, tips, tricks, and trivia.

 

 
Pathfinder: Wrath of the Righteous All Transmutation Spells
Abyssal Skin  ♦  Acid Maw  ♦  Angelic Aspect  ♦  Angelic Aspect, Greater  ♦  Animal Growth  ♦  Animal Shapes  ♦  Aspect of the Bear  ♦  Aspect of the Falcon  ♦  Aspect of the Wolf  ♦  Baleful Polymorph  ♦  Barkskin  ♦  Bear's Endurance  ♦  Bear's Endurance, Mass  ♦  Bear's Grace  ♦  Beast Shape I  ♦  Beast Shape II  ♦  Beast Shape III  ♦  Beast Shape IV  ♦  Beast Shape IV (Shambling Mound)  ♦  Bestow Grace of the Champion  ♦  Bless Weapon  ♦  Blessing of the Salamander  ♦  Blink  ♦  Blood Haze  ♦  Bomber's Eye  ♦  Bull's Strength  ♦  Bull's Strength, Mass  ♦  Cat's Grace  ♦  Cat's Grace, Mass  ♦  Changestaff  ♦  Channel Rage  ♦  Channel Rage Communal  ♦  Circle of Clarity  ♦  Crusader's Edge  ♦  Deadly Beauty  ♦  Demonic Form I  ♦  Demonic Form II  ♦  Demonic Form III  ♦  Demonic Form IV  ♦  Devour  ♦  Disintegrate  ♦  Disrupting Weapon  ♦  Dragonkind I  ♦  Dragonkind III  ♦  Eagle's Splendor  ♦  Eagle's Splendor, Mass  ♦  Echolocation  ♦  Effortless Armor  ♦  Elemental Body I  ♦  Elemental Body II  ♦  Elemental Body III  ♦  Elemental Body III (Air)  ♦  Elemental Body IV  ♦  Elemental Body IV (Air)  ♦  Elemental Body IV (Earth)  ♦  Elemental Body IV (Fire)  ♦  Elemental Body IV (Water)  ♦  Enlarge Person  ♦  Enlarge Person, Mass  ♦  Entangle  ♦  Expeditious Retreat  ♦  Feather Step  ♦  Feather Step, Mass  ♦  Fiery Body  ♦  Firebrand  ♦  Fox's Cunning  ♦  Fox's Cunning, Mass  ♦  Frightful Aspect  ♦  Geniekind  ♦  Glorious Beard  ♦  Greater Magic Weapon  ♦  Haste  ♦  Hurricane Bow  ♦  Ice Body  ♦  Infectious Rage  ♦  Iron Body  ♦  Jolt  ♦  Lead Blades  ♦  Legendary Proportions  ♦  Lifebane  ♦  Longstrider  ♦  Longstrider, Greater  ♦  Magic Fang  ♦  Magic Fang, Greater  ♦  Magic Weapon  ♦  Magical Vestment  ♦  Microscopic Proportions  ♦  Morbid Restoration  ♦  Natural Rhythm  ♦  Nature's Exile  ♦  Obsidian Flow  ♦  Owl's Wisdom  ♦  Owl's Wisdom, Mass  ♦  Polar Midnight  ♦  Polymorph  ♦  Polymorph, Greater  ♦  Profane Hymn  ♦  Reduce Person  ♦  Reduce Person, Mass  ♦  Relativity  ♦  Resonating Word  ♦  Righteous Might  ♦  Shapechange  ♦  Sickening Entanglement  ♦  Siphon Time  ♦  Slow  ♦  Spike Growth  ♦  Spike Stones  ♦  Spit Venom  ♦  Stone Fist  ♦  Stone to Flesh  ♦  Tar Pool  ♦  Targeted Bomb Admixture  ♦  Telekinetic Burst  ♦  Telekinetic Strike  ♦  Thorn Body  ♦  Transformation  ♦  True Form  ♦  Virtue  ♦  Web



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