Drovier

Druid Archetype

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Fortitude
High
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Will
High
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Reflex
Low
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Base Attack Bonus
Average
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HP per level
+5 (d8)
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Skill Points
+3
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Max level of Spells
10
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Caster ability
Wisdom
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Drovier is a Druid archetype in Pathfinder: Wrath of the Righteous.

Droviers view their allies and adventuring companions as a herd or pack to be protected and directed, with variations on that theme ranging from culture to culture.

 

Drovier Information

 

Drovier Progression

 

Level

Special

Level 1 Spontaneous Summoning, Animal CompanionAlignment RestrictionDruid ProficienciesNature Sense.
Level 2  
Level 3  
Level 4 Resist Nature's LureCommunal Aspect
Level 5  
Level 6 Communal Aspect
Level 7  
Level 8 Communal Aspect
Level 9 Venom Immunity
Level 10 Communal Aspect
Level 11  
Level 12 Communal Aspect
Level 13  
Level 14 Communal Aspect
Level 15  
Level 16  
Level 17  
Level 18  
Level 19  
Level 20 Communal Aspect

 

Druid Abilities

 

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Spontaneous Summoning

A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

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Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Druid advances in level. If a character receives an animal companion from more than one source, his effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when the Druid reaches 4th or 7th level, depending on the companion.

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Alignment Restriction

A druid who changes to a prohibited alignment loses all spells and druid abilities (including her animal companion, but not including weapon, armor, and shield proficiencies). She cannot thereafter gain levels as a druid until she returns to a permitted alignment.

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Druid Proficiencies

Druids are proficient with the following weapons: dub, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (daw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones.

 

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

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Communal Aspect

At 4th level, a Drovier can imbue his allies (including himself) with an aspect of a wild animal. As a standard action, she chooses an animal totem and grants the abilities of that totem to every ally within 30 feet. This otherwise functions like the spell animal aspect. She can use this ability for 10 minutes per druid level each day. This duration does not need to be consecutive, but it must be used in 10-minute increments. If she uses the ability to grant a new aspect, any previous aspect immediately ends.

At 6th level, the Drovier's communal aspect ability grants the benefits of the spell greater animal aspect. The Drovier can still choose only one aspect to grant her allies.

At 8th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the falcon instead of an animal aspect.

At 10th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the bear instead of an animal aspect.

At 12th level, the Drovier can choose to grant her allies the benefits of the spell aspect of the stag instead of an animal aspect.

At 14th level, the Drovier can choose to grant his allies the benefits of the spell aspect of the wolf rather than an animal aspect.

At 20th level, the Drovier can use this ability at will.

This replaces Wild Shape.

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Resist Nature's Lure

Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

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Venom Immunity

At 9th level, a druid gains immunity to all poisons.

 

 




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    • Anonymous

      How come it says "sling" in-game under "Druid Proficiencies" after you've selected Dovier anyways but here it's completely different?

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