Druid Spells in Pathfinder: Wrath of the Righteous covers a list of all Spells available for the Druid Class. Druids excel at using healing magic, divine power, and nature magic. Their magic abilities are versatile and can either support allies or harm and hinder foes. Each Class has its own set of spells with some over-lapping through different classes. Below you will find information on each Druid Spell, their effects, and level requirements.

 

Druids can gain additional spells through domains. See domains here.

Druid Spells

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6
Lvl 7
Lvl 8
Lvl 9

 

Level 0

divinezapDivine Zap

Divination

 

flare spell icon spell pathfinder wrath of the righteous wiki guide 65px minFlare

Evocation

guidance divination icon spell pathfinder wrath of the righteous wiki guide 65pxGuidance

Divination

 

light spell pathfinder wrath of the righteous wiki guide 64pxLight

Evocation

resistance spell pathfinder wrath of the righeous wiki guide 64pxResistance

Abjuration

virtue transmutation spell icon pathfinder wrath of the righteous wiki guideVirtue

Transmutation

 

 

 

 

Level 1

acid maw transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAcid Maw

Transmutation

 

aspect of the falcon transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAspect of the Falcon

Transmutation

 

cure light wounds conjuration icon azata mythic spell pathfinder wrath of the righteous wiki guide 65pxCure Light Wounds

Conjuration

 

entangle transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minEntangle

Transmutation

faerie fire evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFaerie Fire

Evocation

 

feather step transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFeather Step

Transmutation

 

firebelly abjuration spell icon pathfinder wrath of the righteous wiki guideFirebelly

Abjuration

 

falre burst evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFlare Burst

Evocation

longstrider transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minLongstrider

Transmutation

 

magic fang transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minMagic Fang

Transmutation

 

ray of sickening spell icon spell pathfinder wrath of the righteous wiki guide 65px minRay of Sickening

Necromancy

 

remove sickness conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minRemove Sickness

Conjuration

snowball spell pathfinder warth of the righteous wiki guide 64pxSnowball

Conjuration

 

stone fist spell transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxStone Fist

Enchantment

 

summon natures ally i conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally I

Conjuration

 

 

 

Level 2

animal aspect spell pathfinder wotr wiki guide 64pAnimal Aspect

Transmutation

 

aspect of the bear transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAspect of the Bear

Transmutation

 

barkskin transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minBarkskin

Transmutation

 

bears endurance icon spell pathfinder wrath of the righteous wiki guide 65px minBear's Endurance

Transmutation

 

bulls strength transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength

Transmutation

cat's grace spell pathfinder kingmaker wiki guide 64pxCat's Grace

Transmutation

 

delay poison conjuration spell icon pathfinder wrath of the righteous wiki guideDelay Poison

Conjuration

 

frigid touch spell pathfinder kingmaker wiki guide 64pxFrigid Touch

Evocation

 

hold animal enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minHold Animal

Enchantment

 

natural rhythm transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minNatural Rhythm

Transmutation

owls wisdom transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minOwl's Wisdom

Transmutation

 

pernicious poison spell necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxPernicious Poison

Necromancy

 

pox pustules spell necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxPox Pustules

Necromancy

 

resist energy spell pathfinder wrath of the righteous wiki guide 64pxResist Energy

Abjuration

 

restoration lesser icon spell pathfinder wrath of the righteous wiki guide 65px minRestoration, Lesser

Conjuration

sickening entanglement transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minSickening Entanglement

Transmutation

 

stone call conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStone Call

Conjuration

 

summon natures ally ii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally II

Conjuration

 

summonsmallelementalSummon Small Elemental

Conjuration

 

 

 

 

Level 3

animal aspect greater spell pathfinder wotr wiki guide 64pAnimal Aspect, Greater

Transmutation

 

call lightning spell evocation icon spell pathfinder wrath of the righteous wiki guide 65pxCall Lightning

Evocation

 

contagion necromancy spell icon pathfinder wrath of the righteous wiki guideContagion

Necromancy

 

cure moderate wounds icon conjuration spell pathfinder wrath of the righteous wiki guide 65pxCure Moderate Wounds

Conjuration

 

delay poison communal conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minDelay Poison, Communal

Conjuration

dominate animal enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minDominate Animal

Enchantment

 

feather step mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFeather Step, Mass

Transmutation

 

 longstrider greater transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minLongstrider, Greater

Transmutation

 

magic fang greater transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minMagic Fang, Greater

Transmutation

 

neutralize poison conjuration spell icon pathfinder wrath of the righteous wiki guideNeutralize Poison

Conjuration

poison conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minPoison

Necromancy

 

protection from energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection From Energy

Abjuration

 

remove disease conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxRemove Disease

Conjuration

 

resist energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideResist Energy, Communal

Abjuration

 

soothing mud conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSoothing Mud

Conjuration

spike growth transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minSpike Growth

Transmutation

 

spit venom transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxSpit Venom

Transmutation

 

summon natures ally iii conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally III

Conjuration

 

 

 

 

Level 4

cape of wasps conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCape of Wasps

Conjuration

 

cure serious wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Serious Wounds

Conjuration

 

dispel magic abjuration icon spell pathfinder wrath of the righteous wiki guide 65pxDispel Magic

Abjuration

 

echolocation pathfinder wotr wiki guide 64pEcholocation

Transmutation

 

flame strike evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFlame Strike

Evocation

freedom of movement abjuration spell icon pathfinder wrath of the righteous wiki guideFreedom of Movement

Abjuration

 

ice storm spell pathfinder wrath of the righteou wiki guide 64pxIce Storm

Evocation

  

life blast necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minLife Blast

Necromancy

 

death ward necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxLife Bubble

Abjuration

 

obsidian flow spell transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxObsidian Flow

Transmutation

protection from energy communal 2 abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy, Communal

Abjuration

 

slowing mud spell conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxSlowing Mud

Conjuration

 

spike stones transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minSpike Stones

Transmutation

 

summonmediumelementalSummon Medium Elemental

Conjuration

 

summon natures ally iv conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally IV

Conjuration

thorn body transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minThorn Body

Transmutation

 

touch of slime conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minTouch of Slime

Conjuration

 

volcanic storm spell pathfinder wrath of the righteouswiki guide 64pxVolcanic Storm

Evocation

 

 

 

 

Level 5

animal growth transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAnimal Growth

Transmutation

 

aspect of the wolf transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAspect of the Wolf

Transmutation

 

baleful polymorph transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBaleful Polymorph

Transmutation

 

blessing of the salamander transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBlessing of the Salamander

Transmutation

call lightning storm evocation icon spell pathfinder wrath of the righteous wiki guide 65px minCall Lightning Storm

Evocation

 

cave fangs abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minCave Fangs

Conjuration

 

cure critical wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Critical Wounds

Conjuration

 

death ward necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxDeath Ward

Necromancy

firesnake evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFire Snake

Evocation

 

geniekind transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minGeniekind

Transmutation

 

stoneskin abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin

Abjuration

 

summon large elemental spell icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Large Elemental

Conjuration

summon natures ally v conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally V

Conjuration

 

vinetrap conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minVinetrap

Conjuration

 

 

 

 

Level 6

bears endurance mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBear's Endurance, Mass 

Transmutation

 

bulls strength mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minBull's Strength, Mass

Transmutation

 

cats grace mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minCat's Grace, Mass

Transmutation

 

cure light wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Light Wounds, Mass

Conjuration

dispel maigc greater icon spell pathfinder wrath of the righteous wiki guide 65px minDispel Magic, Greater

Abjuration

 

owls wisdom mass transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minOwl's Wisdom, Mass

Transmutation

 

plague storm necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minPlague Storm

Necromancy

 

poison breath evocation icon spell pathfinder wrath of the righteous wiki guide 65px minPoison Breath

Evocation

primal regression enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minPrimal Regression

Enchantment

 

sirocco spell icon spell pathfinder wrath of the righteous wiki guide 65px minSirocco

Evocation

 

stoneskin communal abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin, Communal

Abjuration

 

summonhugeelementalSummon Huge Elemental

Conjuration

summon natures ally vi conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally VI

Conjuration

 

tar pool transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minTar Pool

Transmutation

 

 

 

 

Level 7

changestaff icon spell pathfinder wrath of the righteous wiki guide 65px minChangestaff

Transmutation

 

creeping doom conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minCreeping Doom

Conjuration

 

cure moderate wounds mass conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Moderate Wounds, Mass

Conjuration

firestorm evocation spell icon pathfinder wrath of the righteous wiki guideFire Storm

Evocation

 

heal conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxHeal

Conjuration

 

legendary proportions transmutation icon spell pathfinder wrath of the righteous wiki guide 65pxLegendary Proportions

Transmutation

summongreaterelementalSummon Greater Elemental

Conjuration

 

summon natures ally vii illusion icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally VII

Conjuration

 

sunbeam spell evocation icon spell pathfinder wrath of the righteous wiki guide 65px minSunbeam

Evocation

true seeing spell pathfinder wrath of the righteous wiki guide 64pxTrue Seeing

Divination

 

umbral strike necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxUmbral Strike 

Necromancy

 

 

 

 

Level 8

animal shapes transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minAnimal Shapes

Transmutation

 

cure serious wounds mass conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Serious Wounds, Mass

Conjuration

 

euphoric tranquility enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minEuphoric Tranquility 

Enchantment

finger of death necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minFinger of Death

Necromancy

 

frightful aspect transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minFrightful Aspect

Transmutation

 

seamantle conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSeamantle

Conjuration

storm bolts pathfinder wotr wiki guide 64pStorm Bolts

Evocation

 

summon elder elemental conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Elder Elemental

Conjuration

 

summon natures ally viii illusion icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally VIII

Conjuration

sunburst pathfinder wotr wiki guide 64pSunburst

Evocation

 

true seeing communal icon spell pathfinder wrath of the righteous wiki guide 65px minTrue Seeing, Communal

Divination

 

 

 

 

Level 9

clashing rocks conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minClashing Rocks

Conjuration

 

cure critical wounds mass conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Critical Wounds, Mass

Conjuration

 

death clutch necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxDeath Clutch

Necromancy

elemental swarm conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minElemental Swarm

Conjuration

 

foresight divination icon spell pathfinder wrath of the righteous wiki guide 65pxForesight

Divination

 

polar midnight transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minPolar Midnight

Transmutation

shapechange transmutation icon spell pathfinder wrath of the righteous wiki guide 65px minShapechange

Transmutation

 

summon elder worm conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Elder Worm

Conjuration

 

summon natures ally ix conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minSummon Nature's Ally IX

Conjuration

tsunami spell conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxTsunami

Conjuration

 

winds of vengeance evocation icon spell pathfinder wrath of the righteous wiki guide 65px minWinds of Vengeance

Evocation

 

Druid Spells in Pathfinder: Wrath of the Righteous

Quick Search of All Druid Spells  

Spell

School

Description

Level

Divine Zap Divination You unleash your divine powers against a single target. The target takes 1d3 points of divine damage. A successful save halves the damage. 0
Flare Evocation This cantrip creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save.
Sightless creatures, as well as creatures already dazzled, are not affected by flare.
0
Guidance Divination

This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.

0
Light Evocation

This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched.
You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled.

0
Resistance Abjuration You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves 0
Virtue Transmutation With a touch, you infuse a creature with a tiny surgeof life, granting the subject 1 temporary hit point. 0
Acid Maw Transmutation Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. 1
Aspect of the Falcon Transmutation You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head.
You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19–20/×3.
1
Cure Light Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).
Since the undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
1
Entangle Transmutation This spell causes tall grass, weeds, and other plants to wrap around creatures in thearea of effect or those that enter the area. Creatures that fail their save gain the entangled condition. 1
Faerie Fire Evocation A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks.
Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light.
1
Feather Step Transmutation For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain. 1
Firebelly Abjuration A magical fire warms your belly, granting you fire resistance 5 and making your gut hot to the touch (but not enough to damage you or anything else).
As a standard action, you can breathe a 15-foot cone of flame that deals 1d4 points of dire damage (Reflex half, SR applies). Each time you use this breath weapon, the remaining duration of the spell is reduced by 1 minute.
1
Flare Burst Evocation This spell functions as , except it affects all creatures in a 10-foot-radius burst from the target point. 1
Longstrider Transmutation This spell gives you a +10-foot enhancement bonus to your base speed.
It has no effect on other modes of movement, such as burrow, climb, fly, or swim.
1
Magic Fang Transmutation Magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or any other natural weapon. 1
Ray of Sickening Necromancy The subject is immediately sickened for the spell's duration. a successful Fortitude save negates the effect. 1
Remove Sickness Conjuration You quell feelings of illness and nausea in the target, giving it a +4 morale bonus on saving throws against disease, nausea, and sickened effects.
If the subject is already under the influence of one these effects when receiving the spell, that effect is suppressed for the duration of the spell.
1
Snowball Conjuration You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. 1
Stone Fist Transmutation This spell transforms your hands into living stone.
While this spell is in effect, your unarmed strikes do not provoke attacks of opportunity and deal 1d6 points of lethal bludgeoning damage (1d4 if you are Small)
1
Summon Nature's Ally I Conjuration This spell summons to your side a natural mite.
The summoned ally appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability.
1
Tidal Surge Conjuration You create an onrushing surge of water 10 feet high in either a 30-foot cone or a 60-foot line that deals 1d10 points of bludgeoning damage for every 2 caster levels you have (maximum 10d10 at 20th level). In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4x5 feet away from you and are knocked prone. Magical effects with fire descriptor on targets in the area of a tidal surge and similar area effects in the selected point are affected as if you had cast dispel magic. 5
Animal Aspect Transmutation You gain some of the beneficial qualities of an animal.
Your base form is largely unchanged and your size is unaltered, but some of your body parts are altered. Armor or gear you are wearing adjusts to your new shape for the duration of the spell.
2
Aspect of the Bear Transmutation You take on an aspect of a bear. You gain a +2 enhancement bonus to natural armor and a +2 enhancement bonus on CMB rolls. You also gain the ability to perform a bull rush combat maneuver. 2
Barkskin Transmutation Barkskin toughens a creature's skin. The effect grants a +2 enhancement bonus to the creature's existing natural armor bonus. 2
Bear's Endurance Transmutation Grants a +4 enhancement to constitution 2
Bull's Strength Transmutation Grants a +4 enhancement to strength. 2
Cat's Grace Transmutation Grants a +4 enhancement to dexterity 2
Delay Poison Conjuration The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired.
Delay poison does not cure any damage that poison may have already done.
2
Frigid Touch Evocation Your melee touch attack deals 4d6 points of cold damage and causes the target tobe staggered for 1 round. If the attack is a critical hit, the target is staggered for 1 minute instead. 2
Hold Animal Enchantment This spell functions like hold person, except that it affects an animal instead of a humanoid. 2
Natural Rhythm Transmutation Each time the creature successfully strikes an opponent with a natural attack, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent this turn.
This damage is multiplied on a critical hit.
2
Owl's Wisdom Transmutation Grants a +4 enhancement to wisdom. 2
Pernicious Poison Necromancy You weaken the target's defenses against poison.
The target gains a -4 penalty on saves against poison. Attempts to cure the poisoned target take a -4 penalty.
2
Pox Pustules Necromancy You inflict a painful, itching rash on the target creature.
The target is sickened and takes a -4 to Dexterity (this penalty cannot lower Dexterity below 0).
2
Resist Energy Abjuration The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. 2
Restoration, Lesser Conjuration Lesser restoration dispels any temporary magical effects reducing one of the subject's ability scores ( it does not remove permanent effects such as curses or diseases) or cures 1d4 points of temporary ability damage to one of the subject's ability scores.
It does not restore permanent ability drain.
2
Sickening Entanglement Transmutation This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. 2
Stone Call Conjuration 2d6 bludgeoning damage to all targets. Area becomes difficult terrain. 2
Summon Nature's Ally II Conjuration This spell summons to your side a natural giant frog or 1d3 natural mites.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
2
Summon Small Elemental Conjuration This spell summons an extraplanar wolf or 1d3 extraplanar dogs.
The summoned monsters appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
2
Animal Aspect, Greater Transmutation This spell functions like animal aspect, except you gain one aspect that adds effects to the aspects that animal aspect grants. 3
Call Lightning Evocation At 8th level, the thundercaller can use her performance to summon bolts of lightning, as per the spell call lightning. The lightning storm lasts for as long as she continues her performance, calling down one bolt of lightning per round as a standard action. 3
Contagion Necromancy The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, mindfire, or shakes.
The disease is contracted immediately (the onset period does not apply).
3
Cure Moderate Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10).
Since undead are powered of curing their wounds.
An undead creature can apply spell resistance and can attempt a Will save to take half damage.
3
Delay Poison, Communal Conjuration Any ally within 30 feet becomes temporarily immune to poison.
Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired.
Delay poison does not cure any damage that poison may have already caused.
3
Dominate Animal Enchantment This spell functions like dominate person, except that the spell is restricted by creature type: animal. 3
Feather Step, Mass Transmutation As feather step, except this spell affects multiple creatures.
Feather Step: For the duration of this spell, the subject ignores the adverse movement effects of difficult terrain.
3
Longstrider, Greater Transmutation This functions as longstrider, except it gives you a +20-foot enhancement bonus to your base speed. 3
Magic Fang, Greater Transmutation Greater magic fang gives all natural weapons or unarmed strikes of the subject a +1 enhancement bonus on attack and damage rolls per four caster levels (maximum +5).
The spell can affect a slam attack, fist, bite, or any other natural weapon.
3
Neutralize Poison Conjuration You detoxify any sort of venom in the creature or object touched. 3
Poison Necromancy Call upon the venomous powers of natural predators, you infect the subject with a horrible poison by making a succsesful melee touch atack. 3
Protection from Energy Abjuration Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire or sonic).
When the spell absorbs 12 points per caster level of energy damage ( to a maximum of 120 points at 10 levels), it is discharged.
3
Remove Disease Conjuration Remove disease can cure all diseases from which the subject is suffering.
You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target.
Success means that the disease is cured.
3
Resist Energy, Communal Abjuration This abjuration grants all allies within a 25-foot radius limited protection from danger of whichever one of five energy types you select: acid, cold, electricity, fire or sonic. 3
Soothing Mud Conjuration You create an area of healing mud.
The mud functions as difficult terrain.
When a creature enters the mud, it is healed of 1d4 points of ability damage.
3
Spike Growth Transmutation Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. 3
Spit Venom Transmutation You spit a stream of venom at a target using ranged touch attack.
If the venom hits, it causes blindness for one round.
The target must also save or be poisoned by black adder venom; the DC in successive rounds of the poison is equal to the spell's DC.
3
Summon Nature's Ally III Conjuration This spell summons to your side a natural leopard, 1d3 natural giant frogs, or 1d4+1 natural mites.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
3
Cape of Wasps Conjuration You summon a wasp swarm, which does not attack you.
The dense cloud of vermin gives you partial concealment against ranged attacks.
Any creature that makes a successful melee attack against you takes 2d6 points of sward damafge and poison from the wasp swarm, but is not affected by the swarm's distraction ability.
4
Cure Serious Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). 4
Dispel Magic Abjuration You can use dispel magic to end one ongoing spell that has been cast on a creature or one area effect from a spell in the selected point. 4
Echolocation Transmutation You can perceive the world by creating high-pitched noises and listening to their echoes.
This gives you blindsight to a range of 40 feet.
4
Flame Strike Evocation A flame strike evokes a vertical column of divine fire.
The spell deals 1d6 points of damage per caster level (maximum 15d6).
4
Freedom of Movement Abjuration This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web.
All combats maneuver checks made to grapple the target automatically fail.
4
Ice Storm Evocation Great magical hailstones pound down upon casting this splll, dealing sd6 points of bludgeoning damage and 2d6 pointa od cold adamge to every creature in the area.
This damage only occurs once, when spell is cast.
4
Life Blast Necromancy When you cast this spell, you draw the life force from the surrounding land and hurl it at your enemies, dealing 1d6 points of positive energy damage per caster level (to a maximum of 12d6 at 12th level) to any undead creatures in the spell's area. 4
Life Bubble Abjuration You surround the touched creatures with a constant and moveable 1 inch thick shell of tolerable living conditions.
This shell enables the subjects to breathe freely, even underwater or in a vacuum, as well as making them immune to harmful gases and vapors, including inhaled diseases and poisons and spells like couldkill and stinking cloud.
4
Obsidian Flow Transmutation Creatures in the area take 1d6 points of fire damage per two caster levels (maximum of 10d6) and become entangled until they make a successful Strength, Athletics or Mobility check (the DC equals the spell's saving throw DC). 4
Protection from Energy, Communal Abjuration Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold electricity, fire, or sonic). 4
Slowing Mud Conjuration You coat the targets in thick, sticky mud.
The mud acts as a slow spell and also makes targets dazed for one round as they clean their eyes.
A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste right after it cleans its eyes.
Slow does not stack with the effects of slowing mud.
This spell cannot dispel haste.
4
Spike Stones Transmutation Any creature moving on foot into or through the spell's area moves at half speed.
In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.
4
Summon Medium Elemental Conjuration This spell summons to your side mediumm fire, water, air, or earth elemental.
The summoned elemental appears where you designate and acts according to its initiative check results.
It attacks your opponents to the best of its ability.
4
Summon Nature's Ally IV Conjuration This spell summons to your side a natural dire boar, 1d3 natural leopards, or 1d4+1 natural giant frogs.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
4
Thorn Body Transmutation Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage + 1 point per caster level (maximum +15). 4
Touch of Slime Conjuration You create a coating of slime on your hand.
When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime, dealing 1s3 points of Constitution damage per round.
4
Volcanic Storm Evocation Chunks of hot volcanic rock and clumps of ash pound down when this spell is cast, dealing 3d6 points of bludgeoning damage and 2d6 points of fire damage to every creature in the area.
This damage only occurs once when the spell is cast.
4
Animal Growth Transmutation The target animal grows to twice its normal size and eight times its normal weight. 5
Aspect of the Wolf Transmutation You gain a +4 enhancement bonus to Strength and Dexterity, a +2 enhancement bonus on trip attacks, and can make a trip combat maneuver as a swift action. 5
Baleful Polymorph Transmutation As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD.
If the new form would prove fatal to the creature, such as an aquatic creature not in water, the subject gets a +4 bonus on the save.
5
Blessing of the Salamander Transmutation While under the effects of the spell, the creature gains fast healing 5, fire resistance 20, and a +2 competence bonus to its Combat Maneuver Defense. 5
Call Lightning Storm Evocation This spell functions like call lightning, except that each bolt deals 5d6 points of electricity damage at long range, and you may call a maximum of 15 bolts. 5
Cave Fangs Conjuration You create a magical trap in the area that causes deadly. stalactites or stalagmites to "bite' an intruder.
The magical trap is triggered whenever an enemy creatures moves through the affected area.
5
Cure Critical Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
An undead creature can apply spell resistance and can attempt a Will save to take half damage.
5
Death Ward Necromancy The subject gains a +4 morale bonus on saves against all death spells and magical death effects.
The subject is immune to energy drain and any negative energy effects, including channeled negative energy.
This spells does not remove negative levels that the subject has already gained and does not protect against other sorts of attacks, even if attacks might be lethal.
5
Fire Snake Evocation You create a 50-foot-long line of flames.
The fire snake affects all enemies in the line, avoiding allies.
Creatures in the path of the fire snake take 1d6 points of fire damage per caster level (maximum 15d6).
5
Fungal Infestation Necromancy You coat the target in necrotic fungus that makes its flesh soft and fragile. The target takes 1d3 points of Charisma damage. Any physical attack against the target automatically adds 1d6 points of bleed damage. If the target dies while under the effect, all creatures within 15 feet of the target take 1d8 negative energy damage per 2 caster levels (maximum 10d8) and must succeed at a Fortitude save or themselves gain the effects of the original fungal infestation spell. This is a disease effect. 5
Geniekind Transmutation Upon casting this spell, you must choose one type of genie to transform into, selecting from djinni, efreeti, marid, or shaitan.
You retain your basic physical appearance but shift in some way to become more akin to the genie type you chose.
5
Stoneskin Abjuration The subject gains DR 10/adamantine.
The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction.
Prevents a total of 10 points of damage per caster level (maximum 150 points).
5
Summon Large Elemental Conjuration This spell summons to your side large fire, water, air, or earth elemental.
The summoned elemental appears where you designate and acts according to its initiative check results.
It attacks your opponents to the best of its ability.
5
Summon Nature's Ally V Conjuration This spell summons to your side a natural manticore, 1d3 natural dire boars, or 1d4+1 natural leopards.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
5
Vinetrap Conjuration Vines choked with thorns, blossoms, leaflets, and other floral debris burst to life on and around the subject of this spell. 5
Bear's Endurance, Mass Transmutation This spell functions like Bear's Endurance, except that it affects all allies in a 30-foot radius of the caster. 6
Bull's Strength, Mass Transmutation This spell functions like Bull's Strength, except that it affects all allies in a 30-foot radius of the caster. 6
Cat's Grace, Mass Transmutation This spell functions like Cat's Grace, except that it affects all allies in a 30-foot radius of the caster. 6
Cure Light Wounds, Mass Conjuration You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) on each creature in the radius. 6
Dispel Magic, Greater Abjuration This functions as dispel magic, except that it affects everything within a 20-foot-radius burst or it can dispel multiple spells, starting with the highest level spells and proceed to lower level spells. 6
Owl's Wisdom, Mass Transmutation As owl’s wisdom, affects 1 subject/level. 6
Plague Storm Necromancy You create a hideous gray cloud, similar to fog cloud, that occasionally crackles with foul-smelling bolts of sickly green lightning. 6
Poison Breath Evocation You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell. 6
Primal Regression Enchantment This spell sequesters the targets' ability for higher reasoning, allowing their darker impulses to come to the fore. An affected target becomes a ravening monster -- savage, bloodthirsty, and brutish. Until the spell ends, the targets have all of the following benefits and drawbacks. 6
Sirocco Evocation Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. 6
Stoneskin, Communal Abjuration All allies within 30 feet gain resistance to blows, cuts, stabs, and slashes. 6
Summon Huge Elemental Conjuration This spell summons to your side a huge fire, water, air, or earth elemental. The summoned elemental appears where you designate and acts according to its initiative check results. It attacks your opponents to the best of its ability. 6
Summon Nature's Ally VI Conjuration This spell summons to your side a natural smilodon, 1d3 natural manticores, or 1d4+1 natural dire boars.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
6
Tar Pool Transmutation You convert a layer of the ground to hot tar. Creatures in the area when the tar appears take 1d6 points of fire damage per two caster levels (maximum of 10d6) and must succeed at a Reflex save or become entangled. 6
Changestaff Transmutation This spell changes an ordinary quarterstaff into a treant creature.
It appears where you designate and acts according to its initiative check results.
It attacks your opponents to the best of its ability.
7
Creeping Doom Conjuration This spell summons to your side 4 centipede swarms.
The summoned swarms appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
7
Cure Moderate Wounds, Mass Conjuration You channel positive energy to cure 2d8 points of damage +1 point per caster level (maximum +30) on each creature in the radius.
Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them.
Each affected undead may attempt a Will save for half damage.
7
Fire Storm Evocation When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame.
All enemy creatures within the area take 1d6 points of fire damage per caster level (maximum 20d6).
7
Heal Conjuration Heal enables you to channel positive energy into a creature to wipe away injury and afflictions.
It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzles, diseased, exhausted, fatigued, nauseated, poisoned, sickened, and stunned.
7
Legendary Proportions Transmutation You call upon the primordial power of ancient megafauna to boost the size of your target.
Because of its connection to living creatures of the distance past, the spell does not function on outsiders, undead, and summoned creatures.
7
Summon Greater Elemental Conjuration Summon Greater Elementals. 7
Summon Nature's Ally VII Conjuration This spell summons to your side a natural mastodon, 1d3 natural smilodons, or 1d4+1 natural manticores.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
7
Sunbeam Evocation This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day as a 8th level cleric. 7
True Seeing Divination You confer on the subject the ability to see all things as they actually are.
The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally.
7
Umbral Strike Necromancy You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). 7
Animal Shapes Transmutation This spell works as Beast Shape III, except you change the form of every ally in 10 ft. area into a Large bear. 8
Cure Serious Wounds, Mass Conjuration You channel positive energy to cure 3d8 points of damage +1 point per caster level (maximum +350) on each creature in radius.
Like other cure spells, mass cure serious wounds deals damage to undead in its area rather than curing them.
Each affected undead may attempt a Will save for half damage.
8
Euphoric Tranquility Enchantment A creature under the effect of this enchantment enters a state of euphoria.
Until the end of the spell's duration, the creature's speed is halved, and it must succeed at a Will saving throw each next round to avoid being nauseated for 1 round
8
Finger of Death Necromancy This spell instantly delivers 10 points of damage per caster level.
If the target's Fortitude saving throw succeeds, it instead takes 3d6 points of damage + 1 point per caster level.
8
Frightful Aspect Transmutation You become a larger, awful version of yourself and take on features that horrify your enemies. 8
Seamantle Conjuration You sheathe yourself within a churning column of pure elemental water up to 30 feet high that fills your space.
You can see, hear, and breathe normally within the seamantle, but attacks against you are treated as if you were under the surface of the water.
8
Stormbolts Evocation When you cast this spell, lightning spills forth from your body in all directions.
The bolts do not harm natural vegetation or creatures in the area you wish to exclude from damage.
8
Summon Elder Elemental Conjuration This spell summons to your side an elder fire, water, air, or earth elemental.
The summoned elemental appears where you designate and acts according to its initiative check results.
It attacks your opponents to the best of its ability.
8
Summon Nature's Ally VIII Conjuration This spell summons to your side a natural nereid, 1d3 natural mastodons, or 1d4+1 natural smilodons.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
8
Sunburst Evocation Sunburst causes a globe of searing radiance to explode silently from a point you select.
All creatures in the globe are blinded and take 6d6 points of damage.
A creature to which sunlight is harmful or unnatural takes double damage.
A successful Reflex save negates the blindness and reduces the damage by half.
8
True Seeing, Communal Divination You and all your allies within 30 feet are under True Seeing spell. 8
Clashing Rocks Conjuration You create two Colossal-sized masses of rock, dirt, and stone and slam them together against a single creature between them. 9
Cure Critical Wounds, Mass Conjuration Spell Effect: You channel positive energy to cure 4d8 points of damage +1 point per caster level (maximum +40) on each creature in the radius.
Like other cure spells, mass cure critical wounds deals damage to undead in it s are rather than curing them.
Each affected undead may attempt a Will save for half damage.
9
Death Clutch Necromancy A target with 200 or fewer hit points remaining that fails its saving throw is instantly reduced to a number of negative hit points equal to your caster level or its Constitution score – 1, whichever is less negative.
The creature is staggered until the beginning of your next turn, at which point it dies.
9
Elemental Swarm Conjuration This spell opens a portal to an Elemental Plane and summons elementals from it.
When the spell is complete, 2d4 large elementals appear. Five rounds later, 1d4 huge elementals appear.
Five rounds after that, one greater elemental appears.
The summoned elementals appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability
9
Foresight Divination This spell grants you a powerful sixth sense.
Once foresight is cast, you receive instantaneous warning of impending danger or harm to the subject of the spell.
9
Polar Midnight Transmutation You plunge an area into the brutal chill of the arctic night.
All creatures in the area take 5d6 points of cold damage and 1d6 points of Dexterity damage per round. A successful Fortitude save each round negates the Dexterity damage but not the cold damage.
9
Shapechange Transmutation This spell allows you to take the form of a wide variety of creatures.
This spell can function as beast shape IV, elemental body IV and dragonkind III depending on what form you take.
You can change form once each round as a free action.
The change takes place either immediately before your regular action or immediately after it, but not during the action.
9
Summon Elder Worm Conjuration This spell summons to your side a purple worm with the advanced creature template.
The summoned ally appears where you designate and acts according to its initiative check results.
It attacks your opponents to the best of its ability
9
Summon Nature's Ally IX Conjuration This spell summons to your side a natural hamadryad, 1d3 natural nereids, or 1d4+1 natural mastodons.
The summoned allies appear where you designate and act according to their initiative check results.
They attack your opponents to the best of their ability.
9
Tsunami Conjuration You create a massive wave of water that then moves in a straight line across land at a speed of 50 feet per round.
Creatures struck by a tsunami take 24d6 points of bludgeoning damage (a Fortitude save halves this damage).
9
Winds of Vengeance Evocation You surround yourself with a buffeting shroud of supernatural, tornado-force winds.
These winds grant you a fly speed of 60 feet with perfect maneuverability.
Neither your armor nor your load affects this fly speed.
The winds shield you from any other wind effects, and form a shell of breathable air around you, allowing you to fly and breathe underwater or in outer space.
9



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