Eldritch Knight

icon_fortitude-pathfinder-wrath-of-righteous-wiki-guide 1 bab1 Full AB
icon_reflex-pathfinder-wrath-of-righteous-wiki-guide 0 icon_hp-pathfinder-wrath-of-righteous-wiki-guide d10
icon_will-pathfinder-wrath-of-righteous-wiki-guide 0 SP 2

Class Initial Features

Class Skills

Eldritch Knight is a class in Pathfinder: Wrath of the Righteous. Eldritch Knights fight in close quarter combat or can use magic abilities from a distance. They can be very versatile adjusting to any situation.


"Fearsome warriors and spellcasters, eldritch knights are rare among magic-users in their ability to wade into battle alongside fighters, barbarians, and other martial classes. Those who must face eldritch knights in combat fear them greatly, for their versatility on the battlefield is tremendous; against heavily armed and armored opponents they may level crippling spells, while opposing spellcasters meet their ends on an eldritch knight’s blade.

Because the road to becoming an eldritch knight requires both martial prowess and arcane power, eldritch knights almost always begin their paths as multiclassed characters, such as fighter/wizards or ranger/sorcerers. They may be found wherever studies of the arcane are as prevalent as martial training."



Eldritch Knight Information


Eldritch Knight Progression



Base Attack Bonus

Fort Save

 Ref Save

 Will Save


 1 +1 +1 +0 +0 Bonus combat feat, diverse training
 2 +2 +1 +1 +1  
 3 +3 +2 +1 +1  
 4 +4 +2 +1 +1  
 5 +5 +3 +2 +2 Bonus combat feat
 6 +6 +3 +2 +2  
 7 +7 +4 +2 +2  
 8 +8 +4 +3 +3  
 9 +9 +5 +3 +3 Bonus combat feat
 10 +10 +5 +3 +3 Spell critical


Bonus Feat

At 1st level, an eldritch knight may choose a bonus combat feat. This is in addition to the feats that a character of any class normally gets from advancing levels. The character must still meet any prerequisites for these bonus feats. An eldritch knight gains an additional combat feat at 5th and 9th level.

Diverse Training

An eldritch knight adds his level to any levels of fighter he might have for the purpose of meeting the prerequisites for feats (if he has no fighter levels, treat his eldritch knight levels as levels of fighter). He also adds his level to any levels in an arcane spellcasting class for the purpose of meeting the prerequisites for feats.

Spell Critical

At 10th level, whenever an eldritch knight successfully confirms a critical hit, he can cast a spell as a swift action. The spell must include the target of the attack as one of its targets or in its area of effect. Casting this spell does not provoke an attack of opportunity. The caster must still meet all of the spell’s components and must roll for arcane spell failure if necessary.




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