Eldritch Scoundrel

Rogue Archetype

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Fortitude
Low
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Will
Low
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Reflex
High
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Base Attack Bonus
Average
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HP per level
5/ Level
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HP
8
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Max level of Spells
6
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Caster Ability
Intelligence
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Caster Type
Memorizing Spells

Class Initial Features

Class Skills

Eldritch Scoundrel is a Rogue class archetype in Pathfinder: Wrath of the Righteous. Eldritch Scoundrels progress their Sneak Attack at a reduced rate and gain fewer Rogue Talents in order to acquire spellcasting abilities.

 

"Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires."

 

Eldritch Scoundrel Information

 

Spellcasting

  • The Eldritch Scoundrel Rogue Archetype gains the ability to cast spells.
  • The Eldritch Scoundrel can cast up to 6th level spells. Eldritch Scoundrels cast spells drawn from the Wizard spell list.
  • The Eldritch Scoundrel must prepare their spells ahead of time. They know a limited number of spells, but can scribe additional spells into their spellbook using scrolls.
  • The Eldritch Scoundrel is an arcane spellcaster, and is subject to a chance to have their spells fail when wearing armor.
  • The Eldritch Scoundrel uses their Intelligence score to determine their bonus spell slots and spell save DCs.
 

Eldritch Scoundrel Progression

Level

Base Attack Bonus

Fort

Ref

Will

Special

Spell Slots

1st

2nd

3rd

4th

5th

6th

Level 1  0 0 +2 0 Sneak AttackTrapfinding, Eldritch Scoundrel Proficiencies, Cantrips, Detect Magic  1  -  -  -  - -
Level 2  +1 0 +3 0 Evasion, Rogue Talent  2  -  -  -  - -
Level 3  +2 +1 +3 +1 Danger SenseFinesse TrainingSneak Attack  3  -  -  -  - -
Level 4  +3 +1 +4 +1 Debilitating Injury  3  1  -  -  -  -
Level 5  +3 +1 +4 +1    4  2  -  -  -  -
Level 6  +4 +2 +5 +2 Danger Sense  4  3  -  -  -  -
Level 7  +5 +2 +5 +2 Sneak Attack  4  3  1  -  -  -
Level 8  +6/+1 +2 +6 +2 Rogue Talent  4  4  2  -  -  -
Level 9  +6/+1 +3 +6 +3 Danger Sense  5  4  3  - -  -
Level 10  +7/+2 +3 +7 +3 Advanced Talent  5  4  3  1  -  -
Level 11  +8/+3 +3 +7 +3 Finesse TrainingSneak Attack  5  4  4  2  -  -
Level 12   +9/+4  +4 +8 +4 Rogue TalentDanger Sense  5  5  4  3  - -
Level 13  +9/+4 +4 +8 +4    5  5  4  3  1  -
Level 14  +10/+5 +4 +9 +4    5  5  4  4  2  -
Level 15   +11/+6/+1 +5 +9 +5 Sneak AttackDanger Sense  5  5  5  4  3 -
Level 16   +12/+7/+2  +5 +10 +5 Rogue Talent  5  5  5  4  3 1
Level 17   +12/+7/+2  +5 +10 +5    5  5  5  4  4 2
Level 18   +13/+8/+3 +6 +11 +6 Danger Sense  5  5  5  5  4 3
Level 19   +14/+9/+4 +6 +11 +6 Sneak AttackFinesse Training  5  5  5  5  5 4
Level 20  +15/+10/+5 +6 +12 +6 Master StrikeRogue Talent  5  5  5  5  5 5

 

Eldritch Scoundrel Abilities

 

Sneak Attack

If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), Or when the character flanks her target. This extra damage is I d6 and increases by Id6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Master Strike

Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target receives a Fortitude save to negate the death effect. The DC of this save is equal to 10 + 1/2 the rogue's level + the rogue's Dexterity modifier. Once a creature has been the target Of a master strike, regardless Of whether or not the save is made, that creature is immune to that rogue's master strike for 24hours.

Weapon Finesse (Class Feature)

With a light weapon, elven curve blade, estoc, or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.

Rogue Talent

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

 

Trapfinding

A rogue adds 1/2 her level on Perception checks.

Danger Sense

At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).

Cantrips

Eldritch scoundrels can cast a number of cantrips, or Clevel spells. These spells are cast like any other spell, but they are not expended when cast and may be used again..

Scribe scrolls

Allows you to craft scrolls during camping.

 

Eldritch Scoundrel (Class Feature)

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, shortsword, and shortbow. An eldritch scoundrel is not proficient with any armor or shields. Armor sometimes interferes with an eldritch scoundrel's gestures, which Can Cause her spells with somatic components to fail.

Evasion

A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.

Debilitating Injury

At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or Other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. Bewildered: The target becomes bewildered, taking a —2 penalty to AC. The target takes an additional —2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by -2 (to a total maximum of -8). Disoriented: The target takes a —2 penalty on attack rolls. In addition, the target takes an additional -2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by -2 (to a total maximum of -8). Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form Of healing applied to a target suffering from one of these penalties also removes the penalty.

Advanced Talents

After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent. 

 

Finesse Training

At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at I Ith level and a third at 19th level. 

 
 
 

 

 

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