Elemental RampagerDruid Archetype |
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Fortitude High |
Will High |
Reflex Low |
Base Attack Bonus Average |
HP per level +5 (d8) |
Skill Points +3 |
Max level of Spells 10 |
Caster ability Wisdom |
Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Elemental Rampager is a Druid archetype in Pathfinder: Wrath of the Righteous.
Some druids embrace the destructive aspect of nature and its elements, using this power to fuel their prowess in melee combat.
Elemental Rampager Information
- Base Class: Druid
- Alignment: Any Neutral.
- High saves: Fortitude and Will.
- Class skills: Lore (Nature), Knowledge (World), Perception, Athletics, Knowledge (Arcana)
- Proficient with all Simple Weapons. Also, proficient with Light Armor, but not Shields.
Elemental Rampager Progression
Level |
BAB |
Fort |
Ref |
Will |
Special |
Spells |
Level 1 | 0 | 2 | 0 | 2 | Spontaneous Summoning, Alignment Restriction, Druid Proficiencies, Nature Sense, Claws, Rampage | 3/1 |
Level 2 | 1 | 3 | 0 | 3 | 4/2 | |
Level 3 | 2 | 3 | 1 | 3 | 4/2/1 | |
Level 4 | 3 | 4 | 1 | 4 | Wild Shape (Wolf), Elemental Rampage | 4/3/2 |
Level 5 | 3 | 4 | 1 | 4 | 4/3/2/1 | |
Level 6 | 4 | 5 | 2 | 5 | Wild Shape (Leopard), Wild Shape (Small Elemental) | 4/3/3/2 |
Level 7 | 5 | 5 | 2 | 5 | 4/4/3/2/1 | |
Level 8 | 6/1 | 6 | 2 | 6 | Wild Shape (Bear), Wild Shape (Medium Elemental) | 4/4/3/3/2 |
Level 9 | 6/1 | 6 | 3 | 6 | Claws | 4/4/4/3/2/1 |
Level 10 | 7/2 | 7 | 3 | 7 | Wild Shape (Smilodon), Wild Shape (Shambling Mound), Wild Shape (Large Elemental) | 4/4/4/3/3/2 |
Level 11 | 8/3 | 7 | 3 | 7 | 4/4/4/4/3/2/1 | |
Level 12 | 9/4 | 8 | 4 | 8 | Wild Shape (Huge Elemental) | 4/4/4/4/3/3/2 |
Level 13 | 9/4 | 8 | 4 | 8 | 4/4/4/4/4/3/2/1 | |
Level 14 | 10/5 | 9 | 4 | 9 | 4/4/4/4/4/3/3/2 | |
Level 15 | 11/6/1 | 9 | 5 | 9 | Claws | 4/4/4/4/4/4/3/2/1 |
Level 16 | 12/7/2 | 10 | 5 | 10 | 4/4/4/4/4/4/3/3/2 | |
Level 17 | 12/7/2 | 10 | 5 | 10 | 4/4/4/4/4/4/4/3/2/1 | |
Level 18 | 13/8/3 | 11 | 6 | 11 | 4/4/4/4/4/4/4/3/3/2 | |
Level 19 | 14/9/4 | 11 | 6 | 11 | 4/4/4/4/4/4/4/4/3/3 | |
Level 20 | 15/10/5 | 12 | 6 | 12 | 4/4/4/4/4/4/4/4/4/4 |
Elemental Rampager Abilities
Spontaneous Summoning
A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Druid Proficiencies
Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.
A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.
Alignment Restriction
A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a druid until she returns to a permitted Alignment.
Rampage
A Druid can call upon nature's Strength, granting her additional combat prowess. At 1st level, a Druid can rampage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the Druid can rampage for 2 additional rounds per day.
While rampaging, a Druid gains a +2 bonus attack roll and damage rolls made with natural weapons. In addition, she takes a -2 penalty to Armor Class. These bonuses are increased by 1 at 6th level and every 5 levels after.
Nature Sense
A druid gains a +2 bonus on Lore (Nature) checks.
Claws
At 1st level, elemental rampager gains a claw attack, that deals 1d6 damage (for medium creature). At 9th level damage of his claw increases to 1d8, and to 1d10 at 15th level.
Elemental Rampage
At 4th level, Elemental Rampager selects one element. He gains a bonus to damage with natural attacks while rampaging, energy resistance to the chosen element and other bonuses, depending on the selected element.
Wild Shape (Wolf)
At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Leopard)
At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Small Elemental)
At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Medium Elemental)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Bear)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Large Elemental)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Shambling Mound)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Smilodon)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Huge Elemental)
At 12th level, a druid can use wild shape to change into a huge elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
I'm playing through with an Elemental Rampager, and the Rampage ability just stopped working entirely. I've speculated it's because I equipped gloves (Claws of the sacred beast, which boost Unarmed Strike damage), but even after unequipping them I can't seem to get the claws to activate. I've rested repeatedly, I've tried removing any/all of my gear, and even retrained class levels. The ability remains grayed out and unclickable no matter what I do. I hope this can be fixed in an upcoming patch, I've loved using Rampage before it stopped working.
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