You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes.
1 hour/ level
Affected by target's spell resistance
Enervation is a Necromancy Spell in Pathfinder: Wrath of the Righteous. Enervation is a 4 from the Necromancy school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
- Level: 4
- School: Necromancy
One enemy creature within close range.
- Duration: 1 hour/ level
- Saving Throw: --
- Spell Resistance: Affected by target's spell resistance
- Spell Descriptors: --
- Casting Time: Standard action
- Spell Effect: You point your finger and fire a black ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. IF you hit, the subject gains 1d4 temporary negative levels. Negative levels stack. Assuming the subject survives, it regains lost levels after a number of hours equal to your caster level (maximum 15 hours). Usually, negative levels have. chance of becoming permanent, but the negative levels from generation don't last long enough to do so. An undead creature struck by the ray gains 1d4 x 5 temporary hit points per 1 hour.
How to Acquire Enervation
Enervation can be obtained by the following classes:
Enervation can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Enervation Tips & Notes
- Notes and tips go here...
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the term "negative energy" here is just metaphorical. it's not actually negative energy. any attempt to use this with ascendant magic negative energy will leave you going back to the pathfinder to respec your character. as immune creatures are still fully immune.