Enforcing Gaze

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Mythic Path Aeon

Enforcing Gaze  is a Mythic Ability unlocked exclusively by progressing through the Aeon Mythic Path in Pathfinder: Wrath of the Righteous. Mythic Abilities are unique abilities bestowed upon Mystic Heroes when they ascend to certain levels on the respective Mythic Path. These powerful abilities are a crucial component to crafting Builds, as they provide benefits that synergize with specific Spells, Feats, Traits, and Classes. You may find the relevant information of the Enforcing Gaze mythic ability on this page.

 

Enforcing Gaze Effects

At the 3rd rank, Aeon gains the ability to enforce rules on everything around them, giving various benefits to the allies and hindering the enemies. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately disappear. Enemies can try to make a Will saving throw to resist the effects of the gaze, receiving a -2 penalty on the throw if they have the Chaotic alignment.

This ability can be used 1 plus mythic rank times per day.

 

Enforcing Gaze Possible Selections

You can select one Enforcing Gaze at 3rd mythic rank, and another one at each subsequent mythic rank.  Note that some abilities become available after reaching a certain Mythic Rank.

Name

Effects

Available from

Enforcing Gaze - Attack

All your allies' attacks have their attack rolls increased by 1 plus one per two mythic ranks. All attack rolls made by your Enemies who failed their saving throw suffer the same penalty.

Mythic Rank 3

Enforcing Gaze - Attacks of Opportunity

You grant your allies who can make more than one attack of opportunity per round one additional attack of opportunity per round. All attacks of opportunity your allies make gain a bonus to attack and damage rolls equal to +1 per mythic rank. Your enemies who can make more than one attack of opportunity per turn and fail their saving throw lose all their additional attacks of opportunity until the end of combat. All attacks of opportunity your enemies make suffer a penalty to attack and damage rolls equal to -1 per mythic rank. 

 

 Mythic Rank 3

Enforcing Gaze - Caster Level

All Spells your allies cast have their caster level increased by 1 plus one per three mythic ranks. All Spells and spell-like abilities cast by your Enemies who failed their saving throw have their caster level reduced by the same amount. Mythic Rank 3

Enforcing Gaze - Combat Maneuvers 

You grant your allies a bonus to combat maneuver checks equal to (1+ half your mythic rank). Your enemies who failed their saving throw suffer a penalty to their combat maneuver checks equal to the same number. Mythic Rank 3

Enforcing Gaze - Damage

All your allies gain a bonus to their damage rolls equal to (1 plus one per two mythic ranks). All damage rolls made by your enemies who failed their saving throw suffer the same penalty. Mythic Rank 3

Enforcing Gaze - Damage Reduction

You grant your allies DR N/Chaotic where N is equal to double your mythic rank. Your Enemies who failed their saving throw have their DR reduced by an amount equal to your mythic rank. Mythic Rank 3

Enforcing Gaze - Energy Shield

You grant your allies energy resistance to the most common types of energy (acid, cold, electricity, fire, and sonic) equal to 5 per your mythic rank. Your enemies who failed their saving throw have their energy resistance reduced by an amount equal to your mythic rank. Mythic Rank 3

Enforcing Gaze - Save DC

The DC of saving throws against all spells your allies cast is increased by 1 plus 1 per 3 mythic ranks. The DC of saving throws against all spells and spell-like abilities cast by your Enemies who failed their saving throw is reduced by the same amount. Mythic Rank 3

Enforcing Gaze - Area Effects

You grant your allies immunity to non-instant area effects from you and your allies' spells and abilities. Your allies who enter a non-instant area effect from an enemy spell or ability automatically try to dispel it by making a dispel check equal to (1d20 + twice your mythic rank). Mythic Rank 5

Enforcing Gaze - Concentration

You grant your allies a bonus on Concentration checks equal to your mythic rank. Your Enemies who failed their saving throw have to make a concentration check every time they cast a Spell to successfully cast it. Mythic Rank 5

Enforcing Gaze - Hit Points

You grant your allies temporary hit points equal to twice your mythic rank. Your enemies who failed their saving throw suffer 1d6 damage per 3 mythic ranks each time they hit any target with one of their attacks. Mythic Rank 5

Enforcing Gaze - Normalize Size

All your allies become of Medium size, lose all size penalties, but save all size bonuses except reach. Your enemies who failed their saving throw become of Medium size, lose all size bonuses, but keep all size penalties. Mythic Rank 5

Enforcing Gaze - Power of Law

Whenever an ally makes an attack roll, skill check, or a saving throw, and gets a result equal to or less than (1 + half your mythic rank), this result instead becomes (2 + half your mythic rank). Whenever an enemy who had failed their saving throw makes an attack roll, skill check, or a saving throw, and gets a result higher than (21 - half your mythic rank), this result instead becomes (20 - half your mythic rank).

This ability has a lower saving throw DC than your other gazes, equal to (15 + your mythic rank).

Mythic Rank 5

Enforcing Gaze - Primordial Magic

You gain the ability to control magic around you in three ways:

Enforcing Gaze - Primordial Magic Damage. All the spells your allies cast deal bonus damage equal to your mythic rank to all targets. All the spells cast by enemies who failed their saving throw suffer the same penalty.

Enforcing Gaze - Primordial Magic Support. You grant your allies the ability to cast a second spell per round as a move action as long as both spells only affect you or your allies. Any time an enemy casts a spell that affects another enemy its casting time increases to a full round action.

Enforcing Gaze - Primordial Magic Heal. All the healing spells your allies cast restore 2 more points of damage per your mythic rank to all its targets. All spells casts by enemies who failed their saving throw suffer the same penalty.

Only one Primordial Magic gaze can be active at a time.

 Mythic Rank 5

Enforcing Gaze - Relativity of Space

All attacks against you and your allies get a miss chance equal to 5% per your mythic rank. Whenever an attack you or your allies make would get a miss chance, it is reduced by 5% per your mythic rank.

Mythic Rank 5

Enforcing Gaze - Summoner's Gaze 

You grant your allied summoned unit bonus to Strength, Dexterity and Constitution ability scores equal to half your mythic rank. Enemy summoned units who fail their saving throws are instantly banished. Mythic Rank 5

Enforcing Gaze - Temporal Jump

Once per round, after your ally misses an attack, they reroll it and keep the better result. Once per round, after an enemy who had failed the saving throw makes an attack and hits, they must reroll this attack and keep the worse result.

Mythic Rank 8

  

Where to Find Enforcing Gaze

  • Enforcing Gaze is a mythic ability that can be found under the Aeon Mythic Path. You unlock it at level 3, 5 7 and 9.

 

Enforcing Gaze Tips & Notes

  • Lenses of Prolonged Gaze are an easily-accessible item that will grant an Aeon additional uses of gaze per day.
  • You do not have to stay with the gazes you activate in a fight; you can disable a gaze and enable a different gaze. At Mythic Rank 8 where you have infinite uses of gazes, it can be extremely powerful to constantly adjust your gazes to what you need at the time. Plus, because activating a gaze is a free action, it does not cost you any action economy to do this in either real-time or turn-based mode.
  • Some gaze-specific tips:
    • Because all gazes instantly end when combat is over, the Area of Effect's protection against your own effects can backfire if you are still standing in a bunch of your own area of effects. Make sure to run away as combat draws to a close, or immediately queue up Dismiss Spell casts.
    • The Caster Level gaze can be very helpful in meeting the rounding cutoffs of some of the Aeon's own unique spells (especially combined with School Mastery), some of which only gain extra rounds of duration every 4 or every 5 caster levels.
      • For players willing to engage in a "throw away" fight for buff purposes, the Caster Level gaze can also be used to hit the duration threshold to trigger Greater Enduring Spells's 24-hour upgrade on round/caster level buffs (which is otherwise hard/impossible to do outside of an Angel or Lich's merged spellbook). To accomplish this, you would need Extend Metamagic (feat or rod) at the least, in addition to at least one other source of bonus caster level, since by itself the gaze can only ever get you to 24 round duration, when Greater Enduring Spells requires 25 plus extend duration metagamic.
  • There are some issues at least as of game version 1.3.7 that hinders the effectiveness of some gazes: 
    • Energy Shield's enemy debuff does not appear to function at all.
    • Primordial Magic gaze does not like being deactivated and reactivated with a different Primordial power and will cease working once reactivated.
    • Primordial Magic - Support is very weird about what effects it count as a "support" spell. Healing spells are excluded, for example. Shapechange is excluded, as another. In addition, pay attention that the benefit applies only to the second spell cast in a round. As a result, order of spells sometimes matters. For example, Heroic Invocation when used first in the round will be a full-round cast and you cannot cast another support spell in the same turn. However, if you use a valid standard-action support spell first, then Heroic Invocation will be shrunk down into a move action.
    • Area of Effect only gets checked the first time a non-instant AoE affects a character. That means if a character is ever actually affected by a non-instant AoE (whether because they were out of range of the gaze or you hadn't activated it yet), they will never be able to protected from it (friendly-cast aoe) or dispel it (enemy-cast aoe) even if they later gain the Area of Effect gaze buff.

 

 
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