Espionage Expert

Ranger Archetype

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Fortitude
High
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Will
Low
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Reflex
High
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Base Attack Bonus
High
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HP per level
6/ Level
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HP
10
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Max level of Spells
4
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Caster ability
Charisma
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Espionage Expert is a Ranger archetype in Pathfinder: Wrath of the Righteous. Espionage Experts lose the ability to have an animal companion and favored terrains, but excel in various skills. These rangers' favorite hunting grounds aren't woods or mountains, but city streets and enemy headquarters. These masterful spies hunt for secrets, rather than meat, using lies and stealthiness as effectively as blades and arrows.

  

Espionage Expert Information

 

Espionage Expert Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +1 +2 +2 0 Ranger ProficienciesFavored Enemy, Trapfinding
Level 2 +2 +3 +3 0 Combat Style Feat 
Level 3 +3 +3 +3 +1 Undercover
Level 4 +4 +4 +4 +1 Hunter’s Bond
Level 5 +5 +4 +4 +1 Favored Enemy, Favored Enemy
Level 6 +6/+1 +5 +5 +2 Combat Style Feat 
Level 7 +7/+2 +5 +5 +2  
Level 8 +8/+3 +6 +6 +2  
Level 9 +9/+4 +6 +6 +3 Evasion
Level 10 +10/+5 +7 +7 +3 Combat Style FeatFavored Enemy, Favored Enemy
Level 11 +11/+6/+1 +7 +7 +3 Quarry
Level 12 +12/+7/+2 +8 +8 +4  
Level 13 +13/+8/+3 +8 +8 +4 Favored Terrain
Level 14 +14/+9/+4 +9 +9 +4 Combat Style Feat
Level 15 +15/+10/+5 +9 +9 +5 Favored Enemy, Favored Enemy
Level 16 +16/+11/+6/+1 +10 +10 +5 Improved Evasion
Level 17 +17/+12/+7/+2 +10 +10 +5  
Level 18 +18/+13/+8/+3 +11 +11 +6 Combat Style Feat
Level 19 +19/+14/+9/+4 +11 +11 +6 Improved Quarry
Level 20 +20/+15/+10/+5 +12 +12 +6 Espionage ExpertFavored EnemyFavored Enemy

 

Espionage Expert Abilities

 

Ranger Proficiencies

A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Trapfinding

An espionage expert gets a bonus equal to 1/2 her level on Perception checks.

Ranger's Bond


A ranger forms a bond with his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

Favored Enemy

At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them.

At 5th level and every five levels thereafter (10th, 15th,and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

 

 

Combat Style Feat

At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

Favored Terrain

At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this terrain. At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired) increases by +2.

Undercover

An espionage expert gets a bonus equal to 1/2 her level on Persuasion (when used to bluf0 and Stealth checks.

Espionage Expert Magic

While usually rangers use their Wisdom to cast divine spells, Espionage Experts use the power of their personality. The main casting ability for the espionage expert is Charisma. 

 

Espionage Master

An Espionage Expert of 20th level becomes an espionage master. She can, as a standard action, make a single attack against a favored enemy at her full attack bonus. If the attack hits, the target takes damage normally and must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the Espionage Expert's level + the Espionage Expert's Charisma modifier. An Espionage Expert can use this ability five times per day, but not against the same creature more than once in a 24-hour period. 

Hunter's Bond

At 4th level, a ranger forms a bond with his hunting companions. This bond can take one Of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target Of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number Of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher. The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose one from the list of available creatures. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger's animal companion shares his favored enemy and favored terrain bonuses. This ability functions like the druid animal companion ability, except that the ranger's effective druid level is equal to his ranger level -3.

Evasion

A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful ave, he instead takes no damage. A helpless character does not gain the benefit of evasion.

Improved Evasion

This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.

 

Quarry

A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A character can have no more than one quarry at a time.

Improved Quarry

At 19th level, the character's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4.

 
 

 

 

 

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