Executioner is a class in Pathfinder: Wrath of the Righteous. Skilled at tracking down targets, Executioners are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Executioners spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practicing combat maneuvers.
“These professional killers are trained and used almost exclusively by crime families.
Streetwise and ruthless, they operate independently, often making their talents available to the highest bidder. Though a few unscrupulous executioners exploit this arrangement and force families to pay higher rates for their services, most of these assassins follow a strict personal code and maintain absolute transparency with their employers.”
- Base Class: Slayer
- High saves: Fortitude, Reflex
- Class skills: Stealth, Mobility, Perception, Athletics, Knowledge (World), Lore (Nature), Persuasion.
- A Slayer is proficient with all simple and Martial Weapons, as well as with Light Armor, Medium Armor, and Shields (except tower shields).
|1||Slayer Proficiencies, Studied Target, Focused Killer|
|6||Slayer Talents, Sneak Attack|
|7||Studied Target (Swift)|
|10||Studied Target, Slayer Talents, Advanced Talents, Assassinate|
|12||Slayer Talents, Sneak Attack|
|15||Studied Target, Sneak Attack|
|18||Slayer Talents, Sneak Attack|
|20||Studied Target, Slayer Talents, Master Slayer|
A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
A character can study an opponent he can see as a bonus move action. The character then gains a +1 bonus on weapon attack and damage rolls against it. The save DCs of character class abilities against that opponent increase by 1.
If a character deals sneak attack damage to a target, he studies that target, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th amd 20th levels, the bonuses on weapon attack rolls, damage rolls and to character save DCs against a studied target increase by 1.
At 7th level, a character can study an opponent as a move or Swift Action.
As a Slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a Slayer gains one slayer talent.
After 2nd level, the Slayer can select a ranger combat style (such as archery or two-weapon combat) and gains a combat Feat from the first feat list of that style. He can choose Feats from his selected combat style, even if he does not have the normal prerequisites. After 6th level, he may select this talent again and add the 6th-level Ranger combat Feats from his chosen style to the list. After 10th level, he may select this talent again and add the 10th level Ranger combat Feats from his chosen style to the list.
At 1st level, an Executioner's studied target bonuses and the DCs of the saving throws against his slayer abilities increase by 1 against humanoid opponents, but decrease by 1 against non-humanoid targets.
At 4th level, an Executioner automatically gains this talent. A creature that takes sneak attack damage from an Executioner must make a successful Fortitude save (DC = 10 + half the Executioner's class level + his Intelligence modifier) or become sickened for 1d4 rounds.
At 10th level, an Executioner can target studied opponents in attempt to instantly kill them. This ability can only be used out of combat and the target must not see the Executioner, apart from that its effects are similar to the coup de grace ability.
At 14th level, whenever an Executioner kills an enemy with Assassinate, all other Enemies in a 30 feet radius become demoralized.
At 19th level, whenever an enemy survives an Assassinate attempt by an Executioner, it suffers 2d6 bleed damage.
If a character can catch an opponent when he is unable to defend himself effectively from his attack, he can strike a vital spot for extra damage.
The character's attack deals extra damage anytime his target would be denied a Dexterity Bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks his target. This extra damage is 1d6 and increases by 1d6 at later levels. This additional damage is precision damage and is not multiplied on a Critical Strike.
The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.
After 10th level, a character can choose one of the Advanced Rogue Talents in a place of a Rogue Talent.
At 13th level, a Slayer can once per day increase his movement speed by 30 ft, and his movement doesn't provoke attacks of opportunity. At 17th level, he can do this twice per day.
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