Feyspeaker

druid_class_pathfinder_kingmaker_wiki_guide
 bab1 icon_hp-pathfinder-wrath-of-righteous-wiki-guide SP
3/4 BAB +5 3

Feyspeaker is a sub-class in Pathfinder: Wrath of the Righteous. Feyspeakers can use spells that are related to nature. They also have an animal companion that aids them in battle.

 

"Some druids hear the whispers of the natural world like fey creatures do, and learn to mimic those tantalizing murmurs in order to influence the minds of both wild beasts and civilized people. These feyspeakers are often touched by the fey in some way, such as mortals who dared to eat the food and drink the wine while in the hidden halls of the fey."

 

 

Feyspeaker Information

 

 

 

Feyspeaker Progression

 

 

Level

Special

Level 1 Nature Bond, Alignment Restriction, Druid Proficiencies, Nature Sense, Detect Magic
Level 2  
Level 3  
Level 4 Resist Nature's Lure, Fey Magic
Level 5  
Level 6 Wild Shape (Wolf)Fey Magic
Level 7  
Level 8 Wild Shape (Leopard)Fey Magic
Level 9 Venom Immunity
Level 10 Wild Shape (Shambling Mound), Wild Shape (Bear)Fey Magic
Level 11  
Level 12 Wild Shape (Huge Elemental)Wild Shape (Smilodon)Fey Magic
Level 13  
Level 14  Fey Magic
Level 15  
Level 16  Fey Magic
Level 17  
Level 18  Fey Magic
Level 19  
Level 20  

 

Feyspeaker Abilities

 

Fey Magic

At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, concentration checks, and so on).

At 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels, a feyspeaker adds one enchantment or illusion spell from the sorcerer/wizard spell list to her druid spell list as a spell of 1 level higher (for instance, at 4th level, she could add color spray as a 2nd-level druid spell). In order to select a spell, she must be of a level high enough (including the increased spell level) to cast it. Once selected, the spell cannot be changed.

A feyspeaker loses the ability to spontaneously cast summon nature’s ally spells. She gains the wild shape ability at 6th level and gains all benefits related to wild shape 2 druid levels later than usual. She can never use wild shape to transform into an elemental.

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Alignment Restriction

A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a druid until she returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.

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Nature Sense

A druid gains a +2 bonus on Lore (Nature) checks.

 

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Venom Immunity

At 9th level, a Druid gains immunity to all poisons.

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Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Leopard)

At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Bear)

 At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental. 

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Huge Elemental)

At 12th level, a druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Resist Nature's Lure

Starting at 4th level, a Druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Druid advances in level. If a character receives an animal companion from more than one source, his effective Druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their Druid reaches 4th level or 7th level, depending on the companion.

 

 

 

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