FeyspeakerDruid Archetype |
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Fortitude High |
Will High |
Reflex Low |
Base Attack Bonus Low |
HP per level +5 (d8) |
Skill Points +3 |
Max level of Spells 10 |
Caster ability Charisma |
Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Feyspeaker is a Druid archetype in Pathfinder: Wrath of the Righteous.
Some druids hear the whispers of the natural world like fey creatures do, and learn to mimic those tantalizing murmurs in order to influence the minds of both wild beasts and civilized people. These feyspeakers are often touched by the fey in some way, such as mortals who dared to eat the food and drink the wine while in the hidden halls of the fey.
Feyspeaker Information
- Base Class: Druid
- High saves: Fortitude and Will.
- Class skills: Lore (Nature), Knowledge (World), Perception, Athletics, Knowledge (Arcana), Persuasion
- Proficient with all Simple Weapons. Also proficient with Light Armor, but not Shields.
Feyspeaker Progression
Level |
Special |
Level 1 | Nature Bond, Alignment Restriction, Druid Proficiencies, Nature Sense |
Level 2 | |
Level 3 | |
Level 4 | Resist Nature's Lure, Fey Magic |
Level 5 | |
Level 6 | Wild Shape (Wolf), Fey Magic |
Level 7 | |
Level 8 | Wild Shape (Leopard), Fey Magic |
Level 9 | Venom Immunity |
Level 10 | Wild Shape (Shambling Mound), Wild Shape (Bear), Fey Magic |
Level 11 | |
Level 12 | Wild Shape (Huge Elemental), Wild Shape (Smilodon), Fey Magic |
Level 13 | |
Level 14 | Fey Magic |
Level 15 | |
Level 16 | Fey Magic |
Level 17 | |
Level 18 | Fey Magic |
Level 19 | |
Level 20 |
Feyspeaker Abilities
Fey Magic
At 1st level, a feyspeaker allows the strange idylls of the fey to guide her magic. The feyspeaker uses her Charisma score instead of her Wisdom score as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, concentration checks, and so on).
At 4th, 6th, 8th, 10th, 12th, 14th, 16th, and 18th levels, a feyspeaker adds one enchantment or illusion spell from the sorcerer/wizard spell list to her druid spell list as a spell of 1 level higher (for instance, at 4th level, she could add color spray as a 2nd-level druid spell). In order to select a spell, she must be of a level high enough (including the increased spell level) to cast it. Once selected, the spell cannot be changed.
A feyspeaker loses the ability to spontaneously cast summon nature’s ally spells. She gains the wild shape ability at 6th level and gains all benefits related to wild shape 2 druid levels later than usual. She can never use wild shape to transform into an elemental.
Alignment Restriction
A druid who changes to a prohibited Alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a druid until she returns to a permitted Alignment.
Druid Proficiencies
Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.
A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with Shields (except tower shields) but must use only wooden ones.
Nature Sense
A druid gains a +2 bonus on Lore (Nature) checks.
Venom Immunity
At 9th level, a Druid gains immunity to all poisons.
Wild Shape (Wolf)
At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Leopard)
At 6th level, a Druid can use Wild Shape to change into a Leopard or a Small Elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Bear)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Small Elemental)
At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Medium Elemental)
At 8th level, a druid can use wild shape to change into a bear or a medium elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Large Elemental)
At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Wild Shape (Huge Elemental)
At 12th level, a druid can use wild shape to change into a huge elemental.
Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.
For the Feyspeaker archetype, all level prerequisites are increased by 2.
Resist Nature's Lure
Starting at 4th level, a Druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.
Animal Companion
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the Druid advances in level. If a character receives an animal companion from more than one source, his effective Druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their Druid reaches 4th level or 7th level, depending on the companion.
- Anonymous
Why is the Caster stat listed as Wisdom? Feyspeakers 1st ability replaces it to Charisma.
I think this is a poor archetype. The expanded spell list is nice, but the class still very much uses the druid's list of divine spells. This makes the lowbAB a big loss. Too big in my opinion.
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