Final Veil

finalveilwmap
Location Final Veil
Sub-Areas --
NPC's --
Merchants --
Quests The Secrets of Creation

Final Veil is a Location in Pathfinder: Wrath of the Righteous. Ancient ruins that Sarkoris inherited from the unknown builders of the Earthfall times. The Sarkorians dubbed this place the Final Veil — scattered all over the walls of the ruins are numerous pressure plates, buttons, and levers, the purpose of which one can only guess.

 The portal leads back to Heart of Mystery.

Final Veil Information

  • Slabs are found in the Bone Hills. This location is at southwest of Valley of Temples, and can only be found after completing Iz in Act 5.
  • Final Veil puzzle solution:
    final veil puzzle pathfinder wrath of the righteous
  • Completing the puzzle will open a secret room containing Elven Notes and Rushlight.

 

Quests related to Final Veil

 

Final Veil Map

MAP

 

Final Veil Notes & Tips

  • Notes...

 

 
Locations
Abyss  ♦  Alushinyrra  ♦  Ancientries and Wonders Shop  ♦  Areelu's Lab  ♦  Arendae Party House  ♦  Artisan's Tower  ♦  Ashen Grotto  ♦  AXIS  ♦  Bad Luck Tavern  ♦  Baphomet's Shrine  ♦  Bastion of Justice  ♦  Battlebliss Arena  ♦  Bear's Maw Shrine  ♦  Befouled Barrows  ♦  Blackwater  ♦  Blackwing Library  ♦  Bladesmith Workshop  ♦  Blooming Meadow  ♦  Bone Hills  ♦  Chilly Creek  ♦  City in the Wasteland  ♦  Colyphyr Mines  ♦  Conundrum Unsolved  ♦  Crimson Dust  ♦  Crusader's Camp  ♦  Defender's Heart  ♦  Desolate Hovel  ♦  Desolate Thicket  ♦  Dragon Burial Ground  ♦  Drezen  ♦  Estrod Tower  ♦  Extirpator's Camp  ♦  Forgotten Secrets  ♦  Free Crusader’s Camp  ♦  Golarion  ♦  Gravestone Rock  ♦  Gray Garrison  ♦  Greengates  ♦  Grimwood  ♦  Gwerm's Mansion  ♦  Heaven's Edge  ♦  Hellknights Outpost  ♦  Hidden Abode  ♦  Houndheart Campsite  ♦  Inconspicuous Camp  ♦  Ineluctable Prison  ♦  Ivory Sanctum  ♦  Iz  ♦  Kenabres  ♦  Lair of the Echo of Deskari  ♦  Laughing Caves  ♦  Legacy of the Ancients  ♦  Leper's Smile  ♦  Lost Chapel  ♦  Lower City  ♦  Market Square  ♦  Martyr Zacharius's Cemetery  ♦  Middle City  ♦  Midnight Fane  ♦  Midnight Isles  ♦  Minagho's Hideout  ♦  Molten Scar  ♦  Moondance Meadow  ♦  Mutasafen's Lab  ♦  Nameless Ruins  ♦  Nexus  ♦  Nightingale Grove  ♦  Old Sarkorian Mines  ♦  Other Side of Threshold  ♦  Pitaxian Wine Cellar  ♦  Place of Execution  ♦  Pulura's Fall  ♦  Rasping Rifts  ♦  Ravaged Long House  ♦  Reliable Redoubt  ♦  Rotten Guttery  ♦  Ruins of Ashberry Hamlet  ♦  Sacred Lands  ♦  Scrubland by a Bend in the River  ♦  Sevalros's Lair  ♦  Shield Maze  ♦  Shrine of Sacrilege  ♦  Shrine of the Three  ♦  Silken Thread Atelier  ♦  Spinner of Nightmare's Den  ♦  Temple of the Good Hunt  ♦  Ten Thousand Delights  ♦  Terendelev's Lair  ♦  The Enigma  ♦  Thieflings Hideout  ♦  Threshold  ♦  Tirabade Residence  ♦  Topaz Solutions  ♦  Trap for the Other  ♦  Underground Caves of Kenabres  ♦  Underground Hideout  ♦  Upper City  ♦  Valley of Temples  ♦  wedding meadow  ♦  Wintersun  ♦  Worldwound

 

 




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    • Anonymous

      Buggy as ****.
      If it doesn't allow you to put in the last missing piece remove the surrounding tiles, put in the missing pieces and redo the puzzle from another angle. It didn't give me the option despite having the correct pieces put down. Placing the EXACT same pieces down in a different order then allowed me to put it in.

      • Anonymous

        I seriously don't like these kind of puzzles, they look too much like trial&error instead of some proper logic.
        Yes, the slabs outside tell you what slabs are allowed in that row/collumn, but other than that, it's just nonsense.
        Combined with the interface, they are just garbage...

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