Ranger Archetype

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Base Attack Bonus
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HP per level
6/ Level
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Max level of Spells
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Caster ability
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Flamewarden is a class in Pathfinder: Wrath of the Righteous. Flamewarden can use both melee and ranged weapons. They cane specialize on a specific type of enemy providing with additional damage against it.


"Emulating the blazing phoenix, flamewardens sweep through the world like a selective forest fire, burning away corruption, evil, and those who cling to decay."


Flamewarden Information



Flamewarden Progression



Base Attack Bonus





Level 1 +1 +2 +2 0 Ranger ProficienciesFavored Enemy
Level 2 +2 +3 +3 0 Combat Style Feat 
Level 3 +3 +3 +3 +1 Favored Terrain
Level 4 +4 +4 +4 +1 Touch of Flame, Spellcasting
Level 5 +5 +4 +4 +1 Favored Enemy, Favored Enemy
Level 6 +6/+1 +5 +5 +2 Combat Style Feat 
Level 7 +7/+2 +5 +5 +2 Spellcasting
Level 8 +8/+3 +6 +6 +2 Favored Terrain
Level 9 +9/+4 +6 +6 +3 Stoking the Embers
Level 10 +10/+5 +7 +7 +3 Combat Style FeatFavored Enemy, Favored Enemy, Spellcasting
Level 11 +11/+6/+1 +7 +7 +3 Quarry
Level 12 +12/+7/+2 +8 +8 +4 Burning Renewal
Level 13 +13/+8/+3 +8 +8 +4 Favored Terrain, Spellcasting
Level 14 +14/+9/+4 +9 +9 +4 Combat Style Feat
Level 15 +15/+10/+5 +9 +9 +5 Favored Enemy, Favored Enemy
Level 16 +16/+11/+6/+1 +10 +10 +5 Phoenix Blast
Level 17 +17/+12/+7/+2 +10 +10 +5  
Level 18 +18/+13/+8/+3 +11 +11 +6 Favored TerrainCombat Style Feat
Level 19 +19/+14/+9/+4 +11 +11 +6 Improved Quarry
Level 20 +20/+15/+10/+5 +12 +12 +6 Favored EnemyFavored Enemy, Phoenix Rising


Flamewarden Abilities

Ranger Proficiencies

A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Favored Enemy

At 1st level, a ranger selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them.

At 5th level and every five levels thereafter (10th, 15th,and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. If a specific creature falls into more than one category of favored enemy, the ranger's bonuses do not stack; he simply uses whichever bonus is higher.

Combat Style Feat

At 2nd level, a ranger must select one combat style to pursue. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

Favored Terrain

At 3rd level, a ranger may select a type of terrain. The ranger gains a +2 bonus on initiative checks and Lore (Nature), Perception, and Stealth skill checks when he is in this terrain. At 8th level and every five levels thereafter, the ranger may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired) increases by +2.



Harsh conditions or long exertions do not easily tire you. Benefit: You gain +2 bonus on Athletics checks and +4 bonus on Fortitude saves against fatigue and exhaustion. You may sleep in light or medium armor without becoming fatigued.

Touch of Flame

At 4th level, a flamewarden can cause his weapons to burst into flame. As a standard action, the ranger can grant a single weapon he holds the flaming special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage reduction. A flamewarden can use this ability a number of times per day equal to 3 + his Wisdom modifier. At 12th level, weapons affected by this ability gain the flaming burst special ability instead. 

Stoking the Embers

At 9th level, a flamewarden can fan the last spark of a away recently slain creature's life force back into a full flame. Once per day as a standard action, a flamewarden can touch the corpse of a creature to grant it the effects of breath of life.

Breath of Life: This spell cures 5d8 points of damage +1 point per caster level (maximum +25).

Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. If cast upon a creature that has died within 1 round, apply the healing from this spell to the creature. If the healed creature's hit point total is at a negative amount less than its Constitution score, it comes back to life and stabilizes at its new hit point total. If the creature's hit point total is at a negative amount equal to or greater than its Constitution score, the creature remains dead. Creatures brought back to life through breath of life gain a temporary negative level that lasts for 1 day.

Creatures slain by death effects cannot be saved by breath of life.

Like cure spells, breath of life deals damage to undead creatures rather than curing them, and cannot bring themback to life.

Burning Renewal

At 12th level, a flamewarden can use the cleansing power of fire to remove afflictions from his body, mind, and soul. When the flamewarden takes 10 or more points of fire damage, he removes the following conditions: fatigued, shaken, sickened, exhausted, frightened, and nauseated. Additionaly, he removes Id6 points of ability damage and Id6 points of ability drain from the most damaged ability scores of his choice.

The ranger can use this ability only once each time he takes fire damage, regardless of how much damage it deals over the required amount. He can use this ability a number of times per day equal to 3 + his Wisdom modifier.

If the flamewarden has fire resistance or immunity to fire, fire damage he would have otherwise taken still counts toward activating burning renewal.


Phoenix Blast

At 16th level, if a flamewarden dies, his body explodes in a conflagration in a 20-foot spread. Each hostile creature in the area takes 1 Od6 points of fire damage unless it succeeds at a Reflex save (DC = 10 + half the ranger's level + his Constitution modifier) for half damage. The flames don't harm the flamewardenls allies, who instead are healed 5d6 points of damage, and any poisons they are currently suffering are neutralized.

Phoenix Rising

At 20th level, the flamewarden gains immunity to fire, ning away and once per day, the flamewarden rises from the ashes of g to decay his own destruction 1 round after dying. The flamewarden's body re-forms with all his equipment, and he returns to life with half his maximum hit points.


At 4th level, a flamewarden adds firebelly and summon small fire elemental to his ranger spell list as 1st-level spells.

At 7th level, a flamewarden adds scorching ray to his list ranger spell list as a 2nd-level spell

At 10th level, flamewarden adds summon medium fire elemental to his list ranger spell list as a 3nd-level spell

At 13th level, flamewarden adds flamestrike, volcanic storm, and smmon large fire elemental to his list ranger spell list as a 4nd-level spell


A character can, as a standard action, denote one target within his line of sight as his quarry. He receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A character can have no more than one quarry at a time.


Improved Quarry

At 19th level, the character's ability to hunt his quarry improves. He can now select a quarry as a free action and his insight bonus to attack his quarry increases to +4.







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