Glaive is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Glaives are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.

This page covers a list of all the Glaives featured in Pathfinder: Wrath of the Righteous.

 

All Glaives in Pathfinder: Wrath of the Righteous

 

 


Quick Search of All Glaives in Pathfinder: Wrath of the Righteous

Name

Proficiency

Critical

Weight

Range

Damage

Enhance

Bonus

Deterrence

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 This +3 unholy glaive grants the wielder a +5 competence bonus on Persuasion skill checks when used to intimidate.

Incorruptible Petal

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +5 This +5 holy glaive deals an additional 2d6 sonic damage. It also grants its wielder the ability to cast heroic invocation oncer per day as a 17th level wizard.

Banshee's Heart

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 Whenever this +3 thundering glaive confirms a critical hit, all creatures in a 15 feet radius must pass a Fortitude saving throw (DC 17) or suffer 2d8+4 sonic damage and become prone for 1 round. A successful saving throw halves the damage and negates being knocked prone.

Death Pact

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +5 This +5 unholy glaive deals additional 6d6 unholy damage on a succesful charge. If this charge results in a killing blow, it summons one CR 19 gallu to fight alongside you for 1 minute.

Rapid Recovery

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 This +3 adamantine glaive grants you +2 additional daily uses of Lay on Hands, Fervor and Channel energy class abilities, if you possess them (applied after a rest). All healing spells you can restore +1 hit point per die rolled.

Champion's Glaive

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 While you are wielding this +3 adamantine glaive, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD.

Demonic Hunger

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 Whenever the wielder of this +3 adamantine glaive kills the target with it, it summons a demon till the end of the fight. Only one demon can be summoned per fight. If the demon was already summoned, every subsequent kill heals it for 1d8+5 HP and gives it a stacking +1 bonus on attack rolls. Depending on the HD of the killed enemy, the summoned demon could be a Babau, a Marilith or a Balor. This weapon cannot be wielded by lawful good characters. 

Marching Terror

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +1 Whenever this +1 glaive lands a hit on a new enemy for the first time, the target receives 1d6 negative damage, and all other enemies in a 15 feet radius must pass a Will saving throw (DC 17) or become frightened for one round.

Finnean the Talking Weapon

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Disfigured Angel

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +5 This weapon is a +5 adamantine glaive. Whenever it is used to attack an evil-aligned creature, it grants the wielder a +5 bonus to the attack roll and deals additional 2d10 slashing damage on hit. Whenever it lands a hit, the target suffers a stacking -1 penalty to AC until the end of combat. The wielder suffers a -6 penalty to Charisma ability score. Whenever the wielder makes an attack with this weapon, it deals them 1d6 slashing damage.

Mutilated Angel

Martial 20(x3) 10 lbs 6 ft Melee 1d10 (Slashing) +5 This weapon is a +5 adamantine glaive. Whenever the wielder uses it to attack an evil creature, it grants a +5 bonus to the attack roll, and deals additionally 1d12 slashing damage on hit. Whenever this weapon lands a hit, it inflicts a -1 penalty to AC until the end of combat. This penalty stacks up to -5. The wielder takes a -3 penalty to their Charisma ability score.

 




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    • Anonymous

      Aizerghaul can be looted from baphomet's corpse on the ascension ending. he must be looted while combat is active. it's too late to really do anything with it, but it's technically in the game.

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